The output of WLK s Death Knight Evil Ice talent

Updated on Game 2024-03-14
30 answers
  1. Anonymous users2024-02-06

    Cold Touch-Shadow Strike-Blood Strike-Scourge-Scourge Strike-Blood Strike-Gargoyle-Rune Diversion. Then reset the runes, Scourge Strike - Scourge Strike - Scourge Strike - Withered Coil. Priority Natural Disaster Strike and Withered Entanglement, Blood Strike will provide a buff, just hit it when the time is almost up, and when the disease is about to stop, continue the disease.

    AOE is Cold Touch - Shadow Strike - Contagion - Death Wither - Scourmet Strike - Blood Boiling.

  2. Anonymous users2024-02-05

    The output method is talent-related! Evil Ice is generally a wandering plague talent! Wither--- Ice Touch--- Shadow Strike--- Contagion against Monsters (Ice Touch, Shadow Strike, Contagion Don't Change Targets) - Blood Boils!

    Monomer: Ice Touch--- Shadow Strike--- Scourge Strike--- Blood Strike (interspersed with Winter Horn and Death Coil).

  3. Anonymous users2024-02-04

    Universal loops. Single target.

    There is a talent for harvesting.

    Shadow Strike - Icy Touch - Blood Strike - Blood Strike - Scourge-Strike - Death Coil - Winter Horn.

    Scourge Strike - Death Coil - Scourge Strike - Scourge Strike - Death Coil - (Death Root).

    Out of the talent of harvesting.

    Shadow Strike - Icy Touch - Blood Strike - Scourges Strike - Blood Spirit Strike - Death Coil - Winter Horn.

    Scourge Strike - Bloodbare Strike - Scourge Strike - Bloodboil - Death Coil - Death Coil - (Death Root).

    The last Deathcoil in the loop is bracketed because there are not always two loops in which a character can hit the Deathcoil.

    As the contagion glyph was replaced, the evil dk returned to the traditional classic cycle.

    Group Goals: AOE Cycle.

    Initials: Shadow Strike, Cold Touch, Contagion, Death Withering - Death Coil - Winter Horn.

    Follow-up: Scourge Strike - Blood Soul Strike - Blood Boiling - Scourge Strike - Death Coil - Death Coil

    Scourge strikes - contagion - death withers - death entanglement - winter horn.

  4. Anonymous users2024-02-03

    #showtooltip

    startattack

    castsequence reset=6 combat Shadow Strike, Cold Touch, Blood Strike, Scourge, Scourge, Scourge, Scourge Strike, Blood Strike, Scourge, Scourge Strike.

    cast !Rune Strike.

    use 10 (remove this line for non-engineering).

    Evil Ice's powerful output macro I hope you can use it.

  5. Anonymous users2024-02-02

    If you have the dk ice talent, I still recommend using your hands to compare it, and the mounts have different speeds, 60% for level 20, 100% for level 40, and then it seems to be 150% (flight) for level 68 or level 60, and 70 is 280% (flight), and I don't remember much about the two flights, and then the cold flight of the North Pole at level 77, 310% at level 80, and flying riding at Azeroth, you have to learn to ride before you get mounted, and of course riding is very expensive. Mounts are now cheaper Don't worry There are many kinds of mounts You don't have to buy them at all It's level 20 level 40 and birds to buy The rest you can get by any means Such as prestige worship Achievements Brush FBBOSS There are turtles that can be caught by fishing It's just that if you want to learn to ride enough, it will cost 10000+g A bit expensive.

  6. Anonymous users2024-02-01

    = Lots of questions too.

    Mounts start at level 20 (40 and 70 are different starts), you have to learn, there are race mounts, which are generally sold in the main city, race ** is very cheap, if you want to buy mounts of other races, you have to have prestige, and at the same time mounts also have prestige (non-racial mounts), achievements, fb and even fishing to get.

    Looking at the talent issue, Bing has the talent of both hands and dual wielding.

  7. Anonymous users2024-01-31

    What's the hell upstairs talking about??

    I'll go one by one.

    How to add points? Answer: You haven't reached the full level yet, and the talent points are not enough, so you can copy an ice dkpve talent on 178 to save and add it little by little.

    With what**?

    A: Dual-wielding or two-handed, dual-wielding ice was standard in the WLK era, and now because of the change in CTM talent, there is two-handed ice.

    The difference between the talent is the one-handed ** damage of the enhanced off-hand on the first stack and the two-handed damage enhancement on the last stack

    How to use skills?

    A: There is no fixed routine for any profession. Take your time and take a look at the skill descriptions yourself.

    FB output --- starting hand double disease, this is a must, cold touch + shadow strike" annihilation "annihilation" ice hit.

