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Xiaoxiao seems to have been slightly strengthened in the current version The usage is very simple Just remember one thing: throw the enemy you want to kill at the moment when the landslide v is released, and the enemy will be damaged twice as much, which is also a little famous combo and remember that t can target friendly units That is to say, allies who want to replenish very low blood can also use this trick In addition, there is an early skill that the enemy line can seize the opportunity to turn the enemy hero back to our tower when it is under our tower, Then use V to control the opponent and make them stay under the tower for the time being. If you have the skill to do this, you can let the tower cripple him or even kill him directly.
If you are loaded, the magic bottle big magic wand is preferred, and then you can choose the secret shoes depending on the situation Big root jumping knife If you are a novice, even if it is easier to get started, you can also try the almighty knight (nurse daddy) Doomsday messenger or something But it's really difficult to use it well for novices In addition, the current version of Skeletron is quite bt You can try to add a little novice or fire and yellow dots, and if you are a little basic, you can only upgrade to 1 level of fire Main point aura Upgrade 1 level jump split There is a big point big Priority jump split after the halo is full Because the fire upgrades and adds damage But vertigo and nothing will be added So it's better to have other skills out of the prosthetic leg Frenzy Excitement Black and Yellow Staff (BKB) The rest of the DPS increases at will.
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Newbies still recommend Skeletron ......
The reason why the mountain giant is bt is because after V's stun from the landslide, if he can quickly catch T's throw and throw it in the range of V, it can cause V to cause damage twice, making the explosive power of the little double skill after the combination is amazing. In the early stage, it is recommended to give priority to full V and T, and then upgrade to large, and there is no physical DPS on the opposite side to not upgrade the shell skill, and directly yellow dots. Equipped with arcane shoes, double pendants, jumping knives, and red staffs, if there is a control skill teammate to cooperate, you can use the red staff first to increase explosiveness.
After the first and middle stages, you can turn to physical DPS, unless you have a big advantage and it is not recommended to make meat, and the small armor is too low. Physical DPS out of the Blue Staff, Assault Armor, Demon Dragon, and by this time you will either win or ......
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It is recommended to be small, very simple v+t combination, the early 6 levels of learning the big move, with the 4 level v and the 4 level t in the learning of the big move, the novice is recommended to first secret method in the jump knife shoes temporarily first ordinary rich in the flying shoes team battle to the place where there are many people v, you can stun a strong attack in the late stage, and then you can be meaty, it is not recommended to have a small dps
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Now there are generally secret shoes & 2 pendants, jumping knives and a staff.
The most important thing to use is to move, and if you throw the same person in general, the damage can be 1000+ (in the case of a staff), and some equipment can be used to attack with cannons.
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The profession floats by.
Just say that vt is useless, tv damage is high, t up, v has additional detailed video or ai experiments.
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It's still very good!
With the smallest and most burly body in the whole Dota, and the most powerful skill in the whole Dota instant, he is our lovely mountain giant.
One of them; Tiny Blue has low armor, and you can restrain him with a hero who can reduce defense or a hero who has cut blue. For example, enemy law, fish man, steel back, vs, etc.
Second; To the situation you just described, Dota is a very balanced game, with a special focus on teamwork, like you said that the little jump to stun you and smash you, means that you may have chosen a crispy hero, and the control is not enough, so he can jump unscrupulously, and your position may not be obscene enough, in a place where teammates are not easy to support, so this happens.
Generally speaking, ranged heroes such as god warriors, it is very painful for the poisonous dragon to light up a little, and you can choose heroes who can ban demons, such as blood demons, night demons, can be a good restraint of small ah. In the end, it is a matter of personal technical operation and awareness.
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Dead riding, opening the shield and opening the big, after a small 2 companies, it was him who ran.
Just back, the mountains can't beat the just back, follow him 1,2 skills on top of each other, plus interrupt the jump knife.
Butcher, 3 skills have additional magic resistance, point level 1 is very cost-effective, he can't kill you at all, and then he will reflexively kill alone.
Fishman, give Xiaoxiao a big one, Xiaoxiao's armor is super low, he can't kill you in seconds, he jumped over just closely, R stop him, right a
In general, if you use a person with a lot of blood, equip 1,2 bracers, and preferably have extra magic resistance, calculate his 1,2 skill cd, and judge that if you can kill him before he cd is good, just a him. When you hit, you can make sure you can give him a shot within 3 seconds, so as not to jump away.
