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The rules of the game of shuttlecock.
In the first paragraph, the ball touches the ground and the violation is dead.
Second, interruption of the game: other people or objects enter the playing area; replacement of damaged equipment; Accidents involving athletes, etc. In the event of any of the above, the referee shall blow the whistle to interrupt the game and resume the game.
How to win. Paragraph 1 If the receiving team makes a mistake, the opponent shall be awarded one point; If the serving team makes a mistake, the opponent will be awarded the serve.
Paragraph 2 When a team scores 15 points and at least 2 more points than the opposing team, it wins the game. If the score is 14-14, the game should continue until a team leads by 2 points.
Judgments and Appeals.
Paragraph 1 In a match, the referee's decision is final.
Paragraph 2 Only the captain of the field may inquire about the referee's decision or ask for an explanation on the spot, and the referee shall explain it in a timely manner.
Paragraph 3 If there is a dispute between the team and the referee's decision, the team must obey the referee's referee during the game, and may submit it to the arbitration committee after the game.
File a written complaint. The referee shall also submit a written report to the Arbitration Commission.
Blocking a net touch counts as one of four strokes; When the first exchange of serves, the player in the No. 1 position needs to rotate; When hooking a tennis ball, it is an offence to cross the line in the air (without hindering the opponent).
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Shuttlecock game rules:
1. The first paragraph: The game adopts a best-of-three system, and the third game adopts a score per ball system.
2. The second paragraph: choose the court area or the right to serve before the game. At the end of the first game, the two sides exchanged court and serve.
3. Paragraph 3: Before the start of the tiebreaker, the referee calls the captains of both sides to re-select the court area or the right to serve. In a tiebreaker, if either team scores 8 points first, the two teams should switch courts.
Off-site guidance is not allowed at the time of exchange. After the exchange of fields, the rotation positions of the players of both teams cannot be changed. After being checked by the recorder, the original player continues to serve.
If the field is not changed in time, the referee or the captain of a team should be exchanged immediately if they find out. The score remains the same.
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The rules of the shuttlecock game are as follows:
The competition venue adopts the badminton court doubles court, with a length of meters and a width of meters. Within 6 meters above the site (calculated from the ground). There shall be no obstacles within 2 meters around the site. Each side sent three players on the field to play, and the standing position was in a triangle.
The game adopts a best-of-three system, with 15 points per game.
First: Regarding the serve, the 1st server must serve for the player in the 1st position.
2. The player serving must serve in the service area and cannot exceed the baseline 2
3. The ball served by the player must cross the opponent's boundary, and if the ball is served beyond the opponent's boundary, the opponent will be deemed to have scored.
4. If the ball is served by a player who lands outside the baseline 2 or outside the touchline 1, the opponent will score a score.
5. The serve must be over the net.
6 Except for the first serve, the winner will be given the right to serve.
Second: about the order of turns.
1. When a team wins the right to serve, it should first rotate a position in a clockwise direction, and then rotate to the No. 1 player to serve.
2. When we get the serve in a row, the position does not need to be changed.
Thirdly, about the shots and additional actions in the game.
1 Each player can make two consecutive strokes, but we must kick the ball into the opponent's area within four strokes (including four times), if more than four times the opponent is deemed to have scored. or if an individual makes more than two strokes, the opponent will be deemed to have scored.
2. Do not touch the ball with your hands or arms. If the hand or arm touches the ball, it is considered a score. However, if the defender does not leave the torso with his arm down, he will not be judged to be guilty of handball when blocking the net.
3. The ball must not visibly stay on any part of the player's body.
4. During the game, any part of the player's body touching the net within two markers is a violation of the net, and the opponent will be deemed to have scored.
5. The ball or stroke served by our side must be kicked to the opponent's baseline 2 and sideline 1. If the shot falls on baseline 2, the opponent is deemed to have scored outside the touchline.
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1. Any part of the body touching the ball is counted as a stroke. 2. Rotation is required. 3. Penalty for hitting the ball over the net.
