Game generation course, i.e., game pilot

Updated on Game 2024-03-17
6 answers
  1. Anonymous users2024-02-06

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    Among the training institutions in the field of "game design and game production", [Wang's Education] is the leader in China, and it does not have a branch campus, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  2. Anonymous users2024-02-05

    According to the needs and interests of children in the game, teachers organize and guide children's corresponding learning activities to help children expand, enrich or deepen the relevant learning experience, so as to make the kindergarten curriculum more suitable for children's learning needs and interests, and better solve the problem of "proportionality" or "matching" between the objectives and content of the curriculum and the current level of children's learning and development.

  3. Anonymous users2024-02-04

    There is one core of generative learning and open classrooms that cannot be detached from and avoided by all content and ideas, and that is curriculum standards. It is like the "Nine Yin True Scripture" in Jin Yong**, which is the origin and guidance of all martial arts. Based on this, after careful research, the lesson preparation team determined the teaching process of latitude and latitude as hands-on stickers (using teaching aids) - using brains to think (saying the rules);

    Finger movement (implementation of new knowledge) - hands-on (based on the understanding of the globe, three-dimensional modeling) - hands-on drawing (plane modeling) - hands-on search (knowledge application), and in the teaching process of "Longitude and Longitude", make full use of the transfer of learning methods and let go of the classroom to return to students.

    The basic teaching mode of kindergarten should be clarified, so that the game mode. The game curriculum is to let children play fully. Teachers carefully observe, capture children's game growth points, provide scaffolds for children, promote children's deep learning, apply, and jointly construct appropriate courses.

    The road is at the foot, bravely take their own steps, Professor Yongping also proposed that the kindergarten curriculum must be made, not written, therefore, the formation process of the curriculum plan is mainly practice, record reflection and continuous improvement of the process, not just a writing process, not only a process of asking someone to catch a knife.

  4. Anonymous users2024-02-03

    According to the kindergarten curriculum standards, syllabus and other designated kindergarten curriculum objectives as the content, teachers take play as the basic way to implement or teach the curriculum, create a rich and meaningful game (learning) environment for children, carefully design and organize special game activities, and support, promote and guide children's learning and development in games.

  5. Anonymous users2024-02-02

    This is illustrated some time and generates courses. Oops, then I don't know how she said about collecting courses, becoming but they don't know.

  6. Anonymous users2024-02-01

    The game has two functions: 1. Gamer: Gamer: Gamer can help users create their own games, including game scenes, characters, objects, etc., and provide flexible functions, so that users can freely play the visual effects of the game, so as to realize their game dreams.

    2. Gameplay: Gameplay is the core of the game, and the gamer can help users design the gameplay of the game, including the rules, difficulty, rewards, etc., as well as the diversity of the game, so that users can create interesting games according to their own preferences.

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