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Hello, Ice Girl belongs to a support hero. So when you go out to buy j, someone can buy an eye, and then go on the road to block the other party's wild area. The first point can be added v.
Can be used twice compared to your magic. Then there's e, which can limit the opposing hero. Of course, when you go out, you can eat tree ointment with 3 branches, and add one or two points to let the back point halo.
If you have more intelligence heroes, you can live and add the third point. If you have less, you can first upgrade the aura to level 2 and then V. After going out, since I bought 3 branches, I can get a wand at this time, which is very useful for the Ice Girl.
After that came the shoes. Always pay attention to the eyes. Shoes can choose arcane shoes, there is a high burst on the opposite side, and heroes can choose prosthetic legs.
Anaphase. You have to come out according to the opposite hero. BKB or Green Battle.
Ensuring one's own life is the first element. At level 3, you can also choose to wander. But you have to punch out your shoes and wand first.
Otherwise, it won't do much to wander around. That's basically it.
If you don't understand, you can ask.
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Go out to eat and drink 2 skill level 1 then 1 3 skill point The first one is equipped with phase shoes and then the big root The next one is the jump knife.
Then enter the god costume system Needless to say, because the ice girl's trajectory is not very good, the requirements for replenishing troops and moving people are relatively high 1 3 After the skill level is raised, you can collect the skills of the troops.
This route has been supernatural many times.
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The Ice Girl is an assistant, wrapping corns, and cooperating with teammates to kill people. If you equip it, the prosthetic leg vanguard war drum blue cane comes out, and it's basically over. If you don't learn big in the early stage, depending on the situation, it is recommended that the main one or two be promoted to three, and the group will first control the opponent's group control or output point, and find a good position to enlarge.
Secret methods are not recommended because there is no shortage of blue.
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It depends on what you want to fight Although it is generally positioned as an auxiliary But the ice girl's domineering suppression ability is not bad Her v matches her aura so that he can be well suppressed as long as he brings some supplies of blood return There are many commentaries on Youku There are cm of ** You can go and take a look.
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The ice girl is mainly an auxiliary position, a cornhole bag, and then an aura and ice acceleration and deceleration, and it is okay to cooperate with teammates to kill, there are no requirements for equipment, mainly depending on the efficiency of wandering.
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Mainly cooperate with teammates gank and go out to buy chicken. And more swimming, throwing well to slow down and control. Control the opponent's core during team battles, just zoom in on the move.
The equipment comes out of the secret shoes first, the blue staff goes straight out of the wind, and the Macon goes out of the wind. It is recommended that you can play an ancestral drum to support blood and blue, and you can also increase attack speed and movement speed for your team. Ice Maiden's main outfit route is to support her teammates.
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Ice Girl mainly plays support, giving teammates a kind of "Seeing Ice Girl" is equivalent to seeing corns, fog and other supports. Look at the other side, Ah, there's a strong support like the Ice Girl It's over, and then alt q q.
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Open bkb enlargement is the best Green staff and shadow talisman don't work Open the big in the point will interrupt the big me, as a support hero veteran, you can be responsible for saying that when the ice girl comes out of bkb, the opposite equipment doesn't know what it looks like You adults don't hurt Ping a, you can't carry the ice girl magnification twice, the key is timing.
Pay attention to the control on the opposite side, especially the remote point control.
If you want to zoom in well, you have to wait for the opposite side to control the skill and can't hit you in a short time.
If you have a large group, you have to shrink back a little after the skill is released, and then find a good position to enlarge it, often there is no skill on the opposite side, and it is the best time to rush up with your own blood, and you should be flexible Seize the opportunity when the opposite skill can't hit you to amplify.
I often use my teammates to deceive the opposite side of the control skills, when chasing my teammates on the opposite side, stand in a good position to zoom in, and generally the opposite side rushes up to the time when I want to withdraw, there will be a reaction delay, at this time, the big effect is very good, but to be honest, Ice Girl is a wonderful big Just like the tiger blind arrow and the butcher's blind hook, you often don't see one in a game.
