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The basic equipment performance is almost said I'll simply talk about the outfit and the hero It is recommended that you can first come out of Guo Jia, Ma Chao and other auxiliary heroes to slowly adapt to it In saying the outfit I see that what I say upstairs is not the same as mine It depends on how the landlord chooses Not to mention the specific order of outfit Let's talk about a few things I encountered in the game Simple example: Jiang Wei came out of Xuanwu first and came out of 3 burns first There is also a cold wind first (this suggestion is used when it is very sharp, it is more non-mainstream, but the money is really fast, and it is not easy to be caught); Another example is Deng Ai: there are those who are first Xuanwu, there are those who retreat from demons first, and there are those who are first icy; In such as Zhang Liao:
There are those who come out first, there are those who burn first, there are those who burn first, there are those who burn first, there are those who first unicorn, and there are cp: there are those who come out first, there are those who are stormy, and there are those who are shoe. This mainly depends on the owner's own experience in the game, I wish the landlord a happy game, haha! ~!
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Not to mention much, the biggest difference between fighting the group and fighting for hegemony is the rhythm, and any player has to adapt to it. A good player can control the rhythm of the whole game, but a mediocre player only knows A money, A money, and A money.
Of course, money is not useless, but where to use it is the most appropriate, players who play support have experience, a good support can make your teammates develop rapidly, whether it is the early gank, the middle farm, or the late team battle, can play a pivotal role.
For players who play DPS, it's a non-stop A pawn, A money, A wood! There are also many people who will be god-like characters after they develop, which makes people worship in their hearts. Playing DPS, you should also pay attention to the rhythm, it should be because once you are your side of the DPS, it means that you have to pick the burden in the later stages of your camp, you will be the core of this team, your teammates are all around you to play, how to formulate tactics.
So playing DPS, obscenity is king, suppressed in the early stage, don't mess up the mood, especially in the headwind game, if you play obscenely, your teammates will go back to identify with you, continue to fight with you, help you plug in the lights, help you add blood, this is all a trivial matter, but after a person's mind is disturbed, you will feel that the whole map has no place to go by yourself, and gradually the bigger the more you lose confidence, which also shows the importance of rhythm for the whole game. Remember to play dps in the early stage of obscenity, the outbreak of small-scale team battles in the middle of the first thing is to save your own life, do the math, a small team battle with a scale of 3v3, you yourself are at a disadvantage, you rush up, a few times, and then a life, it's better to be obscene, see the head on the head, no head continues to be obscene, like this to fight a wave of team battles can be at least more a1200-1500 or so, is this money, after a few team battles will be accumulated, this is an advantage, not a disadvantage, When the disadvantage is turned into an advantage, the chance of winning is played, and this is the experience accumulated from the middle with the rhythm.
Another point is that if you can't be beaten by others, you are king!
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I play both for hegemony and for the heroes, and here I say that you can ask for money and not die in the heroes, and you want to die and money in the hegemony. Immortality is king.
Teamwork and teamwork are two different things, you can say that development is rubbish, but you can't know cooperation.
Regardless of the overall situation or the small situation, you must be very strong to play well, which is what we call awareness and operation.
The premise that you must suppress each other's late stage is that my friends and I often play out of the 5 laws of the Wei Kingdom. Hehe.
The equipment is similar to that of the heroes, and generally there are no large pieces (like the earth, under the moon, the seven stars, the sky, etc.) (at least not directly to the big pieces), and the small pieces are also very powerful.
To put it bluntly, the main thing is to cooperate and save my life, I basically beat passers-by, if you say that you play a group, that's another way to say (and whoever has a unicorn heart will be very strong).
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I just played the Three Kingdoms Battle, which I played, the biggest difference between it and the heroes is that the money is not the same, and it is generally not strong after the fight 3, the battle for hegemony is actually not as fun as the heroes, except for the different money, the equipment is a little different, and the hero skills are a little bit changed.
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There is money out of the moon and three spirits or level 3 bracers.
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It turned out that I had played many times, and then I wanted to practice A soldiers in the Three Kingdoms Battle, but I was addicted to playing it than the heroes, and moreover, the battle for hegemony paid more attention to the consistency of skills. Because it is impossible to let one person go all at once.
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The biggest difference between playing hegemony and the heroes is that the heroes have a great chance of turning the tables, while the hegemony is different, the front area must spare their lives and will be a soldier. The technical difficulty of the battle for supremacy is much greater. But the killing of the heroes is enjoyable.
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