A few questions about the Dota6 72 Dragon Knight Orb, please answer them by the experts!

Updated on society 2024-02-26
5 answers
  1. Anonymous users2024-02-06

    **If it is written that the serving effect cannot be stacked, it cannot be stacked.

  2. Anonymous users2024-02-05

    After the dragon rider transforms, its own serve does not disappear, and it stacks perfectly with lifesteal. I don't know about the electric hammer, after all, it's not cost-effective for dragoons, I haven't been out of that, dragoons don't lack the ability to clear soldiers, and electric hammers are not suitable. Now the double knife is not counted as a serve, superimposed.

  3. Anonymous users2024-02-04

    The Dragon Knight's spit and suck after transformation is not a ball, so it will not conflict!!

  4. Anonymous users2024-02-03

    The dragoon's attack is not a magic orb

  5. Anonymous users2024-02-02

    Dragoon's serve seems to only stack with vampire, and the thunder hammer seems to be covered as well As for the scattered nights, the ones that can't stack are covered Here I copied it.

    Acquisition time]: The acquisition time of an item is "the time when the item was last picked up or crafted by the hero", and the acquisition time of a skill is "the acquisition time of the first level of the skill".

    Recently obtained]: An item or skill that was later in the [Acquired Time].

    Position Priority]: The hero inventory has three rows and six squares, with the top row being 7 on the left and 8 on the right; The middle row is 4 on the left and 5 on the right; The bottom row is 1 on the left and 2 on the right (corresponding to the position of the small numeric keypad 784512). The [Position Priority] of the two items from highest to lowest is 7 8 4 5 1 2;The [Position Priority] of one skill per item means that the item takes precedence when the item is 7, and the skill takes precedence when the rest of the tiles are subordinate.

    Melee - Item chance orbs (Scatter, Night, Vortex, Thunderhammer).

    vs Desolation: Location takes precedence.

    vs Probabilistic Item Orbs (Sanhua, Sanye, Vortex, Thor's Hammer): Position priority.

    vs Lost Blade: Chance orb covers scattered.

    vs Vampiric Orbs (Death Mask, Mad Mask, Helm of Domination, Satan's Evil Power): Vampiric overrides chance orbs.

    vs Melee Ice Eye: Position priority.

    vs Venom Orb: Chance Orb overlays the Orb when it is triggered, and Poison Orb when it is not triggered.

    vs Critical Hit triggers: Valid at the same time.

    vs when a heavy hit is triggered: Valid at the same time.

    Ranged - Item Chance Orb - Scatter, Night, Vortex, Thunderhammer.

    vs Desolation: Location takes precedence.

    vs Probabilistic Item Orbs (Sanhua, Sanye, Vortex, Thor's Hammer): Position priority.

    vs Lost Blade: Chance orb covers scattered.

    vs Vampiric Orbs (Death Mask, Mad Mask, Helm of Domination, Satan's Evil Power): Vampiric overrides chance orbs.

    vs Ranged Iceeye: Chance Orb overrides Ranged Iceeye when triggered, and Ranged Iceeye is effective when it is not triggered.

    vs Venom Orb: The probable orb covers the orb when it is triggered, and the orb is effective when it is not triggered.

    vs Critical Hit Triggered: Only critical hit works.

    VS When Charged Hit is triggered: Only Heavy Hit works.

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