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You can only experience the way you play·· Playing style individuals have their own different styles·· I'll start with mine, and the plus point is 31211412224333+4+...1=1 Skill 2=2 Skill 3=3 Skill 4=Ultimate + It's a Attribute Point If you're playing a mid laner·· Bottle·· Phase Shoes·· Jumping knife·· Annihilation·· When you get out of these sanctuary halls, you will have a terrible damage, and you will have a certain ability to pursue. If you play it, it's best to go to the middle single·· Around level 7, it is better to have a bottle and shoes... Look at the F-spot with two ultimates·· If you have teammates to buy eyes, you don't need to... And then if you kill someone, you have to use one of your skills to deal damage to his skills·· Don't pull the minions' hatred on you, it will beat the effect of one of your skills, it's up to you how you understand it... Slow down first·· Get close to the enemy·· Put a skill and instantly press the second skill to go out at the point·· And then there's the pursuit... It still depends on your own consciousness.
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First of all. TA (Templar Assassin) as an explosive gank hero, it is very necessary to start the game, you can choose to eat tree ointment three branches and a chicken when you go out, and if someone buys a chicken, you can leave money to get out of the bottle quickly.
1 skill refraction, resist damage but do not resist the effect of the skill, the skills that cannot be ignored are the elimination of the axe king, the death scythe of the necromancer and other instant killing skills, resist the damage at the same time, but also increase the attack power, greatly improving the ability of ta to chase and kill, counter-kill, and escape.
2. Skill concealment, the root of the ta's outbreak. Ultra-short CD and burst damage also have armor reduction effects, and you can also dodge some directional skills such as various hammers, and once this skill is invisible, as long as you don't move, no matter how stunning or shifting and other effects will not make you stop being invisible.
3 skill psionic blade,Increase the attack distance,It can also cause damage in the fan area behind the attack unit.,A good ta-in-the-line can use this skill to crush the opposite side to death.。 The effect is no less than the captain's waterjet, and it is not cd yet.
4 skill traps, slow down. Open your horizons and look at f. Short CD low consumption.
The only thing worth noting. Don't use the detonating trap of the TA itself. That would make them pause for a moment.
It is very disadvantageous in the process of hunting. You click on the trap and detonate it yourself. If your hand speed is not enough, share it with your teammates.
Outfits. There's not much to say when you go out. Speed up the shoes and the bottle, start using the trap charm at level 6, and then you can go to the side to kill.
First Strike Trap, if a teammate has a skill such as a hammer, the second hand catches. Then open the refraction, go to him, hide, attack. At max level, conceal 200 extra damage plus -8 armor, and basically die in a few hits.
The shoe is bound to be out of phase. + Attack + Movement Speed, a must-have for hunting and killing.
You can then select the badge. Nail reduction is carried out to the extreme.
If you have money, buy a jumping knife.,For those who don't get close to the enemy first, the jumping knife is a very suitable equipment.,If the above few pieces can be out of the opposite side in about 20 minutes, it should almost collapse.。
If you want to fight in the late stage, you will be attacked + destroyed.
8 (Stealth) +5 (Onslaught) +6 (Darkness) +6 (Emblem).
Lose 25 armor in total. You'll find that the enemies on the opposite side are as brittle as paper.
If you add points, it is generally the main concealment and then the passive and refractive point. There is a big point big, so the burst is very high, and it can also be refractive in the main way, level 1 hidden and then passive. Such a bonus is conducive to chasing and counter-killing. Increased survivability but lack explosiveness.
The kind of guy who plays DPS actively and passively is alt+f4.
TA is a high-action hero, and it is important to constantly gank the charm and control your traps throughout the map.
Again, if that doesn't work, it's much better to let your teammates control the trap than if you were alone.
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Templar Assassins generally have two methods of adding points, one is the main refraction, and the other is the main crit, both methods have their own advantages, the main refraction is able to advance and retreat, and the line is powerful; The main critical hit is strong, but it requires you to have a good sense of distance, as the Templar's attack range can easily make you unable to hit people. I feel like you have to learn the first-level psionic blade in both ways, this skill is a guarantee that the templar can play an advantage in the lane, you can replenish the knife while draining the opposing hero's health, so as to find an opportunity to kill.
In terms of outfits, the phase plus the Medal of Courage is recommended in the early stage, the Templar is an explosive hero, and killing people is only an instantaneous thing, so you don't need the attack speed of the prosthetic leg, and if you have a refraction, you don't need the prosthetic leg plus strength to support the blood; The medal further boosts the Templar's burst and also provides some endurance. In the medium term, you can come out with a bkb hidden knife to destroy the doppelganger axe and sheep knife, etc., the key is to judge what equipment to judge depending on the situation.
In terms of skills, I'll only talk about the effects of max-level skills. The first of his skills is Refraction, which increases attack and absorbs damage: your next five attacks increase your attack by 80 and absorb your next five damages.
The second skill is stealth, you can be invisible in one place, you can't move, your next attack can have 200 critical damage, and reduce the opposite side of 8 points of armor, it is holy damage, and the use of items does not affect critical hits. The third skill is Psionic Blade, which increases your range by 240 and allows your attacks to penetrate units within 380 range of your target, meaning you can hit a straight line. The ultimate is a psionic trap, which lasts for an infinite time after being placed, and can reduce the movement speed of surrounding local units by 50%, and requires active activation of traps, with a maximum of 11 traps on the whole map at the same time.
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The main rise is refractive, level 1 hidden, passive secondary promotion, there is a big point of large, phase shoes in terms of outfit, and then make up 2 or 3 ghost straps, and then make up the jump knife or Lothar also becomes, and then the darkness is extinguished, and then it is DPS outfit.
Jumping Knife Dark Kill BKB Butterfly If you play well, you can actually come up with anything!!
First of all. TA (Templar Assassin) as an explosive gank hero, it is very necessary to start the game, you can choose to eat tree ointment three branches and a chicken when you go out, and if someone buys a chicken, you can leave money to get out of the bottle quickly. >>>More
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It's a matter of personal preference, so you might as well try both. Choose what you like to better experience the joy of the game. >>>More
Plus points: flashing, backstabbing, smoke, flashing, flashing, ultimate, flickering, depending on the situation below, if you want to kill, you can be full of backstabs, how long does it take to be full of smoke in team battles, it is enough for the ultimate to be 1 level first, and then fill up the ultimate when the 3 skills are full, there is not much difference between level 2 flashing and level 1 flashing, so it is better to light the smoke first at level 3. >>>More