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Because the ghoul's skills are too imba.
The first skill is known as the Little Black Emperor, and it also greatly increases the attack speed, which is absolutely heroic for heroes who rely on physical output.
The reason why he is called the late stage is because of the second skill, which is to hit blood and suck blood by percentage, for heroes in the late stage, the more flesh the more comfortable it is for him, and the hero with 3000 blood is beaten by the ghoul to lose an additional 210 blood, and the ghoul completely absorbs this 210 blood, just think about it, although the second time the extra blood is not as much as the first one, but it is still a large number, basically a few hits, the hero is half blood. I have to say it's a bug
The third skill is super slowed down, and the target who is slowed down is beaten by the group, who beats it on the friendly side will return health, and who will not beat it?
As for the early stage, the hero's blood is too small, and the ghoul just relies on the third skill to assist the gank, which is really useless, and basically you can go to brush up on money and save equipment at this time.
It's a similar story in the medium term, but it's starting to get stronger.
As for what others say, it doesn't matter, did you naturally shut everyone's mouths after you played it yourself? This is also the fact that everyone wants to be a carry in the passerby war, and few people are willing to volunteer to be an assistant.
Good luck playing Dota in the future!
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Ghouls are relatively good in the late stage of armbands, prosthetic legs, and they can be small tigers, and with the addition of vanguards, they are very powerful.
Of course, there are magic avoidances in the early and middle stages, there are outbursts, and there are slowdowns, which can also cooperate with catching people.
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There is no explosive skill in the early stage, so you can't kill people naix because the jungler is not injured and the money is sharp In the later stage, due to the equipment advantage, the team battle can't be killed, and the output is very fleshy, and the few seconds of magic immunity are the mage's nightmare.
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Range: 100, Speed: 300, Strength: 25 + Agility: 18 + Intelligence: 15 + Attack: 52 - 62, Attack Speed: +18%, Armor 2: Initial Health: 625, Initial Mana: 195
Overall evaluation: From the perspective of hero growth, as a power hero, it only has attribute growth, which is indeed embarrassing; And for it that has three active skills, and one and two skills are very expensive and need to be used frequently, the mana in each stage is obviously in short supply. So to draw such a conclusion:
This is a hero who can be easily targeted, a necromantic book or a small strong can make it painful, but with four perfect skills, once it is indulged in its greedy nature, it will become a nightmare existence on the battlefield.
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