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1. The shuttlecock kicking competition is divided into a single competition and a collective competition.
1) The winner of the singles competition is determined by the number of shuttlecock kicks per person.
2) The group competition is divided according to the level of individual skills, and the winner or loser is determined by the number of total kicks.
2. There is another way to kick the shuttlecock, that is, a group of people kick a shuttlecock, when the shuttlecock kicks in front of which shuttlecock friend, the shuttlecock friend can choose to kick the shuttlecock to anyone until the shuttlecock lands, and the shuttlecock falls in front of whom is negative.
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Shuttlecock kicking: disc kick, knock kick, crutch kick, stretch kick.
The rules of shuttlecock: its playing field is similar to a volleyball court, with a net in the middle (men's tennis high meter, women's tennis high meter), three people on each side of the two team competitions, 15 points per game, and the tiebreaker is a score per ball system. Players are not allowed to touch the ball with their hands or arms during the game, and they are only allowed to hit the ball a maximum of 4 times in their own field.
Kick one leg standing support, the other leg bends the knee and abducts, swings the calf inward and upward, kicks the shuttlecock with the inside of the ankle joint, and when the shuttlecock falls below the knee, lift the foot and kick again, you can continue to kick with one foot, or you can take turns kicking with both feet. Disc kicking is the foundation of shuttlecock kicking, and without a good foundation of disc kicking, all other kicking styles cannot be practiced.
Kick and stand up naturally, throw the shuttlecock with your hands, and then lift the thighs and knock the shuttlecock up with your knees, paying attention to the natural sagging of the calves, and do not stretch or buckle the thighs. At the beginning, you can use your hands to catch the shuttlecock to assist in practice, and after you are proficient, you can alternate between knocking and kicking. Knock kicks are especially suitable for situations where the shuttlecock is very close to the body when it falls, and is a useful supplement to the cross kick.
Relax your thighs and swing your calves diagonally upwards with your lower legs, kicking with the outside of your ankles. When the shuttlecock is far away from the body, you can lift your thighs to catch the kick. This style of kick is able to take care of a large area on the outside of the body and diagonally behind.
Kick the thigh forward, Pei Qingchun's upper body leans forward slightly, the calf branch swings forward, the hip and knee joints are relaxed, and the ankle joint is hooked up at the moment of kicking the shuttlecock. The force of the kick can be high or low, and it can save the shuttlecock that is about to land. There are many forms of shuttlecock kicking.
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Rules and procedures for shuttlecock kicking:
Normally, shuttlecock kicking is a game of four people together, each time is one minute, the number of times a single shuttlecock kick is accumulated within one minute, there can be a pause in the process of kicking shuttlecock, and the results within one minute are valid.
After the start of the game, the referee will whistle, after the end of the whistle will also be used to remind, after the settlement can know the results of the game, in the shuttlecock kicking game, if you kick with one foot, then the shuttlecock falls to the ground and fails, if the foot does not land in a row to touch the shuttlecock twice, then it is a foul, will be disqualified.
After the shuttlecock kicks the ground and fails, you can kick it again within the specified time, and the number of times can be cumulative. After the start of the game, the shuttlecock kicking must be at least three or more before starting to accumulate once, if the number of kicks for the first time does not reach three, Pi Zhao will not be counted in the results of the game, but the number of kicks later can be added to it.
After the end of the competition, if the number is the same, then it is to see who has the least number of failures, who will win the competition, the participants must arrive at the venue within the specified time, if the athlete has not arrived after the start of the competition, then it will be regarded as automatic waiver.
Benefits of kicking shuttlecock.
There are still many benefits of kicking shuttlecock, which can make the flexibility of the muscles better, and can also exercise the balance of the body.
Kicking shuttlecock can also achieve brain health and prevention of sub-health effects, now people stay in the office every day, otherwise it is to play with mobile phones, prone to spinal and cervical spine diseases, at this time kicking shuttlecock can make you concentrate, but also to achieve the effect of relaxing muscles and activating the nerves.
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