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1.Scattering can purify some effects, such as wandering large can also eliminate fog to save life 2 Scatter + attack.
3 Scattering can dispel demons, and to strength, it can make him unable to use skill, and to intelligence, he can quickly adie.
4 For killing: first b-behind the opposite, then fog. = When he is about to run out, purify. In = a few seconds on the second, the second fog is good again. SA's 3 skills have extra damage. The late 1 time is about 150No one can fight in the middle term.
But let's get some meat out of the headwind.,Sa's body can't do it.。。。
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Loss of function:1Elimination, 2Add attack to agile heroes, 3Deceleration, 4Eliminate buff, 5Late synthesis of the doppelganger axe.
So analyze SA,First of all, agile heroes,So it's suitable for 2,As a late pseudo-C,Eliminate demons can increase attack power,Eliminate the buff can be powdered to save your life,SA generally mid-term ganke B can be used to slow down in the past.,You can also synthesize a clone axe in the later stage.,So it's quite appropriate to go out and lose.,You can come out.,Of course, you don't have to go out to see the situation.
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Mainly to kill the main hero on the opposite side in seconds, you put a fog to slow down by 25%, and in the coming scatter, reduce it by 80%, the opposite hero can't get out of the fog at all, you can use the backstab to your heart's content, and no one can survive the damage.
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It is usually lost first.
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Now sa is all crazy bone crushing hammers, open a fog and cut to death, really fierce.
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Obviously out of butterflies good. There are no two eagle horn bows. You've made the Eagle Horn Bow, which means you've hit the mid-to-late game.
In the mid-to-late game, the Butterfly 30's dodge is too good. Out of the butterfly you fight against other DPS capital; In the latest version, the double knife is very good. Backstabbing and mutilation can work at the same time, they do not conflict; There is no need for sa to make sacrifices, but to expose oneself when sacrifices are made; SA is the first to take out a prosthetic leg, and then double the knife or scatter the eagle horn bow butterfly.
Hope that your questions are answered.
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In the early stage, the straw sandals were directly turned and lost, and the prosthetic leg was lost if it was not smooth, and then the prosthetic leg double knife was slightly unsmooth, and the prosthetic leg three pendants were directly bkb. Generally, SA can get out of the Eagle Horn Bow, and it is a big advantage for your own side, because SA's money is all head money-0-, at this time, you can do anything, if you want, the doppelganger axe, dragon core, ice eye, cannon, and golden hoop stick are all available. In the late stage, you have to turn to vampire, of course, domination is better than madness, because you can turn stupid.
BKB looks at the other party's control and the situation to decide whether to come out or not.
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I've been playing assassins for a long time.,It's about outbreaks.,So don't go out in the early stage of blood-sucking.,Leave money to buy a burst outfit.,I think there's no blood first.,Then it's out of the scatter.,Backstab and cripple can be at the same time.,It is recommended to come out of the butterfly.,Solve the battle in thirty minutes.,Drag it to the back and it's scrapped,
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I haven't had these equipment with SA for passers-by.。。。 Basically, after 30 out of the opposite side, I retreated.
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SA sees the light and dies Equip the route bkb can not You are not like a troll carrying the type of output in front Stealing talent is king Since the 57 Tiger after imba's mage skills are too much Resulting in this version of SA is not powerful Positive output can't win pseudo late Stealing people outburst can't compare to Gonder So it's a bit of a decline now.
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You can come out, you can't go out, when the technology was relatively poor before, after a great god came out, everyone played better, everyone followed the trend, it became a matter of course, it depends on the situation, the lineup, the key is the overall situation of the player, sa is to cooperate with the high output of scattering +5, team battle obscene output, obscene and obscene arrest in the wild area, on the contrary, there is output or something in the team, or there is a high explosion on the opposite side, you can try your equipment above, dark extinguishing is blind, full of agility output is higher than dark extinguishment, there is no big brother in the team, If sa has a red cane in the wind, for the sake of KS, it can be said that his skills must not be strong in his heart. Although the number of Dota players is decreasing, but the technology is increasing, it is not uncommon to build, the key is the record, what placeholder should do something, this is the best player, even if the support dies into a ghost, but as long as the task is right, it is still good to assist!
In fact, each hero can become the protagonist with whatever equipment he comes out, or make the right choice depending on the situation at the time (it's not that he can get up later, he can kill, he can k-head, and the might of all big brothers is based on the dedication of his teammates).
It's a bit of a bit of a stretch.,I just hope LZ can stick to DOTA.,That's all.。。
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I've heard it's getting faster.