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Silent Warlock, Lord Aura, the mountains will never be able to connect you; As long as you're standing next to him, he won't be able to connect with your teammates.
And in the early stage, you can use C skills to disgust him. After he was cursed by silence, he kept losing blood and demons without using skills, and if he used skills, he quickly ran out of blue, and finally he was disgusted.
In the later stage, equipped Silence Warlocks can use the magic ball "Wisdom Blade" to become an extremely strong DPS, and the powerful output does not have much pressure to kill the mountains.
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There is no trick that can easily torture a hero.
If you are a dish, the hero of the most gram is also a hanging word in your hand!
It can only be said that the hero of the comparison gram him.
The skills and awareness used are very important.
It's very silent that he can't be 2 times small, and there is no explosiveness when he jumps, and it is estimated that he will not jump when he sees silence. 1. Skill blood reduction and blue reduction Infinite loss The advantage is great!
And then there's the just back, this guy is too hard! It's almost hard seconds! Infinite steel hair with this little walk on the enemy law, the early stage is okay to touch a little little a few times, the little is basically scrapped, the middle stage is basically not the enemy law in seconds, and then the enemy law escapes or chases and kills.
Skeletron: Don't talk about it, this guy Brother Xinchun's blood is up and there is a resurrection, and basically no one wants to touch it!
There are a lot of grams of key is your technique! Conscious!!!
If it's Vigoss on the other side, just when I didn't say it.
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Kindness. This. Use the centaur chieftain, when he doesn't exist, he will slowly pay for it, and if the blood is low, it will be good to drag it to the back to add blood.
Then the Vanguard Shield, challenge the bandana, the Loongson. Come out slowly. He can't kill you.
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Playing Terror Blade... As long as the blood is up, after his set of combos, you directly exchange blood with him. Originally, he was 100 and you were 20, but now you are 100 and he is 20, and his skills are finished. Abuse it.
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Silencer: Just let it be gone, it's a high-level infantry, in fact, there is nothing to restrain you, you have good skills, and you can equip it quickly.
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5v5 out of a bkb (black and yellow stick) small fish gram tiny.
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Wandering mage cloak, challenge the turban.
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Silencer Daredevil. =-= I don't know if you're solo or ??
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First of all, 2 in a row means that the 2 skills should be coherent. Order: V first and then t, and the two skills should be used in conjunction as quickly as possible.
At the same time as V's shot, try to t't your target so that V can damage the target twice. This damage can be maxed out (note, it must be T targeted, so that there can be two V damage).Dotted order:
2-1-2-1-2-1-2-1-4-3-4-3-3-3.If you just pursue the maximum damage of 2 consecutive copies, you can make a account and increase the damage to T.
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VT two consecutive to be fast, you can create two V damage, so VT two skills should be put at the same time, but also immediately connected, hand speed requirements are very important, even after the end of the fight to hit him, so that there can be nearly a thousand points of damage! Practice well! Huh
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First v, v and then immediately t, be sure to press fast.
In this way, the target who is t-can take 2 V damage (1 V when throwing, and another V when falling).
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To achieve the effect of 2 Punch, you must be within 250 distance of him and there are no other throwing units around. Then just put VT directly, this hand speed does not need to be too fast, basically can be achieved. In fact, you can also see that as long as you throw it before the visual effect of the landslide disappears, you can connect it.
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v, it is best not to cast the spell outside of the cast distance.
It's best not to shift after v.,V is an instant release, there's no need to take the shift skill.,Besides, there must be a unit around when t, otherwise t can't come out.,What if you can't put out shiftt.。
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Isn't there a skill introduction? I think it's 900, I don't know if I remember it
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The top ultimate, Blue Staff's v+t has about 1215 damage.
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Just use and rebuild the plug-in.,It's better to make VT a key bit like we.,It's better to shoot.,To V first and then T.
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The time of vt must be short. It is also possible to first t and then v The effect is the same.
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First of all, you have to know the concept of VT combos,,The so-called VT combo is to let the opponent take 3 damage, 2 times V damage, 1 time T damage,To put it bluntly, it is to first V and then use the fastest speed t the opponent's hero.,Let the opponent's hero be damaged by V again when he lands.,Understand.。
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Upgrade 3 levels, buy a blue staff, v, t (throw himself) v and t must be put at the same time, that is, when you throw it up, v must also have, and the damage is the maximum.
