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Secret method Macon sheep knife flying shoes... Auxiliary loading.
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If there is an all-rounder in the lineup, the all-around is generally in the number position.
Almighty is indeed very comprehensive, however, the game is balanced, although each skill of Almighty is a divine skill, but Almighty lacks magic, lacks armor, lacks speed, casts a short distance, has no high output, and has no control skills; It's easy to suppress online, his skill CD is relatively long, and his spell casting action is slow - these are his hard injuries.
And if the all-round is played as a number, the first cannot swim, and the second will lead to a lack of money and experience; But to play as a No. 5 position, it is even more useless; If you play as a number, there are many heroes who are better than him.
The all-round is very much in need of level and equipment, at least a round shield is guaranteed in the middle stage, a soul ring, and shoes, but the advantage lane money will be given to carry, the middle lane is solo, and the disadvantage lane can't eat money experience, so he generally only appears in passerby battles.
So generally there will be no heroes in CW who eat the resources of the whole team, and every hero in CW is very prominent - it is gank is gank, support is support, carry is carry, not like omnipotence, it seems that every position can be played, but in fact, every position is not too prominent to play.
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Nurse, No. 3 position, all-round needs level, it's better not to play No. 4 or 5 position. Otherwise, you may become an ATM or a soy sauce man.
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If you are a novice, it is best to start with the support and be familiar with the skills of all heroes Know when to release the magic to whom When to make a big move When to chase When to cover the retreat In order to play a qualified all-round knight.
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You can tell from the questions that you are a newbie. The all-powerful knight is an all-round hero. Meat, mage, dps are fine.
I've once seen an all-around knight pick 5 heroes on the opposite side. Fundamentally, Almighty is a meat shield. Adding good blood to the team members, adding magic immunity, and opening up at the right time are his most basic tasks.
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You're not just an auxiliary, you're milk, so you must remember: you can't die.
If the ability to move is not strong, the meat will be more, and the speed will be some back to the blue suit and milk suit if the consciousness is good, and the mid-term can be out of some halo outfits, and the later stage can be refreshed according to the situation of the sheep knife bkb.
During the team battle, the opposite side wants to get rid of you in the first time, and when there is no condom, you must pay attention to the position, and you must be in a hurry.
There's nothing else to say.,Almighty this hero is disgusting.。。。
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Classmates, it seems that you don't know much about the definition of the later stage, and whoever loses with the god costume is high, but the all-round even if there is a god costume is not as good as the hero in the later stage. There are three types of Orthodox late heroes:
Great late stage: It has a strong range of transmission ability, it is not easy to die after forming, it does not worry about the loss environment, and it has the ability to defy the sky. Representative Heroes: Ghost, Monkey, Great Naga, Mask of the Void.
Late Traditional: There are good DPS bonus skills or attribute growth is relatively high, and the formation is relatively fast, but it is demanding on the delivery environment. Representative heroes: Blackie, Musket, Water Man, Dragoon, Puppy, Phantom Thorn, Blackbird, Werewolf, Troll and other late physical stages.
Pseudo-late stage: There are many such heroes, and most of them grow very averagely, but either the money is very fast or the early fight is very fierce, in short, the money level is faster than the pure late stage, and it can play a role in the late stage when the equipment is ahead of the opponent. Representative Heroes:
Shadow Demon, Ant, White Bull, ***, Prophet, Windwalk, Little Fishman...There are too many, and the rookies and the more popular ones recently are wanderers and small.
After reading them and then looking at the almighty, you will find that the almighty has neither damage multiplication ability nor attack speed growth skills, and the growth is also very mediocre, his aura is only 300 range, it is too simple to get rid of this range, and the real late-stage heroes will not chase a person at all after they are formed, they are all soy sauce in the second of meeting, and the rhythm of a few dead meat shields. The speed of all-round farming is not fast, and even if you use the first skill to farm, it is far inferior to large brushes like Lumberjack, Necromancy, and Prophet.
The real strength of the Almighty lies in his defensive ability, he is the strongest shield that no equipment can compare to in team fights, as long as it is enough to protect his teammates.
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In fact, another meaning of "omnipotent" is "omnipotent".
Compare meat in the later stage - compared to just being compared? AOE Skills – How Many Ranges Are There? Magic Immunity - a purification waste. Exemption - If you don't play in a group, who is afraid of you if you are an all-powerful driver? Sticky aura - this is the most copycat of the slowdown skills?
Playing DPS, the same equipment, for the puppy, the void, the troll, the monkey, the little black and even the little fish, the shadow demon - which is not higher than the omnipotence?
