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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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Whether the prospects of any industry are good or not is not a good thing to pat your head and say that it is good, but it requires a lot of research and demonstration.
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The direction of the game modeling industry is better, maybe the industrial salary is stable and the starting point is high, but it is not so easy to improve. Although the starting point of game modeling is not as high as that of industrial models, it has good prospects and a large space for promotion. Generally, the salary can reach more than 10k after two years of work, which is incomparable to the industry.
All industries are the same, it is impossible to soar all at once, they all have to be bitter first and then sweet, after all, everything is difficult at the beginning. It's just that this line of work is biased towards technology, and it is very common for a good modeler to have a monthly salary of 10k+, which completely requires the results of hard work.
In the past few years, the game modeling industry was not only short of talents, but even novices were very scarce, at that time, the company was willing to recruit some interns who didn't know anything, train them and then work for the company, but the salary was not high, so these people all changed jobs, and the cost sacrifice was too great. Although there are many people who have switched careers to do game modeling today, it is very difficult for companies to recruit a person with development experience.
Game modeling is a very competitive market today, with high salaries and very high standards, and it's not easy to get a job that pays well. Learning modeling is a very complex thing, it requires strong problem-solving skills and thinking skills, game modeling is creative, everything needs you to write, you to create, so in the process of learning game modeling, there must be a person who guides you, as long as this person can make you less detours, because you are not a genius, many things you can't figure out.
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If you want to choose this major, use it as your own work direction in the future. I advise you to think about it carefully. You can pay attention to the country's policy developments.
Not long ago, "News Network" has made it clear that games are spiritual opium. So the next step for the state may be to rectify the game. If you choose this major, you may be subject to a lot of pressure when looking for a job in the future.
Or choose another industry with higher security.
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1. First of all, your friend suggested that you go to clean up or something, ......Forget it, our company has a cleaning aunt, and it's just that you don't need to look at the model, you need to do it yourself, and don't think about the society too well, it's very busy to do projects, and it's impossible to teach you a rookie who doesn't know anything.
3. The threshold of this industry is very high, even students who have graduated from art majors have to be trained to find a job, not to mention people like you who don't even know where the road is, they need more guidance, and it is difficult to use software to make models, and it will encounter heavier problems when operating, so the fastest shortcut is system training, and I personally feel that time is more important, because you are not young anymore, and you may have more and more difficulties in entering the industry.
4. You can learn more about industry information, game model production process, practice art basics, PS, MAX, ZB, MAYA, SP, etc., all of which are more core software, and there are many tutorials on the Internet, you can explore it yourself first to see if you can understand.
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First of all, 3D modeling is generally divided into two types: industrial modeling and game modeling, and industrial modeling is divided into interior design and outdoor design, as well as mechanical modeling. When making models, we pay more attention to the dimensioning and production standards than game modeling.
The latter is different, game modeling is mainly responsible for the production of models in the game, game modeling also has higher skill requirements, the game needs to take into account the problem of optimization, can not use high poly, need to optimize the model to low poly.
In addition, industrial modeling uses shaders to represent materials, many shaders come with their own, but game modeling is to draw their own textures and divide UVs, which is more demanding than industrial modeling technology.
In fact, I still have a bias between the two, and I personally think that the development prospects of game modeling are very good. Although industrial modeling has a high start, industrial work is relatively stable, and the prospects are good, it is difficult to make a big improvement in this area.
Game modeling is different, compared with industrial modeling, although the starting point is not as high as industrial modeling, but its prospects are better, and there is a lot of room for improvement. With a little effort, it is easy to earn a monthly salary of 10k, of course, this premise is the result of your own hard work. Moreover, the demand for game modelers in the domestic market is very large, as long as you have the ability, you don't have to worry about finding a job.
However, although it is said, the game modeling industry is very popular now, with high salaries, and many people change careers to do game modeling. However, now it is difficult to reach the point of self-study alone, and some companies may not want you, and now many companies need talents who can directly competent, have practical experience and technology.
It is difficult for ordinary people to succeed in self-taught modeling, and game modeling tests your creative ability and thinking ability, and everything is created by yourself. The modeling process also takes time and effort, and it takes a lot of perseverance to learn on your own.
So if you want to make money from this, the best shortcut is to find a master to take you, and if a good master leads you into the door, you can avoid some detours. Unless you are talented, have strong perseverance and determination, and have the ability to solve problems encountered, then I believe there is absolutely no problem for you to teach yourself.
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