Information about the prospects of China s games, and what are the prospects of the game industry

Updated on Game 2024-03-12
12 answers
  1. Anonymous users2024-02-06

    Hello dear, happy to answer for you. Your question, "What is the future of the gaming industry?" is as follows: The outlook for the gaming industry is very good.

    In today's society, which belongs to the Internet era, the prospects of various online platforms are very good, and there is no better prospect than the game industry at the moment of the epidemic. and 1 from the point of view of social groups. The latter three generations are still very receptive to games, and they will not be as repulsive to games as the older generation.

    2 From national policy. The game market is hot, and the relevant departments are constantly regulating and improving the relevant legitimate rights and interests in order to rectify them. 3 Game design products, with the rapid development of the Internet era, electronic products are also constantly updated and optimized.

    The quality of the game is getting better and better, and it can be compared to the terminal game, and now many games are becoming more and more positively guided, no longer just for the sake of profit, and some vulgar and fascinating products are launched. 4 The application of game hardware, the arrival of the future VR and 5G era, has also promoted the transformation of the game market, and further accelerated the upgrading and development of the game industry. According to the CSR report of China's games, in terms of social co-governance, China's game industry has shown the following trends:

    In the future, the game industry will be managed according to the strengthened measures of relevant departments, and the laws and regulations will be clearer and constantly improved. 

  2. Anonymous users2024-02-05

    The mobile gaming market continues to grow

    With the rapid development of mobile Internet and intelligent mobile terminal equipment in China, the scale of China's game market continues to grow, among which the rapid development of mobile games far exceeds that of terminal games and web games, since 2016, after mobile games overtook terminal games, China's game market has gradually established a development trend based on the development of mobile games.

    In 2021, the sales revenue of China's mobile game market accounted for the total market revenue; Proportion of revenue in the client game market; The proportion of the web game market is divided into Liang You.

    Specifically, China's mobile game market has maintained a rapid growth trend in recent years. In 2021, the actual sales revenue of China's mobile game market was 100 million yuan, an increase of 100 million yuan compared with 2020, a year-on-year increase, and a decrease from the growth rate in 2020. The main reason for the decline in growth rate is that there are fewer new products launched in the mobile game market in 2021, mainly relying on the increase in turnover of old products, and the consumption power driven by products in the past is gradually weakening.

    The rapid growth of mobile games is mainly due to the explosive growth of user scale. Since 2014, the scale of mobile game users in China has continued to rise, but the growth rate of mobile game users has gradually declined due to the saturation of population structure and capacity regions. In 2021, the number of mobile game users in China will reach 100 million, a year-on-year increase.

    For the first time in nearly three years, client games have seen a growth trend

    In recent years, with the rapid development of China's mobile game market, the development of terminal games and web games has been greatly impacted, among which the terminal game is slightly better than the web game, and the overall trend is still the best. In 2021, the sales revenue of China's client game market was 58.8 billion yuan, a year-on-year increase, and the first growth in nearly three years. The main reason for the increase is the excellent performance of the newly launched client products in 2021, which has led to the return of user habits.

    The web game market continues its downward trend

    In recent years, the size of the web game market has continued to shrink due to the continuous decrease in the number of web game servers and the squeeze of the client game and mobile game market. In 2021, China's web games achieved revenue of 100 million yuan, a year-on-year decline, and declined for five consecutive years.

    Judging from the proportion of self-developed games in the total game market revenue, the market share of China's self-developed games continues to increase, and by 2021, the proportion of China's self-developed games in the domestic market has increased to.

    Overall, the size of the client and web game market has gradually shrunk in recent years. With the popularity of smartphones and the development of 5G networks, mobile games have become dominant in the gaming industry as they account for a growing share of the overall gaming market. China's mobile gaming industry has experienced rapid growth during the pandemic, and it is expected to continue to expand in the post-pandemic period.

