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Listen to me!! I'm dz full of poison before quite nb!! The dps is quite terrifying after the full break!!
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It feels better to be an agile thief, ambush backstabbing and reserve the shadow step. It is explosive and survivable.
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It's the same talent as it is now, it's all poisoning and killing, but the equipment is hard...
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Parrot Backstab returns to the ethereal route.
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The Rogue's main talent is Shadow Dance, which is a 20-second Shadow Step and a 7-minute preparation. Backstabbing can also trigger the Heist effect. Toughness has been buffed, reducing all damage, no longer just being crit chance and dot damage.
The damage of the thief is particularly ugly, and a warlock can even hard-eat the damage caused by a thief in a kidney strike time, without any pressure at all.
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In Legends Don't Worry On Broken Beach, you can earn new world quests and great rewards while continuing to upgrade your artifacts. By completing World Quests on the Beach, you can obtain War Supplies and Anti-Demon Alliance Fame.
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Deep Sensitivity Don't talk about those mainstream talents The words of the dagger thief are strengthened ambushes Robbery is not recommended personally That change seems to be a slight improvement on the surface, but it is actually weakened in disguise Assassination Department Pay attention to the puncture wound full Energy point Deadly sneak attack full Blood splash point (highlighting the advantage of bloodletting) This talent should pay attention to the fact that not only the ambush of the shadow dance is the flashpoint The backstab in the non-stealth state is no longer chicken ribs Use the timing of the shadow dance is the success or failure of the shadow dance The key to ... Say a lot... Glyphs: Ambush Glyphs, Shadow Dance Glyphs, Sprint Glyphs.
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Damage Talent After sneak attack, use Damage Output to receive kidney strikes.
Shadow Dance Talent Backstab or Bleeding Output After Sneak Attack Hit Kidneys Playing Thieves Requires excellent control of energy Don't brainlessly press skills to keep enough energy for the next skill is the most important thing.
You can check out Tomato's Energy Control Theory.
Hope the above is helpful to you.
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It seems that you are an assassin thief.
Basic output loop for boss fighting:
1.Those who can stealthily start: sneak - lock throat - cut - blood hunger - damage - poison injury (at this time, the poison injury is generally 2-3 stars, as long as it is to reset the cut to 20 seconds) - destroy and save stars (sometimes there will be 1 star when the first poison is finished, and at this time, there will be 3 stars if you blush when you are damaged, so that there are 4 stars in total, and you can hit the poison injury) - poison injury.
2. Those who can't stealthily start: Poison Blade - Cut - Cut - Blood Hunger - Damage - Poison (Function: Reset Cut) - Damage - Poison (same).
If a teammate has a bleeding skill (e.g. Hunter), they can directly cut and destroy and poison them. Cold-blooded and cosmetic skills are added to the cycle at any time.
There is not enough energy ... There really is no way but to wait slowly.
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Start a sneak attack, destroy the sneak attack, and the debuff block is gone, and if you don't make up for a kidney disease, the law system will disappear and run away.
If there is a star, just cut it in the past, lock the throat, be silent for 3 seconds, destroy it, and when there is a kidney disease or chisel blow, it flashes, and it opens the cloak and sprints, and chases it directly and disappears.
Disappear is very good for attacking, and when you run, you will be decisive Cloak, dodge + sprint, and the card perspective is out of battle.
Remove the debuff from the body and then stealth.
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Destroyed assassins for thieves.
You can start with a stuffy stick and then thicken the armor without breaking the stuffiness.
Energy is a thing that restores 10 energy per second.
You can only take your time.
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I destroy the thief.
Start a sneak attack. Hit the damage.
If you're a Shadow Dancer, get stabbed.
When you don't ask this kind of little white question that DZ energy is not enough, you will play.
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Find a mouse pointing macro, which is a must-have for thieves, and must do all that can be made into mouse pointing, the advantage of this macro is that when you output, if you use any control skills, you don't need to switch targets. For example, playing LR, his crab BB will squeeze ......Then you can put the mouse on the BB instead of clicking on the BB and switch the target. There's also Shadow Dance's macro for a dagger, but WLK doesn't need ......Because the dagger bleed and the damage of other ** are about the same.
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Thieves don't need macros.
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Shadow Dancer's main DPS skill is not a backstab, but an ambush! Backstabbing,This skill is still very weak.,Even if it bursts out, it's a pitiful number.,Compared to bleeding,Bleeding consumes less energy.,Saving stars quickly.,It's also easy to use.,It's reasonable for backstabbing to be abandoned.。
And the Relentless Strike is in conjunction with the Shadow Dance, the star in the Shadow Dance will easily be full, and this is when the finishing move is needed, and the Relentless Strike comes into play at this time, so that you can have enough energy to ambush after playing the finishing move!