    If you don't have all the skills now, Annihilation will be replaced by Blood Fight.

    Mount issues. Level 20 - 60% mount.

    Level 40 - 100% mount.

    Level 60 - 150% can learn flying riding

    Level 70 - 280% for Advanced Flying Riding

    Level 81 - 310% for top flying riding

    Class 77 - can learn to fly cold in Northrend.

  8. Anonymous users2024-01-30

    Talents: Dual-wielding contagious ice, play more.

    Equipment: Not much to say about hit and accuracy, it's good to be enough, overflow waste, magic seal with brand for 213, this is the artifact of ice dk, and the most important thing in equipment is ** and accessories. **At present, blood poison is the easiest to get your hands on, and the best accessories are the verdict of the 25HTOC old 4, the will of the 25ICC old 4 and the 264 jewelry exchanged for the frost brand.

    These are the best 3 things at the moment.

    Output method: 20 seconds for a cycle. In this cycle, there are 5 annihilations, one blood fight, one contagion, and ice beats in the middle or free Bin Feng.

    It is recommended that you practice without considering the option of killing machines. Practice loops first. The technique is ice, darkness, annihilation, blood fighting, blood, at this time your blood donation rune has been converted into death rune, and then use that cd reset skill (I forgot what to call, the one of the 5-minute cd) to hit 3 annihilations in a row.

    After beating your death rune is converted into a blood donation rune, the blood donation rune is used to fight a blood and an infection, so you can hit 5 annihilation, a blood fight, a contagion, ice fight and free bin feng you can use in 20 seconds. How high the DPS can be depends on the amount of your annihilation hit, in addition to your equipment. The main skill is annihilation, so you need to carry the magic seal of 213, the ultimate magic mark of the ice dk.

  9. Anonymous users2024-01-29

    Not much to say, a picture and a connection are recommended to be better in the early stage.

  10. Anonymous users2024-01-28

    1234 Hero Skills. Specialized in the use of the system.

  11. Anonymous users2024-01-27

    Misleading, misleading!

    The landlord is talking about the hit of the ice dk.,Are you playing evil or blood?

    Due to the tight output of Ice Dual Wielding, it is possible for a single contagion miss to drop your DPS from the first to the back, so hits are a very important stat for Ice DK. Generally speaking, it is best to hit above 289, and it is best to keep it around 300.

    Regarding misses, due to the dual-wielding penalty, if you want to be completely missless, you have to pile up at least more than 400 hits, do you know how many attributes you have to sacrifice to meet the hits? So for the sake of profit, it is enough to keep the hit at around 300.

    In addition, the landlord said that the miss was a double-wielding punishment, which has a hairy relationship with precision.

    Precision, to put it bluntly, is to avoid attacks being parried, blocked, or dodged by the boss. If you fight the boss head-on, you will be parried, blocked, and dodged. If you hit the boss on the back, you will be parried and dodged, and you need to pile up the accuracy to a certain value (26 accuracy on the back and 56 accuracy on the front) to avoid this.

    In actual combat, all physical DPS is to fight monsters on the back, so only 26 accuracy is needed to satisfy, and due to the installation of gems, there are many cases where the accuracy cannot be fully met, so it is not advisable to keep the accuracy at 23-26, and it is not advisable to be below 23.

    Don't be entangled in misses, you can meet such attributes: hit about 300, accurate about 26.

  12. Anonymous users2024-01-26

    Hit 270 is almost the same.,To be accurate.,Accurate 26 And then you run to the back of the boss to see if there are still a lot of misses Then it's the boss Brother Chun broke out.。。。 Rattle.

  13. Anonymous users2024-01-25

    Your flat slash must have misses, no matter how high the hit is, there will be flat slash misses, 270's hit is to ensure that your skills hit the target, accuracy to 26 must be guaranteed, the later equipment hit is very lacking, only rely on ** supplement (blood poison), dual-wielding ice is very powerful, the necessary physical output for land reclamation, use good annihilation you will be the most dazzling dps!

  14. Anonymous users2024-01-24

    289, it's good to hit 17% of the skill. There will still be misses when the white word reaches 500.

  15. Anonymous users2024-01-23

    The benefits of hitting, the accuracy is not enough, 8% of the hit is enough, and the accuracy of 27-30 is also required.

  16. Anonymous users2024-01-22

    Dual-wielding ice DK deputy** has a hit penalty, 26%, that is, 800+ hits will ensure that there is no miss in the white word

    Of course! This is not what we are after, and pursuing hits too high will only make other attributes seriously insufficient!

    Moreover, for the ice dk, the output of white characters is not the main thing.

    So, all we have to do is the skill is not miss, and the standard is 289

    The data shows that after 289, hit returns began to decline.