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After the prosthetic-legged poor ghost ties the magic wand, he goes crazy directly and then breaks his bones, which can be output in the fog to his heart's content, and he can also increase his movement speed to chase people. The disadvantage is that it can't keep people and it's brittle, so the timing of the cut must be mastered.
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First of all, let's be clear, equipment is not fixed, it depends on the situation, lineup, heroes and other factors. So there is no meaning that it must be out)
SA is a typical assassin type hero in Dota, with a brittle body, relying on sneak attacks, and a lack of advantages in head-to-head battles, and the need for equipment support. Knowing his strengths and weaknesses is a good outfit. The SA killing routine is generally to follow behind the opponent, A down, release the fog, control the opponent in the fog, A4-5, and harvest with B skill depending on the situation.
So how to keep the opponent in the fog and how to deal the most damage in the fog is the core of the SA equipment selection. When it comes to keeping people in the fog, you have 3 options: Scattered, Sheep Knife, and Halo Hammer.
The sheep knife is too expensive and the intelligence attribute is not much for the growth of sa, the halo hammer is unreliable to see the character, on the whole, the loss is the most suitable, agility provides damage, and the additional intelligence can make up for the lack of blue). Regarding the most damage after retaining people, what you need is attack speed and agility, referring to the above shoes, only the prosthetic leg is the most suitable, although the phase damage is high, but the lack of attribute bonuses is always a shortcoming.
Let's just emphasize that equipment revolves around skills. The skills of many heroes determine what they can and can't produce (for example, magic bursts like Xiao Xiao and Fire Girl rely on high bursts of skills, so they will give preference to mobility equipment such as blue release skills and jumping knives).
The only growth in SA's 4 skills is skill 3, and backstab damage is related to agility, so high agility will naturally increase his burst. My advice is Prosthetic Legs - Scattered - Double Blade (or Doppelganger Axe) - Butterfly - Cannon (or Assault). Finally, if the on-side outbreak is too high or the support is very timely, it is recommended to make up a black and yellow or Vanguard shield (or challenge) to survive after the loss is completed.
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Mage, alive + blue can be output, why is the anti-mage so tiger, in addition to magic resistance, cutting the demon is the key, and the passive of scattering is similar; Purification retains people, and purification has many functions, purifying one's own bad state, purifying the enemy's buff state. Out of the prosthetic leg, mainly for the attack speed, and then for those attributes, at the critical moment, there may be a little more blue and a little blood. Okay, what's the horror of SA's output?
It's in the fog. b pass, c fog, scatter and leave people, try to let the enemy stay in the fog as much as possible, and get rid of it in seconds. This trick is a classic routine and works very well.
Since it must be lost, the prosthetic leg is indispensable. Although many people will be out of phase in the early stage, they will still turn their prosthetic legs in the later stage, which is the most suitable output outfit for agile heroes. And there is a disadvantage to the phase.,That is, the use of items and skills will interrupt the phase movement.,It's easy to deal with a single kill in the early stage.,You finish a set of skills and then open the phase to chase A.,But it's a group.,Skill items are cast frequently.,It's difficult to fully play the left and right of the phase.。
And the scattered fight is a slashing demon, in other words, the damage is linked to the attack speed, and it is obvious that the prosthetic leg is easier to cooperate with the scattered loss.
I thought about the game you said, the crazy face can come out, but it must be supported by BKB. The Bone Bow can't hit you with rockets. If he gets out of the asters, he can also use BKB to get rid of it, the most stable equipment. Actually, your equipment is not bad, but it is not the most reasonable.
Advantages, speed out of the scatter and prosthetic legs, increase your single kill ability, and then hurry up to make up for BKB, so that your weaknesses will always be made up by equipment, it is terrifying.
Disadvantages, out of the point of excessive parts, such as the outbreak of a small cloak, the loss of the war drum and other attributes, SA requirements for the three measurements are quite high. The tie-up war drum is excessive, and it depends on harvesting large pieces, and as for the first out of the BKB or scattered, it depends on the specific situation.