  3. Anonymous users2024-02-04

    1. The actual sales revenue of the two-dimensional mobile game market scale

    According to gamma statistics, in 2020, among the growth rate of the number of key theme games, the advertising promotion of two-dimensional game games is the largest, with a growth rate of 219%, followed by modern theme games, with a growth rate of 219%.

    2. The sales revenue and user scale of ACG games are increasing year by yearLong.

    According to statistics, from 2016 to 2020, the sales revenue and user scale of China's ACG games increased year by year, of which the sales revenue increased from 100 million yuan in 2016 to 100 million yuan in 2020; The number of users has grown from 100 million to 100 million in 2020.

    3. The number of two-dimensional games on the waist has increased

    With the development of the two-dimensional game market, its waist two-dimensional products have grown rapidly, from 26 to 41, and the number of head two-dimensional products has decreased from 7 to 5.

    4. There is a lot of room for improvement in the revenue of two-dimensional games

    At present, the more popular two-dimensional mobile games in China include Princess Link and FGO, with revenues of 122559 million yuan and 111509 yuan respectively in 2020, which are not advantageous compared to other games, but with the growth of user scale, it still has a large room for growth.

    ——The above data refer to the Prospective Industry Research InstituteAnalysis report on market prospect and investment strategic planning of China's mobile game industry

  4. Anonymous users2024-02-03

    The outlook for the gaming industry is still relatively good. Now more and more people are playing the game. But if you want to attract people to play the game, you have to keep updating and innovating.

  5. Anonymous users2024-02-02

    Hello. Questions.

    My son wants to learn games.

    The outlook for the gaming industry is very good.

    But you have to be clear that playing doesn't mean playing games.

    Questions. Is it a youth meal?

    No. The gaming industry is not about playing games.

    Questions. No, I know, my son is learning game coding.

    From the perspective of the use of game hardware: at present, the PC side and the mobile game side are the mainstay, especially the mobile game has driven the rapid development of the game, and the future development of VR and artificial intelligence has come to the 5G era, which will further accelerate the upgrading and development of the game industry. With the development of AI and industrial automation, most of the labor positions will be replaced by machines, and people will have more and more time at their disposal, and at the same time, with the development of mobile devices, wearable devices, VR and other technologies, the game industry is bound to become a low-cost spiritual lifestyle for human beings.

    Questions. There are also characters in the drawing game.

    This is very good.

    Game programming requires creativity and imagination.

    But the job prospects are very good. And to learn game programming well, you don't have to be in the game industry, you can also be in software programming.

    But game programming requires continuous experience.

  6. Anonymous users2024-02-01

    1. What is the prospect of the game industry?

    Over the past decade, China's gaming industry has continued to show stepwise growth. The demographic dividend brought by the Internet has provided the first stage of support for the growth of game users, and in 2021, the number of game users in China will be 100 million, an increase of 957%; The market size of China's game industry is 100 million yuan. In 2021, the actual sales revenue of China's game market increased by 100 million yuan compared with 2020, a year-on-year increase.

    Continue to maintain a relatively stable growth rate. Due to the vigorous development of the game market, the demand for talents is also expanding, and the development prospects of the entire industry are still considerable.

    2. What are the jobs in the game industry?

    Positions in the game industry are mainly divided into planning, programming, art, and TA positions. Each position has its own division of labor.

    Planning direction: system planning, numerical planning, plot planning, level planning;

    The program direction is upliftedServer-side, client-side development, engine development, tool development, and operation data systems;

    Fine Art Direction: Original art, UI, modeling, animation, special effects, **;

    ta(Technical Art) is a position that is established between programming and art.

  7. Anonymous users2024-01-31

    As the gaming industry continues to grow, so does the gaming market. The gaming industry is expected to grow further and become a new driver of economic growth.

    First of all, with the popularization of smart devices such as smartphones and tablets, the mobile game market has a very broad prospect. According to statistics, the size of China's mobile game market reached 100 million yuan in 2019, a year-on-year increase. And with the continuous advancement of technology and the increasing demand for games from users, there is still a lot of room for development in the mobile game market in the future.

