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The most important thing for blue and white control is to keep yourself in your hand at all times, there is enough mana on the field**, control decks are all about hand and mana, blue and white are not too afraid of creatures, if you play with aggro sets or burn decks, it is recommended to add some creatures or spells that regenerate.
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Who said that blue and white control is quite easy to beat......Blue and white control has a lot of choices for each turn, when to use destined to find a solution, when to open mana, and when to tapout.
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Practice more with the masters, remember more cards, and think more about playing cards before playing cards. Check out Magic-related news or cards when you're fine, and good luck.
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The biggest advantage of the blue card is the counterspell, and if you don't use it well, the blue card is useless. The so-called good counterattack is to counterattack the opponent's key cards, so it is recommended to play more games first, and then know what the core of the different styles is, and then leave the fee to counterattack, waiting for the opponent's key cards.
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Play more, watch more, and memorize more All card games are like this, in fact, blue and white control is quite easy to play.
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What is the format? Blue and white control is generally a variety of clearing and counter spells.
Clearance: Supreme Judgment, End Beginning, Purifying Time and Space, Tornado Splitting the Sky. Wait a minute.
Monomers: Path of Exile, Anti-Summon, Wheel of Oblivion, Withhold Orb, Tonnesburgh. Wait a minute.
Counterattack: Mana drains, spells break, mind stumbles, fails, clouds disperse, elites disperse, clouds dissipate. Wait a minute.
There's a lot of stuff like that, but you don't have a set format, so you're just going to have to name a few of the cards you use.
If you're a newbie, don't just think about control decks as your first deck. It will make you miserable.
To put it bluntly, the control sleeve is not only for masters, but also for Gao Fu Shuai. Whether in terms of control difficulty or decking**, it is not suitable for novices to choose.
Magic is still a competitive sports game, and winning is the number one goal. The so-called "control" suit, the same is true, the first element is not control, but victory. "Why control", "How to control the scene", "When you successfully control the scene, how to win" are always priorities.
The so-called preemptive strike, the last strike is in the hands of others. It's also a good match against Magic. As a control deck player, how to keep and maintain your hand advantage, how to make reasonable exchanges to extend your advantage, and how to win.
It requires rigorous calculations, accurate judgments, and a wealth of experience.
At a minimum, control players need to have a very detailed understanding of all the cards in the current tournament environment in order to be able to better manipulate their deck.
For novices, a set of fast attack or onslaught, whether in terms of difficulty or operation, is much more suitable than the control set.
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...This set is very unstable In fact, you can go to the card store to see the real blue and white big control of the group, blue and white big control is no longer played, because the control is not very stable, most of the control is blue and black, if you have to group, give you some advice, omen wall roll, so many ways to draw cards, what to do with him? This is a pure white plus at least 3 convictions, I don't have to say, as long as it's stained with white, you have to take it a little more, you can add one less, it doesn't matter Gideon Yura Roll No one adds that thing, the classic blue and white big control 3+1 understand?
3 big Jaces and one small Jace broken shoes roll Now it's so decadent that it can't work. 10 yuan a piece and does that have anything to do with control? Consider putting a little bit of mill library stuff.
Otherwise, if you play too slowly, you can only rely on the big Jace's ultimate, and you can also put Aizi Petiri, and there are also backup cards that are more casual. Remember one principle. All leylines are garbage.
Do you understand? The end of judgment does not need that comparison. Well.
You know. Clearing the field is of little use, they can be reborn, it turns out that there is Zhang Shen angry to be awesome, clear the field, all creatures cannot be reborn. Invincible.
It doesn't matter what you put on the ground. Remember, at least 22 sheets. I put 24 of them in both blue and black.
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I don't know if the landlord is asking about the blue and white control of that environment.
But it's always a big idea of blue, white and empty.
Blue is indispensable for card drawing and counterspells.
White is mainly used for the wrath of the gods (the end of judgment) sweep, and the removal of practical kills.
Combine the blue and white factions with the powerful Brigade Mage (Planeslock) and one or two big creatures as a finishing stop.
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White multi-minion rush decks, such as tokens, growth minions. Use low-cost cards to spend more blue and black game solving cards and game control cards.
A typical example is the Avacyn's Glory deck from Magic 2014.
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It's too weak, that's the T2 block stuff back then.
A bunch of Kang and a bunch of clearance, 3 immortal elixir.
Then let the opposite side grab the library one by one and win.
Now in Modern, both have won all 4 rounds, what are you doing?
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The landlord checks the 16 fog deck of cards, T2 can't play, but the cost is low and has a strong persuasion effect.
Blue and white control does not have a particularly strong disgusting element for Xiaobai with strong psychological endurance and the mainstream who are themselves hanging you.
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Blue-black and blue-white are both strong control color sets, with black doping because black is stronger for hand destruction and white because it has a solution to all kinds of permanents. However, the current environmental control is basically dominated by three colors, and black, white, blue, and espoo and red, white, blue, and American colors are two more prominent control ideas.
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Can you please tell me which format you are referring to?
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