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Illustration is a large space for self and a large space for development.
But at present, in terms of job opportunities, film and television are more demanding, and there are more employment opportunities.
But pure illustration really doesn't have much future, there are very few famous illustrators in China, and none of them live on illustration alone, and now the pay for illustrations on the market is very low, to make money, unless you are good enough to publish picture books, but there is no guarantee that you will be able to make money, and there are too many people who draw illustrations, and it is not so simple to be outstanding.
In terms of illustration, there are two other directions that can be considered: one is comics and the other is concept designer.
Good hand-drawn skills, good creativity, conceptual design and character setting in the early stage of film animation, these are quite weighty, and you can also show your own thinking, but this belongs to the upper level of animation, and you can't mix it up for a year or two.
In the later stage of film and television, more technology is required, and the ability to master the software is more than the illustration position, and the work is relatively stable, and there is a lot of room for upgrading, and the only flaw is to obey people's orders, and the production depends on the opinions of the director and director, and it is difficult to play your own things.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "C4D AE Film and Television Post-Packaging", [Wang's Education] is the leader in China, and there is no branch school, and it is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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Let's illustrate (I also studied art, but I prefer fashion design).
Film and television depend on people's faces, and besides, animation design is becoming more and more powerful now.
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There is a great shortage of late-stage talent! I think the post-production of film and television is better than illustration! You can consult the Beijing Galaxy Digital Art Training Center Now there is a special shortage of post-production personnel with art skills!
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It can be called the division and reorganization of the shot, of course, in the literal sense, in fact, the film editing is the production of the film in the post-cluster period, connecting the various shots through a certain relationship, also known as montage, and the technique is divided into many kinds, such as parallel montage, cross montage, symbolic montage and so on.
In fact, there are many kinds of editing, the first is the most common movie editing sail group, which is to edit the original movie wonderful shots. It should be that we often cut out the best and most beautiful parts of the movie. In this way, you don't have to watch the whole show when you want to watch it in the future!
Another is remixing, which is to piece together multiple film clips to form a new story.
One of the film production processes. It also refers to the full-time person who performs this work. After the filming is completed, according to the requirements of plot development and structure, the picture and sound cords of each shot are selected, arranged and trimmed, and then assembled according to the principle of montage and the order of the most screen-rich effect, so as to become a film with complete structure, coherent content, clear meaning and artistic appeal.
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The requirements are higher, and there are more employment opportunities, and the prospects are better.
Very low, to make money unless you are good enough to publish picture books but there is no guarantee that you will be able to make money, and there are too many people who draw illustrations, it is not so simple to want to be outstanding. **Editing requires more technology, the ability to master the software, and the ability to master the front is more than the illustration position, and the work is relatively stable There is a lot of room for upgrading, and the only flaw is to obey the orders of others.
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In terms of difficulty, the film and television post-production.
Simple, because the later stage of film and television belongs to the processing of existing materials, editing, special effects, synthesis, packaging, PS illustration belongs to artistic creation, generally engaged in art professionals, if you have zero foundation, first of all, you have to learn sketch hand-drawing, master the basic routing, perspective, light and dark relationship, character proportions, etc., buy a professional digital hand-drawn tablet.
Make PS paintings.
If you want to find a job through study, it is recommended to study film and television post-production, now there is a lot of demand for ** classes, and the job demand is large, and you can find the corresponding job after 3-6 months of intensive study, and the salary is okay. Illustration takes time to precipitate and practice, and without 1-2 years of continuous painting accumulation, it is difficult to meet the requirements of commercial illustration.
If you want to learn the post-production of film and television from scratch, you can learn about the courses of Silk Road education, and use a short period of intensive training to master the special skills of film and television production, and you can also recommend blocking employment. You can go to their official ** to check it out.
Talent training base for CG listed enterprises.
Silk Road Education is currently an institution with an excellent reputation in film and television post-training, a listed company running a school, and has nearly 20 years of experience in film and television project production and teaching. There are 29 production companies across the country, understanding the entire industry, needs, and employment, seamlessly connecting commercial projects into the classroom, and achieving real project teaching that other educational institutions cannot achieve. If you want to know how strong the physical training of Silk Road Education is, you can go to the campus for a field trip.
Compared with similar training institutions, Silk Road Education is a talent training base directly under CG design listed companies, 29 production companies undertake large-scale film and television projects all year round, students can be exposed to real project training during the study period, and have the opportunity to directly enter the production company after graduation, truly achieve a one-stop learning service of "former school, later enterprise". 【Silk Road Education】National Physical Campus Course - [Free Trial Study].
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It's easy to learn film and television post-production.
The post-production of film and television is the post-processing of the first suspicion town, such as adjusting the brightness, speed, adding special effects, sound effects, etc., which do not require academic qualifications and other professional skills, as long as you learn how to operate the computer, you can guess it. PS illustration also needs to have certain requirements for art, color tassel aftercolor and lines, etc., so it is best to have art professional skills.
