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Let me tell you briefly, you can go to the question of "seeking guidance from a master Civilization 5", in which I said in more detail, the development of Civilization 5 is divided into three aspects, namely military, culture, and science and technology. Three aspects need resource support, where do resources come from, there are generally two aspects, natural resources and strategic resources, are obtained through land, more resources of land means efficiency, is high yield.
Natural resources include three aspects: food, which promotes the population growth of the city, and the basis of all development. Cash crops, the main ** of happiness and gold, generally need to be developed, in which urban building materials, such as marble, can be built some unique buildings, such as quarries, etc.
There is also the production capacity (hammer), which is related to the speed of construction (referring to the speed of the city rather than the speed of land development), pay attention to the forest landscape in the early stage, which is very useful in the early stage, and cutting down the forest to consume the excess capacity of the workers can effectively accelerate the development of the early stage.
Strategic resources are the resources needed to build high-level troops, horses, iron, coal, aluminum, etc., to put it bluntly, there is no nuclear bomb where does uranium come from, these resources need corresponding technology to be revealed, so selling horses or stealing workers as horse thieves in the early stage can also generate income.
You don't really need to pay too much attention to buying land, unless you choose the United States, generally with the cultural process, the land will automatically expand, unless it is particularly resource-rich land, otherwise the purchase outweighs the loss, it is better to build an extra team of soldiers.
The collection rate of resources is related to the speed of development, so the urban population is very, very important, to ensure that the food is a good condition for urban development, other strategies just look at the forum's aunt strategy, first lay a good foundation, how to play, and then play 8,9 rounds by yourself (abused by a simple computer), learn the choice of diplomacy and policy, customize the direction of development by yourself, and then try the prince-level computer, you will know the true charm of strategy games.
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There are resources in some places, and they are related to public opinion.
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There are many possibilities for the game not to work properly, first of all, make sure that there is nothing wrong with the game file itself. Second, make sure that the installation file path of Civilization 5 is pure English, without any Chinese characters, and punctuation is not good.
Resource system. Resources are food, productivity, culture, or other special rewards. The wealth and power of a civilization will largely be determined by the type and amount of resources the player controls. To use a resource, it must be located within the boundaries of the player's civilization, and a suitable "facility" must be built on the block where the resource is located.
The game's world is filled with a variety of "resources" that can help civilization grow and develop. These include cattle, wheat, coal, iron, whales, and oil. In the game, build the city next to the resources as much as possible.
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The installation path and storage path of Civilization 5 should not have Chinese names as much as possible, and those that are changed to English may be valid.
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That's my problem. Ask God for an answer!
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Plots: First you open the tiles output, but to get those outputs you need someone to work there. A population can work on one plot. The population is the number on your city's name.
City-State: Add all kinds of buffs to you, don't hit it if it's okay. You can get emissaries by walking humanities, and you can get city-state bonuses by putting emissaries into the city-states.
There are enough of them to overlord a city-state. After the overlord city-state, you can recruit troops, and the city-state's borders are opened, and you can get a unique cost bonus.
Natural Wonders: Unique or high-yield tiles that can be boosted.
Natural Disasters: Only available with the Expansion Pack. Losses and opportunities coexist.
Game Setting:
Each civilization is unique in the game, each with its own "traits", combat units, and infrastructure. Civilization leaders also manifest their own unique traits in competition – some will appear early on, while others will appear later. Selecting a civilization during gameplay will reveal the traits, unique units, and infrastructure of that civilization and leader.
The original game has 18 civilizations to choose from, and others can be added by purchasing the game DLC.
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