    But personally, I feel that it is more appropriate to pile up to 300.

    Hope it helps.

  17. Anonymous users2024-01-21

    It's enough to hit about 300. Any more and it overflows. And precision 26 is a must.

    But if you reach the standard, there will be a 1% chance of not hitting. This requires looking at the face.

  18. Anonymous users2024-01-20

    There are a lot of enthusiastic people! I was passing by.

  19. Anonymous users2024-01-19

    The miss you said is a flat cut, right? Dual-wielding**There are 20% misses by default Generally speaking, dk263's hits can ensure that all skills are hit.

  20. Anonymous users2024-01-18

    Dual-wielding ice dk hand-to-hand combat misses are quite normal, 270 300 is enough. If the hit is too low, you will lose a lot of DPS, and the loop is messed up, and the output loop of the dual-wielding DK is very compact, and if you make a mistake, you can't get it back in half a day.

  21. Anonymous users2024-01-17

    You don't need to deliberately pile up hits.,It's enough to be around 23.,It's mainly to stand behind the boss and output.。 The damage should be yellow, not white.

  22. Anonymous users2024-01-16

    It's okay to hit 263 physically.,It's okay to make sure that the skill doesn't appear miss.。

  23. Anonymous users2024-01-15

    Dual-wielding hit penalty,To reach the white word completely miss, you need 26% hit,Physical damage 8%,Spell 11% (contagion does not miss),Hit attributes will never be decreasing for ice dk.,No need to deliberately reduce hits (blood-stained blades,Bone plague),Accuracy 26,Hit 11% is OK.,Hits can be exceeded.,Blood-stained blades and bone plagues occupy quite a lot of atmosphere in the overall DPS proportion.。

    I hope it can help you.

  24. Anonymous users2024-01-14

    Hits about 300 are enough, your misses are white, right?。。。

  25. Anonymous users2024-01-13

    Your accuracy must be 26, and this is also the second hit! Dual-wielding ice hits 289, precision 26 is OK.

  26. Anonymous users2024-01-12

    Generally, 263 is enough, and the accuracy should reach 26

  27. Anonymous users2024-01-11

    It's high....Hit serious overflow, as long as you ensure accurate 26 hit more than 200, other piles of power or armor piercing.

  28. Anonymous users2024-01-10

    The panel shows 7%, and I measured 270 hits, 28 accurate, and it reached the standard. The landlord's hit has overflowed.,Hit the boss and missed.,It's estimated that the accuracy is not up to standard.,It's possible that the boss is head-on output! On the back of the output station boss, there are far fewer misses!

  29. Anonymous users2024-01-09

    Which FWQ are you playing? Now**There is also T9.,T is a set that specifically refers to the copy.,S is now out of 11.,The second injury is an 85 can be 2w+.,Don't think about the time of level 80.。

  30. Anonymous users2024-01-08

    1.There is killing and can be annihilated, annihilated.

    2.-35 above the maximum energy level, knocking out a Cold Strike. The number 35 is actually a feeling, and there is no need to stick to this number, because it also involves the issue of 2t12 effect and talent regeneration.

    3.It can be annihilated, but there is a free Wind Impact, so defeat the Wind Impact first. 4.

    Ordinary Annihilation 5Horn is used when Annihilation cannot be hit, the energy is low, or when there is a certain amount of time left for the next Annihilation without the Frost Strike triggering Charge. 6.

    Normal Frost Strike Maintain the double disease, open the Frost Pillar and the like, I won't list them, just list the parts that I think are more complicated. And perhaps it is not very clearly stated. This is a regular loop problem, and now let's talk about what we often call the problem of opening skills.

    If you don't consider accessories, dual-wielding the ice dk, the skills that need to be used manually include: Frost Pillar, Summoning Ghouls, Powerful Runes**, Diversion, and Army. The Frost Pillar is the core skill of the Ice DK, a skill that countless people envy, and he should be stuck in battles where there is no vulnerability or need for additional bursts.

    Waiting too long is a great waste. At present, the Frost Pillar in the fire source battle, we need to pay attention to the only thing we need to pay attention to is the AOE stage of HRAG, and other bosses, unless there is no attack target part of the time, such as Firebird Run Firestorm, etc., then we can completely card CD. As for when the Frost Pillar will open, it depends on your jewelry, if you have a furious heart, you can wait a little for the trigger of the rage at the start, of course, if you run out of a group of runes and then hit the frost strike to use up a lot of energy, and the new runes are refreshed and not triggered, I will still use it.

    As for the Fallen Crusader, I'm desperate for him to trigger it when he starts, but sometimes he can trigger it when my Fury Heart ends and he doesn't trigger it, why do you say I'm waiting.

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