What does the interface generation of the Orange Light Game Advanced UI Menu mean?

Updated on Game 2024-03-17
5 answers
  1. Anonymous users2024-02-06

    It's okay to make the call interface a high-level UI alone.,What I don't understand from your problem description is that you collect this item to also make a UI? ......I guess it shouldn't be, it should be a plot trigger, right? So I'm going to move on to ......[Actually, it's this product on the computer that doesn't have orange light and I'm too lazy to do a tutorial] 1、Establish a value in the logical value,Used to indicate whether you have the item,For example, I use the number 006 to indicate whether I should have this item,Then its corresponding value is v[006],I use 0 to indicate that there is no such item (the game initialization default is 0),Use ......Indicates the number of owned.

    2、Needless to say, how is the interface of the advanced UI?,I don't know what you use to light it.,I'll make an analogy of "light bulb".,That is, if you have 3 No. 6 items.,Just light up 3 light bulbs.,That's what it means, right? 3. Suppose I have a maximum number of items 6 and the maximum number is 10, then I need to make 10 light bulbs, each of which has two states: "bulb-on" and "bulb-off".

    You need to make 10 **space to represent the bulb in the UI,Note:**The content should not be selected**, but should be specified with a string**,**"Bulb - on. png" and "bulb-off."

    png" under the other folder; Then I set the string to be 1 10 characters, which is the value from t[001] to t[010] to determine what state of the bulb in your UI will be displayed. 4. Set it in the establishment state of the UI, assign a value to t[001] t[010], the specific process is as follows [I don't remember the statement, I will describe the idea for you] numerical variable i=1 (this value corresponds to the position of your first string representing the bulb, here is 001) loop {If i is greater than or equal to 11, jump out of the loop; Otherwise: {if i is less than or equal to v[006], then t[i index value] = "bulb - on", otherwise t[i index value] = "bulb - off"; } i=i+1;}}5、The idea is such an idea,I didn't test it.,But there shouldn't be any problem.,This display is still very simple [Maybe there's an easier way?]

    If it doesn't display properly after testing it a few times, then ask me with a picture. If you understand the idea, but you don't know how to set it, then ......You'd better go make up the tutorial.

  2. Anonymous users2024-02-05

    UI is the game**,Options must be done,Otherwise, there will only be pure text without options, original UI needs to be drawn by yourself or brushes can be used ps,When the font is entered, you can choose to recommend the use of some materials,Original does not mean that it is a boutique。

  3. Anonymous users2024-02-04

    Hello, Dusty Manuscript is happy to serve you, and make the following answers for your dust: 1First of all, to adjust the order of the Orange Advanced UI, you need to open the Orange Advanced UI settings interface in the game, and then find the "Order" option in the interface, click to enter, you can see all the Orange Advanced UI components, you can drag them to adjust the order.

    2.If something goes wrong, it may be due to a low version of the game or incorrect game settings, you can try upgrading the game version or resetting the game to resolve the issue. 3.

    Teaching steps: (1) Open the game and enter the Orange Light Advanced UI setting interface; (2) Find the "Order" option in the interface and click to enter; (3) You can see all the orange light advanced UI components, you can drag them to adjust the order; (4) After the adjustment is completed, click the "Save" button to save the settings. 4.

    Personal tips: (1) When adjusting the order of the Orange Light Advanced UI, it is necessary to carefully check the position of each component to avoid mistakes; (2) If there is a problem, you can try to upgrade the game version or reset the game to solve the problem; (3) After the adjustment is completed, be sure to remember to click the "Save" button to save the settings.

  4. Anonymous users2024-02-03

    You can set your own size

    The default UI buttons have a total of these:

    background/

    1 background picture, 1 in total**, you need to use it most of the time, it is not necessary, but it is recommended to add.

    button/

    This folder includes the normal state and the selected state).

    There are 6 buttons in the title interface, with a total of 12 images**: Start, Read, CG, BGM, Settings, and Away.

    There are 6 game menu buttons, 12 in total**: Save, Read, Playback, Automatic, Set, Return.

    There are 6 buttons on the main interface, totaling 12 images**: Select Box, Archive, File Read, Menu, Playback, Automatic.

    There is 1 universal close button, 2 in total**: Close (for playback, CG, BGM, archive, and setting interface).

    There are 3 file buttons, 6 in total**: CG, BGM, and Archive.

    There are a total of 5 buttons in the system setting interface, with a total of 10 images**: window, full screen, auto on, auto off, and back to title.

    A total of at least 27 buttons is required, note that the normal state of the first four buttons in the system settings is reversed from the selected state.

    UI background picture 6 photos, 6 in total**: game menu, plot playback, CG appreciation, BGM appreciation, archive file reading, system settings.

    1 dialog box, 1 name box, and 1 avatar frame may be designed as needed (if the dialog profile picture style is framed).

    There are 2 value bars, one for the base map and the other for the three volume bars in the system settings.

  5. Anonymous users2024-02-02

    <> your situation should be like this.

    I'm going to tell you about it now.

    First of all, the necessary files you are missing are "graphics ui", and "graphics ui" is the name of the folder, and the ui folder is the interface basemap and the like**.

    The main reason is that you use a file (**) in a certain interface, but you don't have it in your folder.

    My ** is all for you to give examples)

    And the workaround is:

    1. You congratulate you and re-import the files you are missing into the folder.

    <> above, look! If your situation is different from what I said or if you have any questions, you can continue to ask me, and I will you.

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