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The concept of victory and defeat is who has the most territory.
There are two common methods of calculation for normal games, and there are other methods, but the result is the same, and there are only subtle differences in rare cases.
Number method: fill the opponent's dead piece back into the opponent's space, and then calculate the difference between the two sides of the empty (do not calculate the number of pieces, because the child who is eaten will eventually be put back into the air of the chessboard, so the chess pieces on both sides of the board should be equal, of course, because it is 361 points, if the chessboard is all played, then one side will have one more piece, so the number method does not need to be all played, just go down to the two sides have no space to increase or decrease when you can start to calculate the winner).
Counting method: Compare the pieces on the board of both sides with the sum of the empty, like this, it is basically played to the last moment.
Since black moves first, generally speaking, in official matches, black will be attached to white's discs or meshes, usually 3 and 3 4 discs or 7 and a half mes. Generally speaking, there will be no half-purpose on the chessboard, and such compensation rules are mainly to avoid a draw.
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I am an amateur Go 5 dan, I hope my answer can give you an understanding. According to Chinese rules, in Go, there are generally the following situations to determine the winner or loser: 1. One of the two sides of the game takes the initiative to admit defeat; 2, the end of the game, counting.
A total of 361 subs, accounting for more than 181 (including posts), victory. The other side loses; 3. In the course of the game, the side that grabs it will be judged to lose; 4. For games with a time limit, the side that overtime will be judged to lose.
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It is to see who occupies the big place at the time of the "end". However, when Go "ends", Chinese rules are mainly based on "both sides agree to be over", as long as one party "says" that it is not over, it can be played until the board is basically filled.
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Hello.,The general profession is to count the number of meshes.,But our amateurs are generally counted between how many children and how many places in the circle.。。。 Thank you.
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Go is generally divided into numbers by numbers. Chinese rules. Black first sticks 3 and 3/4 sons, black 184 wins, white 177 wins.
This rule is used in the Chunlan Cup, an international competition. The Chinese rule is the rule of sticking 3 and 3 4 subs:
The first step is to pick up the dead son.
The second step is to count only the number of points around one side and record it, which is generally measured in units of ten points.
In the third step, if the count is black, subtract 3 and 3/4, and if the count is white, add 3 and 3/4 discs.
In the fourth step, the result is compared with 180 and 1/2, half of the 361 points on the board, and if it is exceeded, it will be considered a victory, otherwise it will be a loss.
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Chinese rules use the numerical method to calculate wins and losses, black paste 3 and 3 4 sub, converted to mesh.
That is, 7 and a half meshes. After the end of the chess game, the dead pieces of both sides are first cleared out of the chessboard, and the live chess of either side and the points surrounded by the live chess pieces are counted in pieces, which is simply the sum of the pieces and purposes of the live chess, and a point is a piece.
In case of special circumstances such as double active or unfinished single play, half of the empty spots between the live moves of both sides will be obtained. There are a total of 361 crossings on the board, and half of the total number is the number of points, plus the stickers, the total number of points scored by one side is more than this number wins, and less than this number is negative.
Japan-Korea rules
The Japanese and Korean rules are the same, using the number method, and black is the final game.
To paste 6 and a half meshes. Count the number of eyes of one side and record it, then count the number of eyes of the other side and record it, then black subtracts 6 and a half meshes, and finally compares with white, and the more wins.
In general, after the final board of Go is fixed, the result calculated by the number method and the flounder method is the same. However, due to the difference in the number of posts or posts, the winner or loser of the black and white sides may have different results.
In terms of the number of meshes, the Chinese rule is 7 and a half meshes for black, and the Japanese and Korean rules are 6 and a half meshes for black stickers, which is relatively more beneficial to black. In addition, the biggest difference between the two rules is that neither side except the grape is counted in the chess form of the Japanese and Korean rules of Active-Active.
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How to determine the winner of Go is as follows:
1. Number method: The method of calculating the victory and defeat of Go commonly used in China, also known as the Chinese number method, the current Chinese Go rules stipulate: 3 and 3/4 of the black chess stickers, that is to say, 185 pieces win, and 177 pieces of white chess wins; Of course, China also has a number.
2. Number method: Japan and South Korea both use the number method, and South Korea is learning from Japan, referred to as Japan-South Korea rules, but it is not the same as China's number rules, such as double-live and eyeless.
3. Ying's rules: one of the three major Go rules alongside Chinese rules, Japanese and Korean rules, founded by Mr. Ying Changqi. There are also flaws, such as the fact that a false hand can be used as a robbery, which is different from the Chinese rules.
But it also has his advantages: the use of the fill-in counting method, that is, after the final game, fill in the blanks formed by both sides of the grid, and then compare who has more left, more left, indicating that the total empty is less, and it loses. <>
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