Out of the mage outfit, the Necronomicon Ice Armor - compared to 40, Dark Dog, and Arclight, you can feel that his output is very high?
The real reason why he is allowed to play support is that his strongest point is not in singles, but in the fact that his skills are all directional skills, all of which can be added to teammates, and can be used to help the most important hero in his team at that time - the advantage of magic immunity is not that he saves 4,000 yuan, but that he can make half a cannon more in the later stage of the team; The object is not used for its own meat, but can be abolished on the opposite side of the DPS set fire to kill; Adding blood is not to make some money, but to disrupt the rhythm of the opponent's attack; The aura is not to chase a person with a hammer, but to go up and destroy the opponent's formation, so that some of them are in front and some are behind, and there is no way to concentrate firepower.
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As a DPS Almighty's attack speed and attack power are hard injuries Although the aura slows down, but its own ability to cut into the battlefield and get out is very poor, Almighty's various defense skills are designed to be used by allies, basically giving him a definition of playing support positions, giving skills to teammates, so that their output is much more reliable than their own output Almighty does not need BKB, but what is more valuable is that it can save a BKB for your own DPS
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Originally, if I play all-round, if my teammates don't give it to me, it's all according to the later stage, but it depends on who uses it, no matter how awesome the hero is in the hands of a pig, it's also a waste, so the hero's potential and growth are not the standard for whether to fight or not, depending on the battlefield situation and teammates.
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As a late stage, his attack speed, cutting ability and explosiveness are shortcomings, his skills and growth, as a support is more suitable and reliable than the late stage, of course, if you don't have a late stage or the late stage is unreliable, and you are more smooth, you can appropriately put out some dps outfits.
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The role of team battles is far greater than that of a late-stage harvest, and the strength of the skill makes the all-round not have much demand for equipment, and there is no need to occupy resources and drag down the development time of the real late stage, and it is very disgusting to use the skill well.
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If you have the ability, you can play in the No. 1 position, and you can play as much as you like.
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I think it's all about helping around. And there is nothing late in the current Dota, as long as you are fat, you can win (of course, don't make too many mistakes).
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..It's gone on the opposite side of the 30 set.,If you're sticky, you have to be able to go up.,And there's a lot of silence in Dota.,There's no skill to play C all-round physical dps.,There's no chance to play in the late stage of the tradition.。
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As the name suggests, the all-round knight is of course all-round, and he can play as many positions as he wants. It's up to you how you use it. The landlord's analysis also makes sense, and the knights are good at playing the number.
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It's melee, with a high demand for magic in the early and middle stages, no point control or team control skills, can't take the lead, and lacks mobility.
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Every hero relies on development, and if you think you can, you can try to change other people's perceptions.
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In order to better protect your teammates when you are omnipotent, after all, 360's blood is divine damage, and if your teammates don't give you strength, then you have to go to the top But the growth of almighty attributes is destined to be a big one.
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If his skill is changed to only release it on himself, then he is in the late stage... So, teenager, forget about his teammates in the late game.
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In fact, the main thing is the technical gap, even if you use Bomberman, and the person you fight is very different from you, you will also torture him to death.
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In the early stage, the amount of blue consumes a lot.
It's useless for you to have a human flesh.
Skill: The mage you inflict on your own dps or to yourself.
You've opened the Demon Immunity so that no one will pay attention to you.
Slash at the back row.
In the end, you're the only one left, and there's a hairy use.
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A lot of support is powerful in the late game, but it is generally necessary to crush the equipment to play the effect. It's not that there is no solution, or it is to play auxiliary stability.
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Totally agree, it is strong in the late stages.
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I think he's a guy who relies on teamfights.
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Melee combat, no control skills, want to grind the opposite side in a team fight?
Auxiliary is more appropriate.
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The deceleration aura platform is disgusting.
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I don't think it's okay for you to play a game and see.
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It can indeed be hit, I've seen one, it's out of the double knife, big electricity, strong attack.
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No control, no outbreaks, easy to be kited should be a good 3 or 4 position (if everyone is at the same level).
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The all-round can be used as the No. 3 position to play, the meat shield is sticky, it is very easy to use, and it can also milk.
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To be precise, it can't.,First of all, it's useless to slow down the passive skill of A.,As for adding blood and magic immunity,,It's two skills that are very tangled.,If you don't have a magic exemption, you can't add blood.,Not magic immunity just by adding blood and can't do it.。 I want you to meet a carry like a fisherman, a water man, how do you deal with it, the fisherman's price reduction is to ignore the magic exemption, you set the magic free people a big one, you don't get rid of the magic people will stun you. It's really empty, drive a speeding up, even if people speed up, are you angry to use it in front of you to go back to the city?