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If you want to kill people, you can be full of energy kidney strikes, open jewelry, open shadow dance, infinite ambush (provided that the poison is good, the main paralysis, and the secondary deceleration), you can also lock the throat and disassemble it down, and continue to control it if you can't die, and the energy is back to backstab and bleed. Don't forget to use chisel and blinding, offensive and defensive skills.
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This skill application is flexible! Requires you to have a high level of response! Can be used for control, can be used for bursting!
When you PK the enemy disrupts your routine, you can start a shadow dance and sneak attack directly to get back on track.
If it's a dagger, it can be used in bursts! After the Kidney Strike, the Shadow Dance Ambush + Ambush + Sneak Attack (Energy Limit).
When playing the system, you can lock your throat infinitely! Very flexible!
I basically use the Shadow Dance with the main hand dagger and the off-hand fist! Ambush backstabbing mainly! More bloodletting!
Fighting thieves, I generally are stuffy + lock throat (75 ° turn 90 + ° lock throat does not break the stuffy stick) + backstab (immediately back to prevent being chiseled) + dark step cutting + disappear sprint to follow sneak attack + disassembly + kidney attack open shadow dance ambush ambush.
Playing Mage (Ice).
Generally, it is a throat lock + backstab + cloak to follow the mage without flashing Don't use kidney strikes + mages flash dark kidney strikes.
Mage Refrigerator + You disappear (run immediately, don't be exposed) As soon as the mage unravels the refrigerator, he directly sneaks in + opens the shadow dance Ambush Instant kill This time the mage is still 3-5 seconds away from the next flash If you can't kill it, open the opportunity to disappear and start again.
If the mage drinks water, it will be disturbed immediately.
It's easiest to fight a warrior.
Don't go into details, the first 5 stars are cut because they ignore armor! Before the warrior loses your control, be sure to disassemble it, the warrior turns on the electric fan, sprints away, comes back and starts the shadow dance, sneak attack, ambush, ambush, don't die, dodge hand-to-hand combat.
Talent Don't learn from others at the end! Look at my hobbies, I like to play with bloodletting, and I splattered my blood.
Talent to study more on your own!
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It's keenness, and the shadow dance is a sneak attack, an ambush, and a chokehold, basically these 3, hold down and fight, run away and then walk over secretly to continue.
You say that extra points will be extra points, who will believe it.
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After the shadow dance was opened, first sneak attack, then ambush, and then wrenched the throat, En, the movement should be fast.
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Said that the sneak attack is not boring and waiting for the energy one, at this time the fs have already flashed out, and are you still waiting for you to lock your throat?
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A guide to the duel between the Bloodletting Shadow Dance Thief and the Deep Ice Mage
The Rogue usually starts with a Stuffy Stick when fighting with the Shadow Dance Bloodletting Dagger talent:
Stuffy Stick = > Premeditated = > Sneak Attack (Unbroken, Equal Energy) = > Kidney Strike (Unbroken) + Sprint = > Shadow Dance = > Choke = > Ambush = > Deboning = > Decreasing Choke = > Ambush.
If the mage does nothing, let the kidney blow finish, then the battle is probably already decided: the mage will have to pay 50% or more of his physical strength to take the damage. The Rogue also has a full set of skill CDs and emblems including the Reserve, as well as the Shadow Cloak, and there is no reason to lose.
When using this set of stunlocks with a chain of silence, be careful not to adjust the angle until the choke is punched out, otherwise the mage can flash out.
Usually mages will choose to open the ice barrier at this stage to survive this dangerous period, although there are also mages who like to emblem to unleash kidney blows and try to escape the thieves' control.
Ever since I got the magic wand, it's been a tragedy just on my back. >>>More
Wrong, with the bug warlock, it is impossible, and now the thief is not optimistic about the reckoning of the paladin!
I think it's better to learn Latin at 25.
Shadow Demon Plus Points: 21121212434333+4 Outfit: 1 Eat Tree 3 Branches, and quickly get out of the magic bottle and shoes. >>>More
Ballet soft-soled basic shoes It is recommended to buy Hongyu's (near Beijing Dance Academy), pointe shoes Dan Shige's good, France's Sansha is also good, but most of the ones sold in China are not **, and Sansha's is 30-50 yuan more expensive than ordinary brands, and the effect is not bad when you wear it.