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On the left side of the middle lane, from bottom to top, it's three wolves, 3 wolves only increase money experience, Blue buff (read: Ba Fu) is a big stone monster standing with two small monsters, after being killed, there is an effect of reducing the hero skill cd and returning to the blue money and experience, which lasts two and a half minutes, and there is a separate wild monster next to the blue buff, killing only money experience, no other effect. On the right side of the middle lane, there are four mobs referred to as F4, killing has a money experience reward, F4 has a lizard next to it with two mobs called red buff, his attack has the effect of slowing down and continuing to lose blood, and after killing him, reward money experience and your normal attack also has the effect of slowing down and sustaining damage for 2 and a half minutes, and then next to it is the stone man.
Two stones standing together, killed have money experience.
Middle Road River On the left is the Baron. Commonly known as the Great Dragon. Kill has the effect of continuously returning blood to blue, the attack increases, the magic strength increases high, and the effect lasts for 4 minutes, but the baron is difficult to kill, the blood is thick and the defense is high, the attack is high, and it is best to call your teammates to fight together.
And you can't beat it if you don't have good equipment. On the right is the little dragon, and after killing, all teammates will increase by more than 100 gold coins.
It's purely hand-played, it's very tiring, so let's do it if you're satisfied.
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To say that only blue, red, and big dragons have buff effects, blue plus MP minus skill CD, and red plus material attack has burning and slowing effects; Dalong plus hp, MP, physical attack, law strong.
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Monsters are an economy, in order to make the jungler develop better. Of course, there is also a distinction between mobs. There are their own, there are each other's, and there are big and small dragons.
The blue buff is a blue return and skill CD reduction, and the red buff is a sticky effect and extra damage. Generally, AP and AD are given separately. Dragons and dragons provide the economy of the whole team, which is an important point in the game.
Therefore, team fights always break out at the big and small dragons. Dragon control has become a benchmark to measure whether a jungler is qualified. Dear, pure hand-hitting, remember oh ......
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Stone Man Saburo Gang of Four is used to farm money and experience After killing and obtaining the status of Red Baba, hitting people has a slowing down and burning effect Obtaining Blue Baba is to reduce the cooldown time of skills Return to blue is fast You can release skills without scruples Back to blue can keep up.
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In League of Legends: Summoner's Rift.
The "Lizard Elder" (red aura) in the upper left and lower right corners respectively gain a buff effect Attacks come with slow, damage over time effects, and ranged effects are halved. Miscellaneous Increases by 175HP every 90 seconds, with other stats unchanged. Duration: 150 seconds.
Ancient Stone Statue (blue aura) in the lower left and upper right corners
Gain a buff Effect Restore maximum mana or energy per second, reduce skill cd16%+ level Others Increases 175HP every 90 seconds, and other stats remain unchanged. Duration: 150 seconds.
Buff Monster: Refreshes the Great Black Dragon (Baron) (Purple Aura) every 5 minutes (double buff duration, 300 seconds).
Gain buffs +40 each for APAD, and return to blue to strengthen Others Grows 125HP every 60 seconds, and other stats remain unchanged. Duration: 300 seconds.
Generic talents can be used to point out talent points that increase buff duration.
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The Stone Man, the Three Wolves, the Four Ghosts, and the Big Ghost next to the Blue buff all restore your health and mana after being killed. As for the blue buff, you can get a blue return effect when killed, and it will also reduce the CD of your skill by 10%. If you have a red buff, you will get a buff after killing, and after attacking the enemy, it will slow down the enemy, and it will also cause real damage to the enemy in a few seconds, and some heroes' skills will trigger this buff without being A, such as EZ's Q, Galen's Q.
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Blue buff: 10% less cd, return to blue faster; Red Buff: Units you attack have their movement speed reduced and take burn damage over time. Xiaolong: Group plus money; Dalong: The health regeneration is accelerated, and the addition is strong.
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Blue buff, increases mana by 9 per second or energy regeneration by 6 per second, depending on the hero type, and 10% skill cooldown reduction.