Can you stop it? And then let's talk about the water man, in addition to the flying shoes The 3-way belt line of the doppelganger axe is unguardable. Finally, let's talk about heroes like Phantom Kamen Trolls, etc., they are also called late-stage, but the common feature is that the instantaneous output is very strong, and you can do the enemy in a very short time, and you can't do it all-powerful, there is no interruption skill, there is no retention skill, and it is very tangled.
So in the final analysis, a good late stage must have 1, control ability (halo control of dragoon, halo control of fisherman, passive halo, etc.), 2, ability to lead the line, no later stage with the ability to lead the line, even if you are a god, being caught by 5 people is dead. 3, the ability to escape, this point of all-round magic can be added back to go, but if the enemy is lost, what should you do. 4. Endurance, recovery ability should be strong, such as adding vampire magic balls in the later stage, which can be recovered quickly.
And the all-around 1 skill CD time is not short, and there is only one big move team battle, if you barely get out of the refresh ball, then the output must be low. 5, the ability to keep people, tangled, almighty. 6. Explosive ability, you must know that no matter what late stage you are, you must have explosive ability, and all-round is far from enough.
To sum up the above 6 points, it will only be a tragedy to force the almighty to play carry, and I have no opinion on abusing vegetables.
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This hero's positioning is support! It's okay to play late. First of all, you have to make sure that you put the survivability in the later stage. Add magic to him, add health, etc., and pay attention to the timing of the ultimate. These are the keys.
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Big brother should be able to do it all-round, but the three-position all-round has seen it, and the bright ice eyes are excited. Put on a cover and stare at knocking.
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Any character can play late. Dota is all about equipment, so what's wrong with equipping it, you say?
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Equip the soul ring + phase + Xiwa, under appropriate circumstances, you can have a bad skill 1 3 skills are the main 2 skills, and only one level is needed in front or even to the back The main thing is to be able to quickly add a sleeve to the person 3 skill level is high, and the purpose is to decelerate the aura effect of the embody.
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Soul Ring + Secret Method + Magic Wand.
Mid-term advantage: Radiance.
Mid-term disadvantage: Vanguard shield + challenge.
Late: It depends on the situation.
Bonus points: 1 3 pairs, upgrade one level 2 skills.
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The easiest thing is to be a wet nurse, go out first, pay a soul ring, all kinds of human milk to be protected, add 1 2 1 3 1 4 1 2 2 2 4 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
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The secret method must be...
If you are all-round, you can do it in the early shell level.
It is used to prevent hammers and the like.
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It shows the disadvantage of matchmaking, the advantage of the road, and even the middle of the lane can play an advantage The middle and late stages of the auxiliary outfit are recommended The type is very similar to the loa The passivity of the two of them determines a little late ability Sacrifice Macon is a team outfit that can be produced But the initial outfit of Dota still depends on the situation War drums are also okay.
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Outfits: Soul Ring Scrolls, Eat and Drink, Twigs.
Equipment selection: Soul Ring (the most cost-effective thing for all-rounders), Secret Macon Flute (mainly considering the needs of teammates and the frequency of team battles), Wind Staff (blow yourself to avoid the white bull's big or various stun hammers, etc.), Sheep Knife (when your own control is less), Push Stick (make up for your lack of mobility), Red Battle (cooperate with your own high-explosive hero Second), when you have no late stage: rely on you to save the world by Twin Knife Sacrifice Fierce Battle Radiant Heart Attack, etc., in addition, A Lincoln can resist the effect of someone else losing your sleeve.
The choice of equipment is not rote memorization. Understand what your team lacks and what it needs. Almost all of the lineup deficiencies can be partially compensated for by equipment. All equipment needs its value.
In fact, there is only one useful lesson that others have taught you: you can dominate the game by understanding the game on your own.
It's very simple to play the computer 5 crazy, one to five, just play casually, as long as you don't choose a mage with no late ability... Start to go to the opposite side of the road (there will always be two in the middle of the computer, the two are not good to make up the knife, so the road to one person, and then make up the knife, the key is the middle term, when the opposite 5 people push together, don't pay attention to him, you continue to lead the line yourself, they will return to the city when they push the high ground, you change the line, to them no one or few people to lead the line, remember not to be sure not to go to the front 1v5, until you are pretended, so the only thing to worry about is that they may break the road, generally the middle lane. To the back of the god pretended to be how to dismantle how to dismantle, I wish you success)
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