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Kirov moves slowly. With all anti-aircraft units will do. Of course, it's better to expand the war zone beyond your home.
Black Hawk: I think you're referring to China, right? It has a powerful attack. The shield is also strong.
It is a sharp weapon for targeted bombing. But it also has drawbacks. That is, there must be navigation.
When there is no navigation indication. It won't take off. It's in the process of traveling.
When the bombing target disappears, it will also automatically return. So you just have to think about hiding the target. For example, crack generators.
Allies).Psychic Detector (Coalition).can cover the target.
There are also methods of cheating. Enforce protection with Chrono Soldiers. (It is recommended not to play with people.)
Shame on you).Of course. If you are powerful.
Then expand the base. Build more air defense. Better than anything else.
No matter how much the other party is, Black Hawk can also kill himself. Because your most expensive goal is 2,000 yuan. As long as he drops a plane, you earn it.
Besides, it would be nice if he could go back once he came.
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The main methods of dealing with Kirov and Black Shadow fighters in Red Alert are as follows:1Use of anti-aircraft units:
When Kirov and Shadow fighters appear, the player can use anti-aircraft units to fight them. For example, the use of anti-aircraft turrets, anti-aircraft missile vehicles, etc. 2.
Build anti-air defense structures: Build anti-air defense structures in key areas, such as anti-aircraft towers, to effectively protect against attacks by Kirov and Shadow fighters. 3.
Use special**: Many of the Red Police's special**, such as laser cannons, anti-tanks**, etc., can cause more damage to Kirov and Shadow fighters. 4.
Assemble Air Power: Players can assemble a powerful air force to fight against the Kirov and Dark Shadow fighters, and can use the pilot's abilities to enhance combat effectiveness. 5.
Use Weather Controllers: Some Red Alert maps have weather controllers that can be used to change weather conditions and affect enemy air forces. For example, a storm can be caused that affects the mobility of enemy aircraft.
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The Kirov airship can be hit with whatever it wants, as long as it can hit the sky. The Black Hawk fighter is very fast, and the Patriot missile can't catch up, so it is recommended to use the Soviet army's anti-aircraft guns, anti-aircraft vehicles, and air defense troops, although the attack power is small, but it can effectively prevent the Black Shadow fighter from destroying your host, just build more.
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The fastest to hit Kirov was the Allied Aegis cruisers. It can be said that it is the nemesis of air units.
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Fight the Black Hawk: Soviet Army: with anti-aircraft infantry, anti-aircraft tracked vehicles, sea scorpions, anti-aircraft artillery (a little inaccurate), Apocalypse (missiles chase you for it).
Allies: Pilot, Aegis, Patriot (a bit strenuous), Multifunctional (not very good aim) Yuri: Getter tank, Getter cannon.
As far as possible, the airships should be blown up by various air defense boats or vehicles (including the Apocalypse) on the way.
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Which one will not work, air defense infantry, anti-aircraft artillery, Patriot, flying officer, cruiser, air defense vehicle, multi-purpose, Conch? It's just that each has its own weaknesses and advantages, the coalition forces have the strongest air defense, and a large number of air defense infantry has an absolute advantage to block in front.
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In fact, which Red Alert 3 uses depends on whether you can suppress the opponent's air defense**, vehicles and infantry.
In the words of the Vanguard, with the special freezing ** of the United States, the lethality is upup, but the special circling system of the Vanguard makes it necessary for you to fight quickly, otherwise, as soon as the air defense ** comes out, you will be attacked from the entire base.
Kirov's words, the Soviet V4 has become a god in Red Alert 3, it's just a little thinner, but there can be an apocalypse in front, in this way, you can let the MiG fly next to Kirov for air defense, and then Kirov flies through the mountains and hills (that is, where vehicles and troops can't pass), and then use armed fighters to bring V4 and Apocalypse over in front, Apocalypse as MT, armed to open the horizon, V4 long-range destruction of the enemy's air defense, Kirov is killing in the open f, the game is about the same
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Who is better in the Pioneer gunboat and Kirov airboat needs to be comprehensively analyzed.
First of all, the attack power, it takes less than 5 seconds to dismantle the main base of a Kirov's high-** bomb, but the pioneer's proton cannon can't do this, not because the proton cannon is less powerful, but the output frequency is much slower than that of the ** bomb.
