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Don't listen to that Jane, it's just nonsense, it's the first time I've heard of TB making milk....TB out of the sacrifice is better than domination....TB has a prosthetic leg and a double knife can push the tower.
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It's definitely good, double lacing, prosthetic legs and scattered flowers are enough.
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Personally, I feel that it is better for Konoe TB to go down the road, and it is better for natural disasters to go on the road.
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Personally, I think the most tiger TB is the version.
I have been in contact with CW since I came into contact with Dota and the version. At that time, TB was one of the three later stages (the three major later stages in CW), and the two outside Ningwai were SPE and Void (Void). Because of the slow pace of advancement of the version at that time (weak AOE skills, uninterruptibility of jumping knives, lack of meat suits), it was easy to drag into the late era, and the longest CW I had seen at that time was 3 hours.
However, when Dota points are implemented at VS, a tie will occur after 2 hours because the game result cannot be calculated. It is conceivable that for such a long time, the physical DPS in the later stage is easy to be more than 3 blocks, or even 6 blocks of god costumes.
Let's talk about SPE first, mainly because his ultimate is of great strategic significance, and the Void's ultimate is also known as the biggest field control skill of the version at that time.
Focus on the TB you want to ask.,TB added points at that time, it was the main plus transformation.,Pay a point clone.,If you can get acceleration or double in the first F,Many times you can cooperate with your teammates to get a blood over the tower.,It fully shows that TB was strong in the line period at that time.,As long as there is a transformation,Many times you can counter-pressure the other party.。 In the era when the 212 branch was popular (at that time, the version of the line period was almost not wandering, and only the middle lane might help the side lane if it took F), TB's advantage lane, assign a WL or OK nurse to protect, and then pull the field, and the TB in the line period could not be suppressed.
And after entering the middle (the middle of the version at that time was 10-30 minutes), it was quite difficult for TB to kill the jungler or busy TB because of the existence of ultimate, blood exchange and teammate support (PS: At that time, TP seemed to buy a CD for about 30 seconds, and there was no side lane store. The current version of TP around the post-gank is simply impossible to implement and requires a large number of heroes to travel long distances.
It's easy to catch the short). In the late stage, TB has 2 large pieces (mainly one for attributes such as double knives or ice eyes, and one for output such as cannons or butterflies), TB's frontal combat ability is a must, and a main body plus several clones is called "turret-style propulsion".
And it's hard to think about second TB, because of the uninterruptible nature of the jump knife, the battle line is usually very long, and a team battle can be as long as 30 seconds, 40 seconds or even 1 minute, and heroes like TB can even put two ultimates in a team battle in some cases in the late stage, and the output value of its standing pile can be imagined how terrifying it is.
Finally, sigh again, thinking about the time when Xiao Hei and Brother Legend were still known as the two of the three wastes of Dota. Look at the present, I have to sigh, thirty years in Hedong, thirty years in Hexi.
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The era is known as one of the 3 major later periods.
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TB's most tiger state is the domineering propulsion ability. With late gear support (Artificial Legs, Doppelganger Axe or Twin Blades, Iceeye or Lincoln, Great Magic Wand or Bottle, Butterfly, Cannon or Vajra Stick). Strongly promote DPS capabilities first-class!!
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