European and American masterpieces are fun or Japanese games are fun

Updated on Game 2024-03-04
8 answers
  1. Anonymous users2024-02-06

    I think it depends on personal preference! First of all, the genre, let's take the ACT type of game for example! (The most typical is the torture of the original form and Devil May Cry) Europe and the United States are biased towards action and CG content is more open, the degree of freedom is high, the Japanese decryption system and the game-related combination content is relatively rich compared to Europe and the United States, and the plot is more saturated, but the CG bitrate and game optimization are inferior to Europe and the United States (of course, not enthusiasts will not pay attention to these details).

    In short, if you don't play act, you don't really pursue the picture, so you can consider Japanese style.

    If it's fps or something. First of all, Japan doesn't have the type of FPS (you can't do it), this kind of game pursues the ultimate sense of picture and impact (VR will leap towards this type in the future), so if you like shooting, you should honestly play Europe and the United States!

    Last but not least, RPGs! To put it simply, there is no equal. The Japanese system is (I'll tell you a story), and the European and American systems are (you write your own story).

    Of course, Lao Mei is the originator of RPG, and in 1975, the first game "TV Tennis" produced by Epoch Company. Anyway! If you like to read stories, you can go to Japan if you like freedom, and you can go to Europe and the United States.

    In addition, I would like to recommend you the recent PC masterpieces!

    Assassin's Creed: Origins, Evil Within 2, Wolfenstein 2: New Colossus, Divinity Original Sin 2 (personal push RPG extreme freedom).

    Typing is very tiring, hope!

  2. Anonymous users2024-02-05

    It's just hilarious.

    There are no first-person shooters in Japan? Biochemical, Metroid, Lost Planet, Splatoon, Demon Trio ......It is far more than Europe and the United States, not counting a lot of light gun shots from Sega card watches. Even **Eye 007, Doom Slayer and other European and American FPS games have several works outsourced to Japanese manufacturers.

    Europe and the United States tend to be more open to CG and content, and the high degree of freedom is.

    cg?You don't know how many old manufacturers in Europe and the United States, most of them are apprentices who have been Japanese factories? For example, Blizzard, a "CG giant", works as a handyman under Square Enix, a film company that is not in the right business, to learn CG technology, do you know?

    Why doesn't Blizzard make CG movies and make realistic CGs? Because he knows the gap.

    Open world is just a Europeanized term for non-linear games, and when Japan was tired of playing open world games, Europe and the United States didn't even have the word open world.

    Japanese game optimization is not as good as Europe and the United States, and it is even more. Japan's game quality regulators are fundamentally different from other countries, because when it comes to the reputation of the platform where the game is located, hardware vendors carry out different levels of quality management for games on their own platforms, especially the requirements for first-party games can be described as almost harsh, and most first-party games take longer to optimize than the development time. You go to Europe and the United States, not to mention optimizing the game to reduce the hardware burden, most of them don't even bother to care about vicious bugs.

    Compare the two best games of the year in 2015, the original version of The Witcher 3 and Xenobladex are also 2-line brand games, the same game type, the same grade of picture quality, Xenobladex is more thorough than The Witcher 3's seamless splicing, the map scene is larger, the number of battles is more, and the battles of different modes coexist, and the data processed is more complex and changeable, but The Witcher 3 uses 8 times the hardware functions used by Xenobladex, but it is still a serious phenomenon of losing the frame, while Xenobladex can achieve full time and no fluctuations。

  3. Anonymous users2024-02-04

    The two games are comparable, but they are very different, depending on what style you prefer, I prefer European and American style shooter racing games.

  4. Anonymous users2024-02-03

    Except for The King of Fighters and the picture below, it's gone.

  5. Anonymous users2024-02-02

    If you are a Japanese mobile game, you can see that the "Fantasy God Online" on the Star Stealing Cat is not bad.

  6. Anonymous users2024-02-01

    Japan's glory in the game industry is a thing of the past, and the game style that is too localized is to cater to a group of players in its own country, but the unchanged Japanese style is still far behind the European and American manufacturers in terms of game graphics and game world view. That's why Japanese games are going downhill. If you look at the series of games in Europe and the United States, you can clearly see the development of their game production technology, although Japan has also developed, but it is really not very obvious.

    It's more expensive than in Europe and the United States, and that's just a marketing ploy, and it doesn't mean how good their games are. On the contrary, large companies in Europe and the United States have new works almost every year, and it is also a strategy to recoup sales by discounting, but this gives people a feeling that European and American games are cheap (because of the old discounts), which gives some second-hand trading market opportunities, European and American games are not valuable, and Japanese games are worth money.

  7. Anonymous users2024-01-31

    The original day tour is mainly gameplay, and if the contact is not deep, it will feel slightly boring, and the impact is not strong, but it is more playable.

    Europe and the United States are dominated by pictures, which can attract people at a glance, but they are also easy to eat fast or unfinished, and basically do not give people the desire to play a second time.

    Due to the characteristics of European and American games, the day tour has to speed up and walk into a dead end of chasing pictures.

    European and American games are still in a daze at the innermost end of the dead end, and the day tour is basically in a state of going back. This is the state of the entire gaming world right now.

    The pursuit of graphics led to a longer production cycle, and in order to ensure profits, the optimization cycle had to be shortened, and as a result, the game had a lot of bugs, which were then patched in the form of selling DLC. At the same time, due to the increase in costs and manpower, large companies do not dare to make new attempts, and if they are not popular, they will lose their money or even go out of business. At the same time, it has also led to an increase in the taste requirements of players, coupled with the increase in the price of the game, becoming cautious when choosing games, so the threshold for the industry to enter the door of the industry has been raised, small companies cannot develop, and large companies are becoming fewer and fewer.

    On the whole, the European vertical loss is homogeneous in the United States.

    It's very serious, there are a lot of tricks in the day, but due to the impact of European and American games, now I have become cringe, dare not make changes easily, and have been eating the old book.

  8. Anonymous users2024-01-30

    Uncharted 123, Crysis 123, Dark Souls 12, Demon's Souls, Bloody Rogues, Dragon's Creed, God of War series, Bulletstorm.

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