Don't think of Ice Girl as her core skill.
So usually for the Ice Girl, the green rod or push is a must, and generally not out of the bkb, the opposite side of the late stage up, the first goal is the ice girl, such a crispy skin, so the general green rod is the first choice as an auxiliary very much need some good teammates, and all you can do is to live a little longer to buy time for your teammates.
To learn to be obscene, pay attention to hiding behind, if there is an enemy on the opposite side, this kind of disgusting hero jumping around, don't let him see you at first sight, let his first goal be someone else's auxiliary position, a chicken and an eye, or something, many people will really play well to assist, with shabby equipment show operation.
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The usage of the Shadow Charm is that you open the Shadow after you open it big, and the big effect will not be interrupted, which is suitable for heroes who continue to cast spells such as Ice Maiden and Enigma.
Since you promise not to be interrupted, I think only BKB is the most suitable, but if you have the money to come out of BKB, you might as well come out with a team outfit.
The current version of Lothar is an artifact, and the mage assists Lothar now, and it is very normal, personally, I feel that one green shoe in the early stage of the Ice Girl is enough, and I keep filling my eyes, because the Ice Girl's blue halo can enjoy twice the effect, oh my God... After a while, the blue will be full The early stage must be the main aura Ice Girl positioning is an auxiliary Lies in team control and team assistance Green shoes can rely on their own continuous return to the blue to replenish the amount of blood With green shoes and halo in the early stage, you don't have to go home The mid-term haunt Ken War Drums The ashes can also be In the later stage, I think the sheep knife is much better than bkb and bad accounts Unless you can guarantee your maximum output.
You must be in a hurry Ice Girl is not much money but where the money should be used Now the eyes are only 150 Very cheap Buy 5 more or something Such an ice woman is loved.
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LZ is a bit demanding, and it's too difficult for the ice girl to put a complete fight without dying, and she can't withstand any equipment as the No. 5 position. Therefore, the timing of the essence of the ice girl's amplification, after the team battle has already started, and after the control skill has been lost in a round, it is open to the wide.
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CM this,Basically, you can't put out a big one.,Although bkb is useful.,But when the ice girl comes out to bkb.,Presumably the physical dps on the opposite side is also up.,A died in a few clicks.。 Uh, so you don't want to play Ice Girl to stand in the crowd and put a big one, it's more practical to put one more round of ve if you stand obscenely, and sometimes one more E is the key to changing the situation in team battles.
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It depends on the situation, and when the opposite skill is lost and is in the vacuum period of controlling the skill, it will be a big green account. If you make the first move, you will bkb, and call your teammates with team control to provide control, mainly to disrupt the opposite formation, and it is a bit difficult to be the main output.
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Generally, when the cm is large, it is in the group. Just make sure that the skills are not interrupted in the course of the regiment. Physical DPS isn't necessarily all on you. So bkb will do.
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Out of the secret method + BKB + blue cane, first V and then flat A a few times, and then E continue A, stand in a good position, open BKB to enlarge, crispy skin can't bear it. But a good ice girl is a good ice girl, if you buy eyes all over the court, buy J to change birds, and lose, then your teammates are too wasteful.
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Teenager,CM is very difficult to put the big put every time you want to put it perfectly.,Don't pursue this so much.,If you really want to come out with some equipment.,I believe that both low-end and high-end bureaus will be sprayed.,In fact, a lot of professional games in CM's big move can't be put very well.,No way.,It's too brittle.。 And CM's positioning doesn't rely on a big move.,But rely on his aura to give his teammates an advantage on the line.,Rely on E and V to wander the gank.,The ultimate can be the icing on the cake last night.,Don't be too entangled in this problem.,If you want to put it well, you only need two equipment.,Jump knife.。 BKB is enough!
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In fact, it's not strange to come out of Lothar, and now a lot of crispy heroes are popular out of Lothar. BKB is also OK, it can support blood, and it can also prevent being interrupted.
