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First, it can refer to a kind of mobility in the big picture. For example, the flying shoes TK can support any road at any time, can go to brush a very dangerous line and quickly retreat, can quickly go back and forth to the battlefield and home, maintain the efficiency of suppressing and playing money, and can quickly transfer to other roads after a wave of team battles to push the tower with a line. These are all examples of mobility.
Similarly, there is also a water man's move, the main body is demolishing the tower all the way, and putting a fantasy in Roshan or at home or other roads. Rapid movement and transfer to achieve a strategic advantage. For example, in the EH vs. NV game on the WGT, the two sides have been entangled in Roshan for a long time.
AAA's water man left the illusion of a big move near Roshan, and led the line to the opponent's high ground. At this time, if the opponent's TP retreats, I can teleport back to play Roshan. If you don't come back, I will break you all the way, and you can return to the battlefield at any time to support.
That's where mobility comes in.
Second, to put it a little smaller, mobility can refer to those heroes who can move flexibly on the local battlefield, so as to achieve the purpose of escape, pursuit, and delay, and they can make the opponent forceful. Such as enemy law, ants, queens, blue cats and other heroes. Heroes with blink and acceleration stealth skills can quickly retreat or chase in battle, and with control skills, the opponent's hand-to-hand combat heroes are tired but unable to play a role, flexible and elegant.
At the same time, these heroes can also use their skills to transfer on the battlefield faster to achieve strategic goals.
Timely transfer on the battlefield has a more obvious effect on the overall situation.
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It can be understood as the movement speed of the hero. But it generally refers to the degree of flexibility between the battlefield and home. Heroes with high mobility are easy to play money and support. Flying shoes are the best tool to improve mobility.
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Movement speed... Hit the money. It's easy to change cables.
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Ability to move, ability to lead line!
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It's just the speed of movement. -ms can be seen.
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Mobility refers to the movement speed of the hero's mission.
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1.Be. 2.Splash does not heal, critical hits are useful, no.
3.There are almost no serves that can be stacked, Ice Eye, Electric Hammer, Vampire (as if there was only one of the arrows) and the rest are shot with only one arrow (such as Dark Annihilation).
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Looking at the upstairs, I don't think kids are learning well now, but I like it. Life is wonderful.
Nether Guardian shortcut: W
Summons a Nether Ward on the spot, slowing the mana regeneration rate of enemy units within the radius, and unleashing a flash of mana that deals damage to nearby casters. >>>More
SP is an individual who is randomly assigned to a guard or an act of God so that you can avoid a black shop.
Teamwork and dedication, don't look at the 1st position (carry) and 2nd position in Dota ** Solo are very NB in team battles, but it is impossible for him to be so beautiful without an auxiliary vision. In fact, it's really difficult to play the auxiliary bit, you can't occupy the line in the early stage, and you have to do the field of vision, buy J, buy eyes, buy fog, and you have to wander the gank, and you can't send too much to the opposite side, and sometimes you have to give the head to the later stage, and the dedication of the auxiliary position. I asked myself if I couldn't play a game without any equipment and no one to collect me when I played support, awareness and operation are important, but it is impossible to be so brilliant without the help of the support position.