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1.Right-click on the shortcut to RMXP (i.e. what you call RPG Maker XP) to find the target and thus find the installation directory of RMXP.
2.There are two folders in the installation directory, rgss and system, go to the rgss folder and enter the standard subdirectory.
3.Copy the footage.
The easiest way:
Copy the two folders you see Audio and Graphics, then find your game directory, paste, prompt the folder with the same name to replace it, etc., click OK, so as to copy a copy of the default assets in RMXP into your game, the most space-saving way:
Find the default assets you are using, copy them into your game directory, and not miss a single file, including map tile assets and sound effect assets, this is a boring job, if you are impatient, you can do it in the above way.
If your game doesn't use the RMXP default assets at all, you can skip this step (you should be sure to use the default assets).
4.Modify the configuration file.
There is a game directory, double-click to open it with Notepad, and modify RTP1=Standard to RTP1=, that is, delete the word STANDARD, so that RTP1 3 are empty.
In this case, please note the value of x where your library=, which is usually 3, but may be 2
5.Copy the DLL library file with caution.
From my computer, go to C: Windows System32
Once retrieved, copy and paste into your game directory.
Ensure that the file name is the same as the file name after library in the configuration file.
6.All the materials are put into the game directory, the ini configuration file is modified, and the dll is also in the directory, then you can package your game and send it to players.
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Hello landlord, I have had this problem before, and I will find it for you.
There are two solutions, the easiest and safest is to install rmxp on someone else's computer (note that it is the same version).
If you want to get a wider group of users to play this game, you may have to work harder:
C: Find the file in the Windows System32 directory and copy it to your game folder.
Then find the folder where you installed RM, click on RGSS Standard inside, and copy the two folders of audio and graphics to your game folder, attention! The premise is that you don't use foreign materials!! If you use foreign assets, you need to put the assets in the corresponding folder in this standard|The corresponding location in the folder.
For example, animation assets are put into graphics animations).
Note that there is a problem here, it will be easy to copy these two folders directly into your game project files, but it may copy a lot of materials that you haven't used and the game will be too large. So how to ask the landlord to consider himself, if it is not very big can do so, it is more safe.
Of course, it is still recommended that the first one is more safe, but if it is to be promoted to various computers, rather than playing internally with friends, it is only harder. ^_
In the upper right corner**LibraryThere is a button to import.,After clicking, you'll be asked to find a file.,Just choose it.,Different folders have different purposes.,You can refer to the things in the folder to judge.,And the imported files are different from the colors of the self-matching.,It's not very difficult! If there is anything you don't understand, please feel free to ask
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