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In the first act, there are ice arrow rockets, and they will also look inside (light up the monsters around them, and reduce their armor). Generally, it's good for the profession that is a meat shield, and with a bow made of runes, the output is very good. Act 2, Spearman, the aura is the highlight, and in Normal and Hell difficulties, they are Prayer (health regeneration), Blessing Aim (plus hit), and Defense Aura (plus defense).
Hallowed Freeze on Nightmare difficulty (this aura has a freezing effect against cold systems!) ), Thorn Aura (**Damage), Strength Aura (Massive Attack). This is our dark main mercenary.
For example, if the mage brings a mercenary of Holy Ice, he can resist and slow down, which is convenient for him to move, which is very useful. If the necromancer has a power aura, he can add a large amount of output to his younger brothers. The defensive ones can be more durable.
With a gunman, you can't go wrong! Act 3, commonly known as the Iron Wolf, is the mage mercenary, which is electric (charged egg, chain lightning) fire (big fireball, hellfire... It seems to be these two skills) Ice (Ice Armor, Ice Storm, Ice Pick Technique), obviously ice is easy to use, mainly to freeze monsters. But the mercenary in this scene, I don't know how his spell damage is calculated, and the ** and shield you give to the mercenary are equivalent to decorations.
The mercenaries in this scene have to be output or not, and they have to be meat or not, and generally no one uses them. At most, you can use ice, and you can control it by hitting small monsters. The barbarian in Act 5 will stun (knock back effect) and stun (stun), but it's okay and can carry and output, provided you have good equipment.
Generally, good equipment is made of rune words. In contrast, if you're very resistant yourself, use the Ice Bow Archer from Act 1. If you need something you can carry, then the spearmen in Act 2 are good, choose the aura that suits you.
Mercenaries, who have been trained from the level of ordinary difficulty, are much better than the high-level ones directly recruited in hell, and their attributes are much better when they reach the same level, so mercenaries must practice hard and can't give up from the beginning.
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1. Diablo 2 Remake Mercenaries and Equipment Recommendation Introduction In Diablo 2, mercenaries are important partners for players to beat the town, mercenaries cannot use belts, gloves, shoes, rings, necklaces and other equipment, but they can use armor, helmets and ** and other equipment, and the mercenaries in the third act of the Chaga Cover can also use shields.
2. How to choose mercenary equipment, the first thing to choose is the equipment that is quickly recovered from the strike; The second is to choose the equipment of attack speed; Finally, there's the percentage damage equipment.
4. Everyone understands that the equipment of mercenaries should be invisible. But you can't wear invisible gear. Let's take a look at how to fix it.
Let's start with the two helmets and armor for defense. Armor: The choice of armor is the most important indicator of survival.
The need for a level is met, followed by the choice of armor.
5. The distribution of attribute points is not too strict, the strength is enough to equip (adding more does not contribute much to the damage), and it is common sense not to add energy.
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