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。Generally, you can enter with squatting + flash squatting!
Squatting (sliding step): Ctrl+W+S key combination, the mouse standard star is pulled to the foot, with his back to the corner to be entered, jump and then press W in press S, until the whole body is trapped in the wall or long box for success, the whole process is squatting to complete the "Scope of Application: All Long Boxes Wooden Boxes and 90 Degree Right Angle Table" Note the place:
Like AD half, I won't explain it in detail.
Triple jump: WS press the combination of + jump squat together "Scope of application: 2 layers of small boxes and higher stone platforms. > pay attention to the place: Be sure to stick your body to the place you want to go on, and jump a second time after jumping, and do not jump continuously.
AD Half: A+D key combination. The rat standard star pulls to the place where it can't continue down, and jumps to the right corner of the place where it wants to enter.
Press A and then D until an understroke appears and the wall half-body is successful. The whole process is done in squatting. Scope of Application:
Must be used in conjunction with flash squats. A common method for entering small boxes and low tables. > pay attention to the place:
The time of pressing A and pressing D must be even, that is to say, the range of movement must be symmetrical on both sides of the corner, not too large on one side, and remember not to loosen the squatting wheel after entering the wall, otherwise there will be a half-body situation into the wall.
Flash squat: Ctrl+W key combination, half back from Ctrl to W in the action of changing to Ctrl. The moment you change ctrl to w, you feel like your whole body is entering the wall, and in an instant you change back to ctrl "Scope of application:
Same as above, must be used in conjunction with AD half-body. > pay attention to the place: the time to press W must be short.
If it is a little longer, the lower half of the body will enter the wall. If you can't control the distance you move, pull the mouse to a position that you can't pull under the foot to ensure that your movement distance is reduced to the shortest.
Big jump: Ctrl+W+Space, hold Ctrl, then press Space, press W while pressing Space. Scope of Application:
The last two steps of the third stage of the biochemical desert B room and the slippery slope of the place to pay attention to: when jumping, you must be one step away from the place you want to jump, otherwise there will be a downward stroke or stuck.
Squatting front half body: Ctrl+W key combination, W is not loose, quickly press the squat to squat a few times below to enter the half-body state. Scope of Application:
There is a capped ramp and an iron fence under the platform in District 13, and the platform is facing the wall of the stairs inside the side door of the car.
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The Infiltrator has both advantages and disadvantages in attacking the A-Bomb Point. Its disadvantage is that the defenders have a considerable terrain advantage at the entrances of the A camp; The advantage is that the lurker can attack in multiple ways, and at the same time, take advantage of the strong openness and large space of Area A to seize the defender's defense loopholes and break through.
As a classic and popular map, Desert Gray is a map that players must learn and understand. The A package point is one of the two cores of the map. Even compared to the B point, the A point is the most worthy point for attack or defense in the eyes of players.
Overall Tactics] Area A, where the A package is located, has three routes that are directly connected to it. However, whether it is attacking from Avenue A, breaking through from the middle lane, or even sneaking from the direction of the defender's respawn point, the lurkers do not have much advantage in the terrain of the breach. From the perspective of a one-way breakthrough, the biggest difficulty in attacking the A bag point is the stalemate in the early stage of the attack.
In order to eliminate this disadvantage, players must tactically adopt a slow or extremely sudden attack, or take advantage of a long stalemate to wait for the enemy's loophole (or only make tactical delays to attract firepower to facilitate the attack of other roads), or surprise attack, use the first strike advantage to offset the terrain advantage, and quickly break through; Strategically, players need to seek maximum teamwork, and when one side attracts a lot of enemy fire, the other will need to rush quickly, and use the encirclement to keep the enemy scrambling.
Avenue A] Compared to the middle lane, Avenue A is a more difficult offensive route. Because almost the entire route of Avenue A is exposed to enemy fire at the end of the avenue, the enemy can use the box cover and the sunken terrain in the middle to shoot directly or sneak attack the incoming enemy, or even take the initiative to seize and use the terrain at the entrance of Avenue A to ambush at close range. The lurkers can only use the A pit to cover themselves, and after entering the A avenue, they are also very easy to be killed by the enemies who suddenly appear with the help of the terrain.
Therefore, on this road, lurkers must be vigilant! When you can't open the situation effectively, use the minimap to observe the situation of other routes and cooperate with the overall offensive of the team.
Mid Lane Entrance] Before approaching the entrance to Sector A from the right side of the mid lane on the right, the player needs to pay attention to both the possible enemy snipers behind the mid lane gate and the enemies that may suddenly flash in the direction of Sector A directly in front of them. When entering the entrance to Section A, stick to the right wall and move quickly to avoid being headshot from the bottom left by enemies detouring through Route B. When turning towards Area A, fire advance shots, surprise and quickly clear the internal enemy, and then rush into Area A.
Enemy respawn point direction].
Going straight to the enemy core from the mid lane, and then attacking Area A from "under the bridge" is also an option. In the enemy's core area, after confirming the safety of the field, players must also be vigilant in the process of sneaking to Area A, the front and rear may appear enemies at any time, when attacked, the first sight quickly dodge, judge the position and quickly return fire, in order to survive in an emergency.
Conclusion] After the above introduction, you have a detailed understanding of the Lurker's ultimate and general routines of attacking A Bao Point, and you are the best at using and finding your own skills in actual combat!
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Pick up the AK and rush straight over.
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