-
Nether Guardian shortcut: W
Summons a Nether Ward on the spot, slowing the mana regeneration rate of enemy units within the radius, and unleashing a flash of mana that deals damage to nearby casters.
Radius: 700 1000 1300 1600
Cast Time: 35 seconds.
Mana cost: 80.
Rank 1 - Has 75 health, reduces mana regeneration by 1 second, and deals multiplier damage to spell mana.
Rank 2 - Has 150 health, reduces mana regeneration by 3 seconds, and deals 1 (3) times the damage cost of spell mana.
Rank 3 - Has 225 health, reduces mana regeneration by 1 second, and deals multiplier damage to spell mana.
Rank 4 - Has 300 health, reduces mana regeneration by 6 seconds, and deals multiplier damage to spell mana.
-
If the enemy hero's mana recovery rate is not high, it can achieve a negative increase in magic, and basically the big late mage will not fall, but the damage caused by using magic is considerable. They are all powerful and agile heroes, and they drop very badly.
-
It's just that people don't go back to blue or slow down, and they don't go negative and lose blue.
-
It's that the units around will continue to drop blue The speed of blue drop is related to the enemy's blue return speed, when the enemy releases a skill, the enemy will drop 2 times as lazy as that skill, that is to say, if you use a 100 blue skill, you will drop 200 blood.
-
When the point is high, others will slowly reduce the blue.
-
If the opposite side is too slow to return to the mana, it will drop the mana.
-
Enemy heroes use magic-consuming skills to show their mana consumption and lose blood, such as a demon wizard who is fat on a stick, and he will hurt hundreds of blood.
-
It doesn't drop blue, but the recovery speed slows down, and the enemy casts the spell skill tt to reflect the damage damage amount of the spell's blue cost.
-
Nether Blast: Summons ** Sexual Energy from the Netherworld, dealing damage to enemy units and buildings in the target area.
Aging: The Oblivion casts Nothingness on a unit (which can also be an ally). During this time, the unit cannot perform normal attacks and does not take damage from normal attacks.
Slows its movement speed by 50% (25% of allies). Increases the effect of any magic cast on him by 50% (20% for allies).
Nether Ward: Summons a Nether Ward on the spot, reduces the mana regeneration rate of enemy units within the area of effect, and can unleash a flash of mana that deals damage to nearby casters, requiring 4 attacks to destroy (hero attacks count 1 time, other attacks count as times).
Life Drain: The Forgotten Mage's powerful magic drains the life of enemy units, and if you are at full health, you will regain mana, which requires continuous casting. Can be cast on teammates, transferring Pagna's health to teammates.
-
Skills LS has been said, a few more points.
When your physical output is on the opposite hero, don't put nothingness on him, it is easy to disrupt your rhythm.
During team battles, pay attention to the position of the stick, and try not to be dismantled in the first place, the output that the stick can provide is very terrifying. If necessary, you can put a c on the stick.
In terms of equipment, it is Macon, the secret method, and the ice armor sheep knife. At the beginning, I remembered that I must get out of the temple, this thing helped Tui Ta a lot.
If no one comes out with ashes, one can be produced.
That's pretty much it, ask questions if you have them.
-
The extra points are similar to the one upstairs, the main B 2J and C and the sub W level 6, you can continue to study W without studying the big one.
Generally, a secret method or prosthetic leg plus mek leads teammates to initiate a tower push rhythm.
Later in the sheep knife.
-
Kill **, b, c to point, push tower flow b and yellow point to point.
-
Main B, Secondary W, Level 2 Time Point Level 1 C. Ultimate.
-
Hello landlord.
Let me ask first, are you out of the arod?
If that thing comes out, the bone method is waste.
The group, in fact, is a point, to ensure that you don't stop violent!
Then what you really need is resistance!
Vanguard + Blowing, this is a must, the movement speed of the bone method is very high, if the secret method + blowing the wind, the speed will reach 400. In this way, the bone method can keep outputting and keep b! Otherwise, when the regiment ... Vainly trying to suck blood with a big one, and really deceive yourself!
The essence of the bone method is the stick, so the stick should cover a wide range and be safe at the same time!
Therefore, don't use your own aging, keep it, and aging your own stick at a critical moment is far more useful than aging the other party!
As far as I think, the secret method + pioneer + blowing wind, it is easy to make the bone method, and this can serve the team.
Sheep, war drums, flutes, whatever.
Ice armor, not very needed. Ice Eye too.
You can get out of BKB, but you don't need it much.
As a mage, he was cannon fodder when he was in the regiment.
How to make your cannon fodder work is what you have to do.
Above, I hope it will be helpful to you.
