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Because there are a lot of farmers in the human race and they are fragile, it is easy to become a lot of experience for the other party's heroes, orcs can drill holes because of hard labor, so they don't need to seal the house, and the elves are cheap because of **, and the way of picking wood is special, so they can be put everywhere, so don't worry about this, UD's acolyte is also afraid of being killed, but with the assistance of ice towers, it is relatively safe, and UD's building is relatively large, so it is not very easy to seal the family, so only when encountering a hero like PAL who is particularly threatening, will the mine be strictly sealed.
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Because the Terran home can only be defended by towers, and towers are very fragile and must have enough protection.
The undead also want to seal their homes, in different forms, and the way to the gold mine is sealed.
The elves also have a closed family.,For ORC, only AC will be left as a way out.,For other clans, you can stick trees to build wells to protect elves.。
It is relatively rare for the beast clan to seal the family, because he is not particularly afraid of harassment, and the peasants can hide in the hole at any time, as long as they use the barracks altar and other things to block most of the enemy's attack area of the hole.
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The name of the beast farmer can enter the hole, the elves are entangled in the mine, and they can also self-detonate, it is not good to seal if they are not dead, and there are ghouls picking wood, and they can also temporarily repel the sneak attack, while the human race is not good, and the farmers can only be slaughtered.
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Because the enemy harassing the feudal family will cause the enemy to suffer losses.
It also plays a protective role in its own tower.
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In fact, the Terrans and the undead are the most emphasized, because these two peasants are the most difficult to protect the peasants.
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Because the tower of the Terran is very powerful.
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It's ugly. The question you ask is not called a question.
If you want to play well.
Let's practice micro-exercises first.
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Tree - Barracks - House - Base - Barracks - Altar - Tree.
Placing the building in a straight line in this way can effectively prevent harassment by opponents.
In addition, the shop is placed outside to make it easier to replenish yourself.
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Arrow towers are built between buildings, not on the outermost part of the city, as they will be knocked out by siege units.
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If you can guarantee that the store will not be attacked, you can build it during the hero
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Ask the specific point, how can I answer you like this.
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First: Which clan do you use?
Second: No points.
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Terran sealing is much simpler than ne-ud.
Because the house is a small unit volume, it is lined up in a straight line.
The principle of the Feng family is that if you add a small unit, the hero will not be able to enter.
Buildings can be divided into small buildings and large buildings, small buildings include farms, arrow towers, blacksmith shops, lumberyards, 49 cages; Everything else can be considered a large building. The size of the buildings here is not based on size.
Secondly, combat units can also be divided into small units and large units, large units include heroes, knights, firefighters, mortars, tanks; Others can be considered small units. The Air Force doesn't matter.
1 No unit can pass between two small buildings next to each other.
2 Between small and large buildings, small units can pass, while large units cannot.
3 Any ground unit can be passed between two large buildings next to each other.
According to the above three rules, the building can be placed more scientifically.
In fact, the most important thing for the Terrans is to do a good job in the early defense, that is, the killing of the opposing hero, and the most basic thing is to make a pocket base! There are three ways to design this one:
1 The simplest and most method, according to the law 3, is that between two large buildings next to each other is a mouth, such as a base and an altar, a base and a barracks.
2 Leave one more slot between large and small buildings (e.g. between bases and farms) without overlapping (red shading is overlapping!). )
3 Two more slots are left between two small buildings without overlapping.
The rest of the place is alternately placed with large buildings and small buildings (law 2), so that the hero can't pass through, and the gap between can make the injured peasant (preferably the militia run fast first) run out and the hero can't chase after it, if the opposing hero still doesn't give up and wants to go out and kill through the mouth, then pull the injured peasant through the empty dang.
So just plug it up with a farmhouse between the altar (barracks) and the main base.
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Here comes the picture of the gold mine.
Tower-base. Farm Farm.
TreesTrees-Barracks-Altars-TreesTrees.
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It's very simple, the altars and barracks on both sides, the three houses in the middle are lined up, the altars and barracks are attached to the woods, and the gap between each building is no more than one block.
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This problem is too big, against different races, against different combinations of troops, this is different, and can only be explored slowly.
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Let's talk about it on the EI, close to the main base on one side of each side of the farm, on both sides of the farm is an altar and barracks, from left to right basically the stove leak is: barracks, farms, bases, farms, debate altars, one by one lined up, this is the simplest way, you can try a few more times, until it is sealed. When I used to practice sealing the house, I played with the computer, and then adjusted the infinite money and kept trying to swing, you can have another hero, and try to let the hero enter the base to test whether it is sealed, and if the swing is broken, it will be withdrawn and placed again until it is sealed.
And you can watch more videos played by others, the Terran family is the easiest, I hope you practice it well, it will definitely work.
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