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What are the job prospects for illustration? Illustration employment prospects are very good, and employment in the illustration industry can be summarized into three major employment advantages:
First, there is little competition for jobs. According to the data, among the 1 million painting practitioners in China, no more than 500,000 can really serve as original game artists, children's illustrators and animation original artists, and the talent gap has reached 200,000 and is expanding year by year;
Second, high salaries. Generally, in the painting-related industry, after the primary run-in with the enterprise, the annual salary will generally reach more than 50,000 yuan;
Third, there is a shortage of talents. Especially for positions such as game original painters and children's illustrators. More and more illustration companies have emerged, and the demand for illustrator talents is increasing, but they have encountered an embarrassing situation where there is no one to use.
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Animation and film and television post-production generally do not have high gender requirements, mainly requiring solid skills.
But the difference is that animation requires considerable processing skills such as graphics and painting, while film and television post-production is relatively simple to get started. The treatment of the two is that the animation processing is average, but it is not prominent, and it is not too bad; In film and television post-production, the income is determined by ability, high and low, and strength speaks.
In terms of prospects, there is actually no difference between the two, because they are both professions with very promising prospects, and there is more and more demand for animation design in the future, and with animation design, the demand for post-production will naturally increase.
However, according to my current situation, the income of those who are engaged in post-production in our company is temporarily not as good as that of our animation, because the technical content is slightly different, and the workload is quite different, but in a real sense, post-production is suitable for people who have participated in social work and then choose, because animation often objectively requires learners to master a considerable painting foundation and color skills. Of course, there is also the application of graphics software, and these belong to the people who are dedicated to learning will be a little easier to learn, for the working people who have re-learned new knowledge, it is easier to get started in the later stage, it will not be too difficult, although it will also require skilled workers, but as long as you practice more, and participate in the actual work, you will be familiar with it for a while.
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The two correspond to different development directions, I can't tell you which one is better to learn, because they all require very professional knowledge, such as film and television post-production, you need to master the use of editing software, master the lens language, learn the use of special effects software such as ae, nuke, etc., and you must also master the use of particle effects such as Maya, animation depends on whether your development direction is 2D animation or 3D, 3D animation also needs to learn modeling, bones, actions, special effects, rendering these technologies, However, in 2019, China's film and television industry has entered a new year, before the wandering earth, Shanghai Fortress these sci-fi cutting-edge, and then there are white snakes, Nezha These animation stars, all let us see the hope of domestic production, so the demand for talents in related industries will also increase significantly, if you want to engage in these jobs, first understand yourself, see which one you are suitable for, which one you are interested in, so that you can learn well.
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At present, China's animation and game industry is in a stage of vigorous development, and there is a high demand for animation and game professionals. And the talents in animation and games who graduate every year are just a drop in the bucket for such a huge market demand. According to authoritative statistics, the national animation and game talent gap is as high as one million, and it is still difficult to find creative and technical animation and game talents with a monthly salary of tens of thousands.
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It depends on what you do in the later stage, there are film and television packaging, post-synthesis editing, and special effects production, basically you have to be able to independently produce the opening and ending films, know the basic theory of editing, and be able to edit the film according to the requirements of the director and the script, and it will be almost the same for color grading.
The gap between animation and film and television is quite large.,The main salary of animation is not very high at the beginning.,It's a slow growth.,And the teamwork of animation is very important.,It's very difficult to make an animation by yourself.。
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Both are pretty much the same, and if you're interested in the other, learn the other.
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Choose animation; In the later stage, the threshold is relatively low, the competition is more intense, and you will be drowned in the sea of people.
It's absolutely right to learn the king of special effects, Houdini. Among them, I started with Entagma's tutorial, and now I know it from 2016, and I think it's just a relatively comprehensive coverage. Practice it repeatedly and learn how to make it.
Enough for most of the work. After learning, I will learn something else.
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In fact, the division of labor between these two industries is very loose. I'm in TV packaging.,Strictly speaking,It's closer to what you call film and television animation.。 But it is usually said to be doing post-film and television.
But then again, those who can do film and television animation will definitely be able to do post-production. But if you can do post-production, you may not be able to do film and television animation.
Because those post-production software is very simple and easy to learn. But animation software is much more difficult. And after the animation is done, it is also to be imported into the post-production software to modify.
Therefore, it is not wrong to understand these two industries as one industry. Doing animation is an advanced stage of doing post-production.
The so-called post-production is nothing more than AE, Nuke, Digital Fusion, EDIUS, PR and other software. Add a PS and AI to make some simple materials. These 7 software, taken together, are not as difficult to learn as 3D animation software.
Even if you compare it with Cinema 4D, which is considered to be the easiest and easiest to learn, at least the difficulty is equivalent to the sum of the difficulty of the five software PS+AI+AE+Nuke+PR combined.
After learning these 5 software, I basically do the late stage, and I am already a master.
But with the same amount of time, I learned Cinema 4D, and it can only be said that I have just started on the road of film and television animation, and there are more complex software such as Maya, XSI, and Houdini waiting for you to learn.
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Seeing that you are ready to develop there, Beijing's words will definitely be in the later stage.
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What is this like? Although what I like is v. But if Lou Zhu is also a V fan, please be a quality V fan and don't come to send this kind of question.