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Blue Fights. V Play immediately walked near him. Use the t again
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It is advisable to exit the Tantric Ring first. Because the mountains are very lacking in blue, his skills are very powerful, and the lethality is very high, and he can be anemic in seconds The hero is mainly for the convenience of playing money. The strongest thing in this game is dota, not the hero, but the money, no matter which hero has the money to buy a god costume, it is powerful!
The core equipment of Tiny (Mountain) is undoubtedly the jumping knife, whether it is chasing and fleeing or gank jumping knife is the most suitable equipment. In the early stage, if the online farm is smooth, the level is similar to others, and you can get out of the magic bottle early. Begin to wander earlier than others, grabbing charms.
Generally, acceleration and invisibility charms can help tiny get a head; Double Attack Runes are calculated based on base attacks, and when they grow up, they combine with their terrifying base attacks to result in ......If there is a large difference in level, you can choose the Arcane Ring to farm soldiers to close the gap. Tiny's two skills cost a total of 240 mana, and the magic bottle or secret method is enough (in the past, Tiny's equipment took the wind route for magic), and the following equipment should be planned for the future gank. The following preferred equipment is the jumping knife.,It should be said that most of the melee AOE-type heroes (Bear Warrior, Panda) can or should be out of the jumping knife.,How pleasant it is to kill the opponent's DPS directly behind the jumping knife in team battles.,But you need to pay attention to throwing important DPS enemies backwards as much as possible.,Because this kind of hero is generally used as an output (electric soul) or a leak (Queen of Pain) type.,Tiny's own high explosive power is fully capable of killing it instantly or throwing him to his own firepower The equipment is diversified. , but I recommend the Lost Blade.
The 10 purification effect is really a must-have for gank. After jumping the knife, the combo.,If the enemy doesn't die, purify and hit 3 or 4 times.,Throwing skills CD maybe you can throw it again.,In the middle of the year, there are generally few heroes who can withstand such an attack.。 Other small pieces of equipment such as wind sticks can also be considered, and the effect is good.
But the original intention of the equipment is to gank, and the positioning of tiny itself is a medium-to-medium and high-strength gank, and everything is for a more effective gank.
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If you are in the mountains, the first 8 levels will be fully upgraded to V t, and then there will be a big promotion, and 3 skills will see if there is melee on the opposite side, and if there is, it will be raised, and there will be no yellow points. If you have a skill, it's generally V first and then T.,If the opponent moves better, it's possible that V won't be able to v, then T and then V is also OK.,But the damage is smaller.。 As for t, it's also very operational.,At the beginning, you may only be able to throw people on the spot.,But at the end of practice, you can throw it where you want to throw.,It's a skill jacket of bull x.。
If you want to equip the route, my personal recommendation is bottle + double pendant + temple ring, because Tantra is actually very chicken. After jumping + flying shoes, if there are not many restrictions in the team, the sheep will be released, and if the restrictions are enough, you can attack, and then out of Shiva's protection. (When you have money, you can play a black and yellow very bt, and you will not be hurt by the sheep knife and the enemy's magic when you play the role of a meat shield in team battles.)
Jumping Knife and Black and Yellow and Vanguard Shield are rich, and power shoes and secret methods are the key. The flying shoes that Illidan said were of little use in the later stages. Mountains can also be said to be the later DPS. ]
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。。。It's basically not core equipment... If the two of them want to come out, let's get out of the ice armor.
Tiny is a ganker, he doesn't need a lot of equipment, common core equipment phase shoes, wands, bottles, jumping knives, tp (back to the city), and usually a temple ring is a very good piece of equipment (at 30 minutes), and then there will be meat outfits and ice armor and other things! ]
It's perfectly possible to suck blood. Melee items that can be used to suck blood He can use it to suck blood. Just because no one comes out doesn't mean it's not going to work! Hehe.
If there is an 0xc00000005 error, please refer to the link.
Secret method Red Cane Jumping Knife Blue Cane (first-class tower demolition) If it is suitable, make a flute.
I just want to say little you nb! Then continue to farm out of the phase、Jump knife、A stick、BKB、Ice armor、Dragon heart,Passers-by just get used to it.,It's good to enjoy the game and enjoy the fun of the game.,At the same time, don't scold your teammates.,Quality game,Harmony Dota!
Very good upstairs!! Top
At first glance, it is not copied, and it is not easy to fight so many by yourself. >>>More