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Is Ice Girl going big? Generally, the Ice Girl is definitely going to die or the team battle has been won.
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Ice Girl can be magnified relatively rarely, there is vertigo out of BKB, and there is DPS out of the green tent in seconds, but for Ice Girl, these two pieces of equipment are a little luxurious, so it is better to buy two more sets of eyes to contribute to the team.
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The most ideal combination, first open BKB, then green tent, and then ultimate. The Hidden Knife can also be used, without interrupting the continuous cast.
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Don't be in a hurry, throw two skills and stand back, see that they have interrupted the skills and then go up and live one and open it bigger.
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This bkb plus the green rod can also be added to the bkb plus the blade armor can also ensure your ultimate output As long as it is not controlled, you can continue to have the ultimate The green rod is physically immune to the blade armor** damage can ensure that you are not killed by A when you amplify it.
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Buy a villain book, when you zoom in, put the villain book first, and then put your own big one with peace of mind, and others will not dare to touch you.
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I think the key to this depends on the timing of your cut, out of the jump knife bkb push, optimistic about the timing, don't be the first time, first jump and then bkb and then big, open bkb can interrupt you There are not many things, I feel like I was set on fire and pushed away.
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Let's get a bkb, Lothar seems to be okay too.
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Out of the bkb If there is no physical attack seconds, the green account will be the first.
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Frost Nova.
Frozen ban. Brilliant aura.
Extremely cold field.
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You can find this in the hero profile above.
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Then you can go to the official website and see it.
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There are two concepts involved, channeling and animation. Ice Maiden's ultimate is channeling, which means that you can't make any movement after opening, otherwise it will interrupt the channeling. Then the landlord's question is very easy to answer, in fact, it is a question of whether the use of a green rod counts as an action.
The answer is yes.
If the landlord opens the ultimate first and then the green staff, the ultimate will be interrupted, and the Ice Girl will enter a state of nothingness, and nothing else will have any effect.
If you open the green staff first and then the ultimate, then the Ice Maiden will enter the state of nothingness first, and then continue to cast spells in the state of nothingness. Nothing else has any effect.
The same is true for any channeling spell. Including the Returning City Scroll, which is interrupted by any action during channeling; And after completing the action first, including using skills or props, and then performing continuous spellcasting skills, you will be fine.
Note that the Wind Walk does not count as part of the action!
In other words, as long as the skill is based on the Wind Walk, it can be used during the continuous casting process without interrupting the action. For example, the bounty windwalk, the skeleton's windwalk, the monkey's elusiveness, and the ant's shrinkage are all like this, and they can all be used in the buffer time of returning to the city.
Lothar's Edge is a great item for channeling heroes, and its active skill, Wind Walk, also does not interrupt channeling, which means that heroes like Ice Maiden can use the ultimate first and then use the hidden knife to make themselves invisible, so that the ultimate is finished. Of course, don't mess around, after all, the hidden knife is not a prop suitable for mages, it still depends on the situation and lineup.
I hope it will be useful to you.
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It's not very useful. Two suggestions. First, hide behind a tree and zoom in. Second, out of a bottle to control the invisibility talisman, after eating the talisman to open the big, it will be stealth, and the hidden knife will not work.
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If Ice Girl uses the Green Battle before opening the big one, she will enter a state of nothingness and will not receive physical attacks, but she can be interrupted by the Dota Hammer Party throwing a hammer.
If you use the green battle after opening the big one, your ultimate will be interrupted by yourself.
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If you open the Green Staff first and then the ultimate, the enemy cannot physically attack, but you can cast a spell, and if you are silenced or deformed or stunned, the ultimate will be interrupted. In addition, the Ice Girl can also open the hidden knife, bkb, and magnify.
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If it will be interrupted later, you can't use skills before. I just tried it.
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Green first, then bigger. Hit first and then green will interrupt.
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The Green Rod and BKB will interrupt, but the Hidden Knife will not.
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Of course, it is to open the green rod first and then zoom in.
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