-
When you see that you are about to fight a group, you are pushing the tower or sticking a stick in the woods or obscene corners when you are pushing! This is very important, not only does it damage to the hero who puts the skill, but it can also reduce the opponent's return to blue. Dealing with something like the Blood Demon, he can't even let go of it for a few seconds...
Then it depends on your lineup, if you want to surround and stab this kind of physical DPS, they will generally be crispy first, so you don't want to go to nothingness. Go up and explode is to draw blood by yourself when the time comes! If your own party is a high explosion of the law system, then communicate with them first, and there is no direct second!
-
It's obscene enough to be invincible in the world.
-
It depends on how you add it Of course, if it's level 14, don't talk about it Put the stick in the back during the team battle The full-level stick will be a second mage For example, the little y wizard will produce damage first That is, it will produce damage before the spell takes effect Like a small y3 level ultimate, with 600 magic, then the stick will hit nearly 1000 damage He basically can't release a big one There is also weakness This skill to be honest depends on the player's level After being filled up, the cooldown is short and the duration is long, for physical dps such as the void wandering Xiao Hei is very restrained, as for the ancient method, it is a very brittle weakness, and you can jump the knife because if a wave can kill you in seconds, even if you buy more vanguards, the challenge is useless, and you can't get 2000 blood, and the first hand of the jumping knife is directly weak, and the core of the opposite side has immeasurable significance for team battles.
-
To add to that, the bone method has a high intelligence growth, the initial attack is good, and the early stage is very fierce against the line point people.
-
This kind of hero is most afraid of rushing to the face hero, and as soon as he rushes over and faints, he will be ordered by the second team battle, and the stick will be inserted in the back row to the skill output.
-
If you have a big poop in the face, you're awesome.
-
The mid-stage equipment is: [Magic Shoes] [Macon] [Temple] [Spirit Orb] can also produce a [Push] [Ancestral Drum].
The god costume is: [A account] [flying shoes] [sheep knife] [ice armor] [flute] [blood essence] or [necromancy book] It is not recommended that straw shoes directly turn to flying shoes, because there are not many demons in the early stage of the bone method, and the bone method can help the demon convert to blood, and the magic shoes mean that the bone method's line occupation ability is reduced, and the bone method is very cost-effective, and the bone method of the magic shoes is about level 8 enough to explode 10 to 11 times, and the bone method of the magic shoes can explode 14 to 15 times. In fact, I think I really want to go directly to the flying shoes to have a blood exchange.
Nether blast, as the core skill of the bone method, must be upgraded, and the aoe of the level 1 second CD can also cause huge damage to the tower. Aging increases the damage of Nuke skills, but it is not recommended to invest more than 1 point in the early stage compared to other skills. B, who can and has improved cast points, deals a very significant amount of combo damage in the early mid game.
Nether Guardian,Can cause great trouble to the opposite gank hero in the early middle and early stages.,The effect of advancing anti-boost and team battles is very obvious [I copied, other hand-hitting, hope].
-
No way! , must be secret shoes! The bone method is very mana-consuming.
The skill is 2 skills, one point, and then the main 13 points are full. Level 11 is big at the point!
With the mage or a controlled teammate gank first weakness and fainting the explosion time is completely enough, the person on the opposite side is also out of weakness and immortal peace! Because of the weakness that lasts for many seconds, if you don't die, you will give others a chance to escape. Make a B account within 10 minutes.
The bone method is going against the sky! Catch which one dies!
-
If you want to play explosive, it is very important to farm money, so there can be secret methods! The bone method is very brittle, Macon can have it! Desolation has wood?!
Yes! A single grab and put a C flat A to death! (The early stage of the bone method is suitable for advancement, so you must have supplies; The bone method is destined to be crispy in life, and survival must be had; The Annihilation Bone Method single-pushes all the way to the explosive power!
There is wood! Roar!!
-
Although the bone method is the highest in intellectual growth, the amount of blue explosion in the early and middle stage of team battles and tower consumption is definitely not enough, which determines that it is necessary to take the secret route
-
Out of a Macon A battle when the big group 3 skills are put out, and then use the big to suck all the time, and if there is an explosion, it will explode.
Who knows After Inuyasha sent Kagome home, that is, when Kagome leaned into her mother's arms and cried, Inuyasha suddenly disappeared and the bone-eating well was closed. Then the picture is three years later (remember reading the manga, the narration notes: Three years after the disappearance of the bone-eating well. >>>More
First: Treant Guardian (Big Tree) Strength 27+
Second: Butcher Power 25+ >>>More
There are several kinds of outfits1Electric hammer + butterfly + cannon + prosthetic leg ** flying shoes) 2Domination + doppelganger axe + butterfly + golden hoop stick + prosthetic leg ** flying shoes) 3 >>>More
The composition of bones includes two main categories: organic and inorganic. >>>More
Ball method, the output is dominated by the ball, and the damage is solid. >>>More