    Secondly, the esports industry has also become an important part of the gaming market. As the number of players increases, so does the esports industry. According to incomplete statistics, the scale of China's e-sports market has reached 100 million yuan in 2019, and it is expected to further expand in the future.

    And as more and more game companies enter the esports market, the competition in the esports game market will become more and more fierce.

    Thirdly, on a global scale, the spring sedan opera industry has become an important part of the cultural industry. With the rise of Chinese game companies in the global market, Chinese games are becoming more and more popular in the international market. And with the continuous expansion of the domestic game market, the international competitiveness of China's game industry will also be further enhanced.

    However, there are also some problems in the development of the game industry, such as game content lists.

    First, the gameplay is boring, etc. Game companies need to focus on the creativity and originality of games, launch more distinctive games, and attract more players. At the same time, game companies also need to pay attention to game quality and user experience, create better game products, and improve player satisfaction.

    In short, the gaming industry has a bright future. With the rapid development of the game industry, game companies need to continue to innovate and launch better game products to meet the needs of players, so as to be invincible in the fierce market competition.

  8. Anonymous users2024-01-30

    Yes, every industry is constantly updated, and games are what teenagers like and will not be eliminated.

  9. Anonymous users2024-01-29

    The strength of domestic games is recognized by the world.

    Before 2016, the United States, Japan, and South Korea were considered to be the world's leaders in gaming, influencing the development trend of global gaming. However, in recent years, with the increasing development of Chinese games, especially since China has become the world's largest game market, the strength of Chinese games in the world has been increasingly recognized by the world.

    Mobile gaming was the biggest driver of growth in the gaming industry in 2017.

    Chinese games need to evolve globally.

    In 2017, the actual sales revenue of China's self-developed online games in overseas markets reached 100 million US dollars, a year-on-year increase. Europe, the United States, Japan, South Korea, Russia, the Middle East and other regions have made breakthroughs to varying degrees, realizing the "multi-point flowering" of overseas regions. "Glory of Kings", "Zhu Xian", "Final Fantasy:

    Excellent Chinese game products such as "Awakening" and "Onmyoji" are widely popular overseas.

    From January to June 2018, China's self-developed online game overseas sales revenue was 100 million US dollars, a year-on-year increase of 16%, higher than the overall scale of China's game market. With domestic game products"Get out there'With the gradual maturity of the model, coupled with the establishment of localization teams by game companies and the emphasis on the localization strategy of game products, it will be more convenient for domestic game products to go overseas in the future.

    At the same time, overseas players have gradually begun to accept the prop charging model of Chinese-style games, and no longer only recognize the buyout type, which is more conducive to the protection of domestic game products in overseas markets. On the one hand, game companies continue to launch high-quality products to explore overseas markets, and the product types are more auspicious, showing signs of leading the product iteration in overseas markets. On the other hand, game companies have rapidly increased their overseas influence in a variety of ways, gradually strengthened their brand awareness, and steadily expanded the scope of users covered by their products.

    Chinese and foreign games are a new trend of blending.

    In this context, Newzoo, a global research institution, is optimistic about Chinese games and has signed a strategic alliance with Gamma Data, an authoritative digital entertainment research institute in China. According to industry analysis, the cooperation between the two sides also confirms the general trend of Chinese and foreign games and even the integration of new cultures.

  10. Anonymous users2024-01-28

    The game industry is currently in its heyday, and it is in urgent need of a great innovation transformation.

  11. Anonymous users2024-01-27

    In the long run, there is still a short-term very difficult It is related to the idea of control The idea of control is still the old idea, which is to stand at the height of educating the people to seal and control, rather than using grading to manage China's cultural industry is in urgent need of a grading system, without this, it is difficult for the entire industry to have great development.

  12. Anonymous users2024-01-26

    The virtual reality game market has a good outlook.

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