In fact, SA loves to die and scatters this equipment.,The only disadvantage is that you can't have a blood-sucking serve.,You need teammates to make up sacrifices.,Similar to the anti-mage.。
My score is not very high, about 1800, but I have watched a lot of games, and I have quite some experience
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What do you sa ultimate, stealth, point the phase, and don't be stealth Sometimes you cross the river and are seen, maybe you didn't let him see it, he killed it, but people ran away, and there is a prosthetic leg to increase attack speed and agility After all, 3 skills are based on your agility to calculate the damage Scattering is not much use for sa It is a powerful equipment for fighting in the early and middle stages Not powerful in the later stage Out of the dispersion may be taking into account the early and middle B one, C one, the effect of losing a direct second person If your fight erupts, it is recommended that you go out Prosthetic leg double knife bkb crazy butterfly This is basically a second when you see a mage in a team battle The advantage is also recommended to come out like this If you are disadvantaged, you will be able to scatter the sacrifice bkb clone butterfly If you can get this equipment out, it is not a disadvantage At most, it is a balance of power The disadvantage is impossible to fight in the late stage So the loss is still good Team battle bkb + dispersion may be directly second personal If you don't have a big brother on your side, your only single core You can consider replacing it with a dragon's heart and replacing the sacrifice with Satan If you still don't think the output is enough, you can also make an abyss or a cannon You can As for the dead and alive, there is no difference between up and down - -Look at the situation This kind of game is still very rare Basically, playing sa is not out of phase shoes So the prosthetic leg double knife halo hammer crazy face dragon heart is very good In the later stage, in the abyss, a cannon was directly crushed The basic routine SA's equipment is still not stable Improvisation helped you Please adopt.
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The assassin has b The full level is only 5 seconds out of the phase is the need to chase people to escape The attack speed given by the prosthetic leg Plus the passive is more than the output caused by the phase Out of the loss The biggest purpose is not to let others escape from your fog After slowing down, you basically can't run out There is also that this hero is a harvester of human heads When he appears, the opposite side is basically residual blood Never resist pressure Then out of the vanguard Anti-demon to see the scene This can't be done There are more mages to resist the demon I feel that I am brittle and out of the vanguard As long as the level of this hero is up, there is no shortage of damage Equipment can be made up later The disadvantage is over, this hero does not resist pressure, he is really brittle, and he can only play the advantage game.
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First of all. As you said, the SA you played in this kind of game, the early head received a lot. There are many mages on the opposite side.
However, if the control is weak, you can choose to make some profiteering equipment first. The wind face can come out. Especially your 5 to put well.
If the control is strong, BKB will definitely come out. And there is. You said you took the head.
Remember, Dota is a team. Protect your teammates first. Then kill the ones that can be harvested, and if your teammates are also strong, you can choose a second.
For example, there is silence on the other side. The bull's head or something's big group control. Your c must be put away.
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Out of the crazy face erupted high, but once it is aimed at it, it is an instantaneous rhythm, out of the vanguard shield I really haven't seen it, out of the scattered mist to put a purification chase is a few knives of things, especially crispy! There are many mages.,The most stable way to play should be out of bkb.,Don't go out of bkb.,People will hit you.,Plug in a real eye, you haven't started to start to start the second of you.,Can't play the output!! The phase can mainly provide considerable attack power in the early stage, and not be stuck by small creeps, but SA mainly relies on B to do people, basically not worried about being stuck by small creeps, prosthetic legs are much more cost-effective, providing attack speed, all kinds of cuts when fighting (no magic, no blood, cut it is another day).
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SA's output backstab is very important.,Usually you b go over.,Open the fog.,And then purify (stay in the fog for a longer time),Don't talk about the loss and attack to eliminate the magic or something.,And out of the stun hammer.,It's all this meaning.,The main idea is to keep the enemy in the fog.。
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SPE is generally always the Radiant Vanguard Shield has money and other equipment, when it is big, it must be a good loss effect over the Yasha, the Yasha turn clone is not as good as the resurrection of the lost money, after all, the ghost has a better effect of multiple lives and hundreds of points of blood, not to mention the double knife, and the strength is not much, it is really embarrassing to make the SPE flesh not flesh dps DPS DPS, SPE does not need any magic ball, do you think you may have the money to dominate and turn Satan? The Radiant Pioneer Shield Dragon Heart Clone is already very good, so let's resurrect it when you hold back your money and play in a group.
SA's words should be considered a mid-term carry, because killing people depends on outbreaks, so it's better to scatter than double knives, (how can you guarantee to hit the cripple before people run out of the fog?!) In the later stage, he can choose the Butterfly Ghost Sacrifice Halo Hammer (or the Golden Hoop Stick), and he doesn't need a special bloodsucking orb or ice eye darkness anyway. Of course, if you take the route of the electric hammer sa, then it is completely unnecessary to be scattered, and the double knife Thor is still very promising.
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