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Calculate the winner and lose. There are three rules of Go. Chinese mainland adopts the number rule, Taiwan adopts the Ying point rule, and Japan and South Korea use the number rule. Because Black has a certain advantage in going first, all rules use the sticker system.
Chinese rules. 1. The rules of sticking 3 and 3 4 sons: the first step is to remove the dead son. The second step is to count only the number of points around one side and record them (generally the points are in units of ten points).
In the third step, if the number is black, subtract 3 and 3 4 discs, and if the count is white, add 3 and 3 4 discs. In the fourth step, the result is compared with 180 and 1 2 (half of the 361 points on the board), and if it is exceeded, it will be considered a victory, otherwise it will be a loss. The number of black eyes is more than the number of subs, while the number of white meshes only needs to exceed the subs to win.
In layman's terms, 177 pieces of white pieces win, and black pieces win.
2. Let the first and let the son: let the first do not stick the eye, let the child paste back half of the number of let children (as if the transferee received the order in advance).
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Go is a strategic two-player chess game, known as "Yi" in ancient China and "go" in the West. Let's learn Go together!
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Judgment of victory and defeat: Generally speaking, 177 pieces of white chess are the winner, and black pieces are the winner. China uses the numerical rule, and because Black has a certain advantage first, all rules use the sticker system.
The rule of sticking 3 and 3 4 discs: if the number is black, subtract 3 and 3 4 discs, and if the count is white, add 3 and 3 4 discs.
The result is compared with 180 and 1 2 (half of the 361 points on the board), and if you exceed it, you will win, otherwise you will lose. The number of black eyes is more than the number of subs, while the number of white meshes only needs to exceed the subs to win.
According to Chinese rules, the Go board is 19x19=361 intersections, and theoretically one side occupies more than half of them, that is, 181 intersections, which is a victory. However, since black has a certain advantage in moving first, in order to balance this advantage, the rules of Go stipulate that black must occupy at least 185 intersections to win, while white only needs to occupy 177 intersections to win.
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Here's how to decide whether you win or lose Go:
1. When one of the pieces is completely surrounded by the opponent and can no longer go out, the pieces are considered dead and removed from the board. The opponent can earn points for these dead moves.
2. The game stops when both sides believe that they have occupied the maximum area of the board and can no longer go any further. Players are awarded points according to the size of the territory they occupy. If both sides have the same size of territory when the game stops, the game is a tie.
3. At any time, the player can surrender and admit the victory of the opponent.
In the game of Go, the player's goal is to occupy as much space as possible on the board and try to surround the opponent's pieces. At the same time, you should also avoid getting your pieces surrounded. When the match ends, the number of pieces on both sides and the size of the territory captured will determine the winner.
Go, a traditional Chinese chess game and an internationally accepted chess game, is a two-player adversarial intellectual game that is popular in China, Japan, South Korea and other East Asian countries. Originated in China, it was recorded in the Spring and Autumn Period and the Warring States Period, and is one of the oldest and most complex intellectual game activities invented by the Chinese nation, and is one of the four arts of qin, chess, calligraphy and painting. During the Sui and Tang dynasties, it was introduced to Japan through Korea and spread to Europe and the United States.
Go uses a rectangular lattice chessboard and black and white round chess pieces to play a game, the regular chessboard has 19 vertical and horizontal line segments, 361 intersections, the chess pieces must walk on the intersection of the non-forbidden points of the space, the two sides alternately move, can not move or regret the chess after falling, and the one with more eyes wins.
The meaning of Go:
1. Improve wisdom and thinking ability. Playing Go requires in-depth thinking and strategic planning, which can exercise people's thinking ability and judgment.
2. Develop patience and perseverance. Playing Go requires patience and perseverance, and a game often requires a long time of thinking and waiting, which can cultivate people's patience and perseverance.
3. Enhance team spirit. Go can be played with other people, and through communication and collaboration, one's teamwork skills can be enhanced.
4. Improve aesthetic accomplishment. Go is a kind of art, and its layout and the way the chess pieces move can give people the enjoyment of beauty and improve people's aesthetic cultivation.
5. Inherit culture. Go is one of the traditional Chinese cultures, and learning to play Go can inherit and promote Chinese culture.
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1. Number method: The method of calculating the victory and defeat of Go commonly used in China, also known as the Chinese number method, the current Chinese Go rules stipulate: 3 and 3/4 of the black chess stickers, that is to say, 185 pieces win, and 177 pieces of white chess wins; Of course, China also has a number.
2. Number method: Japan and South Korea both use the number method, and South Korea is learning from Japan, referred to as Japan-South Korea rules, but it is not the same as China's number rules, such as double-live and eyeless.
3. Ying's rules: one of the three major Go rules alongside Chinese rules, Japanese and Korean rules, founded by Mr. Ying Changqi. There are also flaws, such as the fact that a false hand can be used as a robbery, which is different from the Chinese rules.
4. Adopt the method of filling up the points, that is, after the final game, fill in their own sons with the eyes of the two sides, and then compare who has more left, and more left, indicating that the total empty is less than Brother Xi, and he loses.
5. In the game of Lufu Go rules, one side admits defeat halfway, which is the endgame, and the other side wins in the middle game, and the chess without two true eyes is a dead chess and should be extracted. The chess pieces of Go are 181 for black and 180 for white, and the modern game of Go uses a chessboard with 19 lines horizontally and vertically, forming 361 points, which corresponds to the number of pieces. Go is played at the intersection of the board.
The judgment method is shown below
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