Red buff, when attacking, it will add true damage per second and slow down, depending on the hero level effect.
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Only the Lizard Elder, the Ancient Colossus and Baron Nash have it.
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The jungler money also comes quickly, and there is a teammate who becomes a single first-line, and the experience eats a lot, and the level has a suppressive effect. buff is useful.
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If you fight junglers, in fact, for players who are not too bad at replenishing knives, it doesn't have much benefit in itself! Someone goes to the jungle, in fact, the more benefit is that the single-line person on the side road, the single-line person can make a lot of money as long as there is no problem with the knife, and the experience is also exclusive to one person, in this way, the improvement of the strength of this single-line hero will be very fast, grow fast, and it will naturally be much easier to fight in the middle and late stages. The one who fights the jungler, although it is said that there is an additional experience and gold reward, is actually not more experienced and gold than the other duo on the other path.
So in general, the person who is in the jungle is actually in the jungle and not in the jungle, and there is not much difference in growth, the difference is only that the single soldier line that can be added after someone jungles will grow much faster.
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There are bonus experience gold, and buffs
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Physical damage is calculated based on your armor. Magic is based on resistance. Truth is as much as it is. The dragon has its own buff, so the damage is reduced by half. True damage is not included.
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Both the red and blue buffs are physical damage. The little dragon has a scorching damage, which is probably also physical damage, and the big dragon has a skill.
Resistance** (Passive).
Baron Nash is immune to all control abilities.
Ancient Fury. Deals magic damage to the target and stacks a debuff on the target, increasing the amount of magic damage they take, up to a maximum of 10 times.
This debuff does not reduce magic resistance, but amplifies the damage based on the number of debuff stacks after the magic deals damage to the target.
Acid corrosion. Deals physical damage to the target and gives the target a non-stacking debuff, greatly reducing the damage dealt to Baron Nash.
This skill is mainly intended to limit heroes who try to solo barons.
Fountain of Poison. Knocks enemies within range into the air and deals damage.
This skill will have green bubbling water in the cast area, which can be avoided by this skill.
Although this skill will trigger the knock away, it can't trigger Yasuo's R, so I don't know if it's a bug or a setting for the time being.
Angry swing. Baron Nash would sweep through nearby enemies with his body, knocking everyone into the air.
It's magic damage.
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1.Junglers in League of Legends can allow a teammate to be alone in the first line, get higher money and experience, and at the same time, their own development is not slow.
2.Certain creeps provide a certain reward:
a.Killing the Ancient Golem to get the blue buff gives you the effect of returning blue and reducing the cd of your skills, BKilling the Lizard Elder to get the red buff allows you to slow and poison modifiers when attacking, which is beneficial to gank
c.Killing dragons gives your team 190 gold each, and the killer gets an additional 25 gold.
d.Kill the Baron.
A lot of money and experience will be gained, and the team will receive the Baron buff, increasing magic damage and attack, as well as regenerating health.
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Some heroes are used for junglers.
Earn money by leveling up.
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In League of Legends: Summoner's Rift.
They are the "Lizard Elders" in the upper left and lower right corners
Red aura) to gain a buff.
Attacks have a slow, damage over time effect, and a ranged effect that is halved.
Miscellaneous Increases by 175HP every 90 seconds, with other stats unchanged. Duration: 150 seconds.
Ancient Stone Statue (blue aura) in the lower left and upper right corners
Gain a buff.
Restore maximum mana or energy per second, reduce skill CD16% + level and other increases by 175HP every 90 seconds, and other attributes remain unchanged.
Duration: 150 seconds.
Buff Monster: Refreshes the Great Black Dragon (Baron) (Purple Aura) every 5 minutes (double buff duration, 300 seconds).
Gain a buff.
APAD +40 each, back to blue strengthened.
Everything else grows by 125HP every 60 seconds, and other stats remain unchanged.
Duration: 300 seconds.
Generic talents can be used to point out talent points that increase buff duration.
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