Defense, I don't know how the one who said that Kirov's blood was thin came about, Kirov's defense is definitely the first. I noticed that under the attack of 10 Apollos at the same time, the Kirov attrition was slower than that of the Pioneers. So the defense Kirov is one more superior.
Maneuver, needless to say, the pioneer had an absolute advantage, and because of this, it made up for the shortcomings of the first two items relative to Kirov. This allows the Pioneer to quickly break through the enemy's front-line anti-aircraft fire. However, Kirov's gas acceleration ability can also allow Kirov to quickly break through the enemy's defensive fire, but if the enemy is in place, it can be very disadvantageous to start attacking Kirov from the air as soon as he leaves our base.
**, Kirov won again.
Tech level, Kirov wins.
Battlefield disadvantage, Kirov's combat disadvantage is speed, which makes Kirov take a much higher strike time when breaking through the enemy's frontline fire network, but fortunately, the acceleration skill can make up for it. As soon as the Kirov breaks through the anti-aircraft fire on the perimeter of the enemy base, then the anti-aircraft fire of the Kirov, which is raging inside the enemy base, will be sharply reduced. The Pioneer, on the other hand, was able to quickly break through the front-line anti-aircraft fire, but due to its circling nature, the anti-aircraft fire it endured came from the entire base.
To sum up, Kirov is superior, to make good use of Kirov you must take it by surprise, try to choose high mountains, sea areas and other terrain to advance, when leaving our airspace, there must be a MiG escort, as long as you come into contact with the enemy's front-line anti-aircraft fire, you can break through in the shortest possible time by turning on gas propulsion.
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Of course, it was Kirov who was good. If you see 3 Harbingers flying near your base, you will definitely withdraw the fighters to defend your home in a hurry; And when you see 3 Kirovs flying to the house, then you will definitely press esc directly.
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Is this comparable?
Originally, the effects are different, and they can't be beaten, how to compare.
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Personally, I think that the Vanguard armed ship is better, at least much more maneuverable than the Kirov, and its key guns are also effective against infantry and fast-moving objects. But when it comes to the speed of construction and the level of technology required, Kirov is still slightly better.
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Oops, how to say it, the Kirov base is good, the speed is too slow, but the skills are good, the first peak is generally good, but the proton impact cannon is useless, and it is better for the Kirov to engage in sneak attacks.
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If it is Kirov in his own lair, of course, the vanguard is more horizontal.
Conversely, if Kirov has already opened to your lair En.
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The Battleship Kirov is too slow, and a few Frozen Legions can be taken down by loading it into a multi-purpose infantry vehicle, and you can try it with it.
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It must be the Vanguard, the two units are no longer of the same level, the gap can be seen from the price, one Pioneer = two Kirovs, and the Allies have upgraded to advanced aeronautics, and the Pioneer is even more awesome.
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It's not powerful, and if you spend so much time and so much money to build it, the enemy will probably take your home a long time ago. It's not a team fight, and you don't need to make this kind of thing. If you really want to build Kirov, once you rush to the enemy's house, the victory will be decided.
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The Vanguard fighter is powerful, but the Kirov airship is very durable.
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Hehe, the Kirov airship has an advantage in terms of effective damage to buildings and construction time, but he is slow and thin, and he is basically a moving target. So in terms of practicality, I prefer the Pioneer Boat armed fighter.
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There is no such thing as the best, only more powerful. The Kirov airboat is powerful and slow, not suitable for raids. The Vanguard is better suited for raids. It depends on the actual situation.
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I think the Kirov airboat is even more powerful.
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The Kirov airboat, although slow, is extremely destructive!!
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Personal opinion: Vanguard boats armed fighters.
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Blitzkrieg the former in large areas of the latter.
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Xiaohu thinks that Kirov is the most lethal ** in the Red Alert series, otherwise he would not have appeared on the cover of Red Alert 2 and Red Alert 3. First of all, the Gherkin Kirov's offensive ability is quite strong and the armor is very thick, as long as he covers a few airships to rush into the opponent's base, he can quickly bulldoze the entire base, not to mention the crazy cucumbers floating in the sky.
The Kirov is further upgraded to repair and accelerate, and can also be escorted by MiGs and Twin Blades, and in attack mode can raze all the places where they fly to the ground. Little Tiger is humble and hopes to adopt!
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Is this comparable?
Originally, the effects are different, and they can't be beaten, how to compare.
The slow speed of the apocalypse is the deadliest.
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