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Among the training institutions in the field of "game design and game production", [Wang's Education] is the leader in China, and it does not have a branch campus, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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What are the features of training icebreaker games? As follows:
Function: Breaking the ice literally means breaking the ice, aiming to allow the trainees to eliminate tension, strangeness, estrangement and embarrassment between each other, so that they can quickly familiarize themselves with the surrounding environment, quickly enter the training state, and integrate into the whole team.
The success of the icebreaker is crucial to whether the entire training can achieve the desired results. But icebreaker can't just be limited to an icebreaker project. Icebreaker should include three layers of meaning:
1) The relationship between the trainees is thawed, and the atmosphere of the team and the relationship between the team members reach a harmonious state of dislike.
2) The trainees' understanding of the outward bound training itself has changed from ignorance, bias and lack of attention, and through successful icebreaking, they have reached a psychological state of treating the outward bound training correctly.
3) The relationship between the trainees and the development coach is from not knowing, distrusting, not worrying or even not accepting (psychologically) to have a correct view of the coach through breaking the ice, recognizing the coach and accepting the coach.
If it is two days and one night of training, effective icebreaking is generally in the first half of the day, that is, through a period of running-in and contact, gradually generate interest and a sense of dependence!
At the same time, the length of ice-breaking time and the quality of the effect have a great relationship with the mentality, psychological expectations and overall level and quality of the trainees when they participate in the training. The method is also to be selected in a targeted manner.
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There are many team building games, such as power grids.
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If human consciousness is compared to an iceberg, the visible part is above sea level, and the larger part is the part that lies ambush below sea level. Breaking the ice is to activate this subconscious of people who are lying in ambush below the sea level. Some people confuse icebreaker with warming up, which is extremely irresponsible, because warming up is just about keeping the participants focused or excited.
Although both will be used in training, their essence is very different. The first thing the trainees do before the start of the training is to integrate into the team, and the main purpose of icebreaking is this. Therefore, in order to achieve the best effect of training, icebreaker projects are often carried out from the time the trainees arrive at the training base, or even before packing their luggage.
The time required to break the ice is generally at least an hour, which is the conclusion reached by psychologists by summarizing the cycle time of human subconscious activities. Through the guidance of the coach for an hour, the subconscious of the students can often be mobilized to the best state. This ensures that each student is in the best possible condition to complete the challenges in the following projects.
Icebreakers are usually done by the coach through a series of them"Mini-games"Guided by, these seemingly simple games can stimulate the potential of each student in the shortest possible time. As the top development training institution in China, Renzhong Training Institution pays more attention to the ice-breaking projects in each training, and often arranges training coaches with deep psychological skills, rich experience and strong affinity to operate. This greatly ensures the success of each training program.
At the same time, everyone"Experiential training"Activities will focus on cultivating the team's awareness and ability to solve problems, cope with challenges and cooperate with each other, help improve interpersonal relationships, create a positive organizational atmosphere and improve communication and information exchange within the organization.
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Understand, I do corporate internal training, a game is basically used once, and the next class has to think of a new way to play, like me, the self-requirements are very high, and the class must not be the same. I want to have a real headache with the gameplay, and I want Jiang Lang to do it.
I used a set of "ten deep icebreaker games" before, the creativity is very good, the key is novelty, the activity guide is written very clearly, and I also gave a big butt kick that leaked air, and it was ready to use, saving me a lot of time, Wahahaha
Share: That's how it goes
Purpose & Applicable Scenarios:
Through the game, you can meet like-minded people who share your own interests, and help your team quickly understand each other, connect with each other, and build relationships. Small- to medium-sized indoor or outdoor training, extended icebreakers for any topic.
Required materials: "Single dog" label (it is recommended to use sticky notes with "single dog" written on them).
Time and number of people: 10-15 minutes, no limit on the number of people.
Steps: The instructor introduces the rules of the game: many partners on the scene don't know each other, but fate is very wonderful, maybe one or two questions can help you find someone who is destined.
1.According to the host's prompts, before the end of the ** sound, look for a partner who has something in common with you;
2.After everyone found the organization, they were asked to inform the host by a combination of stomping + cheering + applause to complete the current task;
3.**After stopping, if there is a partner who is single, the host will label it as a "single dog";
4.After the game, the partner with the most "single dog" labels, introduces himself, and looks for someone who is destined.
Moderator guide questions (can be combined with the course enterprise characteristics of the student type custom questions).
l Find a partner in the same marital status (e.g., single dog, proven, in love).
l Find a partner who likes to eat the same kind of supper (skewers, spicy hot, crayfish, instant noodles, ** refuse supper, as long as it is a supper).
l Find a partner with the same taste (e.g., like heavy spicy, slightly spicy, don't like spicy, Buddhist).
l Find a partner who has recently followed the same TV series (e.g., recently chased American dramas, British dramas, Korean dramas, Japanese dramas, domestic dramas, and mystery work and has no intention of chasing dramas).
l Find a companion who keeps the same creature in captivity (e.g., cat, dog, child, daughter, self).
I've run out of 10 icebreaker shed games in his house, what should I do next? Ahhhh
Please complete the question.
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It is based on the basic belief that every student has the potential to learn art and can achieve different degrees of development in their different potentials. Stimulate students' interest in learning, interest is one of the basic driving forces for learning art, and the process of art learning activities can bring happiness to students. As a result of learning art, students will enjoy the activity from the bottom of their hearts if they gain a sense of satisfaction and success.