Hearthstone adventure mode spider zone how to pass

Updated on Game 2024-04-12
11 answers
  1. Anonymous users2024-02-07

    Your question is too general. I can only do this: with a deck.

  2. Anonymous users2024-02-06

    Feel free to hit it up to twice.

  3. Anonymous users2024-02-05

    I used the stupid method, I used the priest.

    The core idea is transfusion.

    1, let the opposite 7 minions all 1 work, and be fast, preferably 5 before the fee.

    2. You have to return a certain amount of blood every turn.

    3. Kill him before you die.

    How to do it. 1. Use the opposite spider to spawn a spider, or use the train king for 4 fees.

    2. Using the warcry card with blood return and your own skills, there is a 1 and 3 blood return cards that can return 4 to 9 drops of blood per turn (plus your own skills and spell cards).

    Precautions. 1. Don't go to more than two minions, you must not have more than two, otherwise the spider will use the minions to solve your cards on the field, and then play very nasty cards, such as taunts, magic immunity, 888, etc., you can't bear it.

    2. Use elf shooters in the early stage, wolf riding consumes blood, and use train kings in the later stage.

    3,It's best to have a witch doctor at the beginning of the card draw.,And the skill card with less than 3 seconds or the card with 1 fee to play two points of damage.,The main thing is to play the dead word effect of the opposite spider.。

    In this way, the opposite side hits you 7 points per turn, and you return 4 to 9 points yourself, which means that you can stand at least 14 rounds or more (4 fees before the ugly also lose up to 5 points of blood) These 14 rounds can play 10 to 19 points of damage by spell cards, plus elven archers and wolf riders, at least 6 points of damage to the fish-man, and finally play 4 rounds with the train king It's almost the same, remember to bring 2 fees to the panda people, there are extra gems to charge twice.

  4. Anonymous users2024-02-04

    With the Paladin, drag to the opposite side of 7 +1 attack pets, 10 blue waits +7 health and +3 health pets can always fill up the blood and then charge. Pet and beat it boy ·· The first few levels are better with Mage and Drew, and you can get it right by playing a few times.

  5. Anonymous users2024-02-03

    The hunter releases the dog to grab the blood, uses the witch doctor to return the blood, the ring of the earth 3 costs back to 3 blood, it is not as convenient as the witch doctor 1 fee back to 2 blood, the early stage with the charge entourage, and so on the opposite side there are four followers to release the dog and the timberwolf to grab the blood, if you are lucky, it is very simple, I t7 end the battle.

  6. Anonymous users2024-02-02

    10 rounds before 1Guarantee yourself alive 2Hit the opponent's mobs and use spells and warcries to minimize the attack of all mobs.

    3.The hand has Red Dragon + Elven Archer.

    If you can spray the red dragon on the opposite side for 9 turns or later and don't die this turn, you win 10 rounds after the fool operation:

    The red dragon sprays itself, and the archer shoots the boss

    Spells, ** or something is purely the icing on the cake at the end.

    Recommended: Paladins, priests are also available.

  7. Anonymous users2024-02-01

    It's not out yet, you read the official website update log carefully, in fact, there are some in it In the near future, it will be synchronized to the national server PC and iPad terminal It will log in within 5 weeks 30 new cards will be released The scene will also change The first level is the spider zone Free admission The last few levels need to collect all the cards in the spider zone to open This is the focus of my pick You can take a look.

    The Monkey Island Game Forum has you covered.

  8. Anonymous users2024-01-31

    Weak, I used hunters to snatch blood and die.

  9. Anonymous users2024-01-30

    By the way, my ID is smiling

  10. Anonymous users2024-01-29

    With the support of the boss hero skill, the boss's paving ability is considerable, and the quality of the orange warrior's followers is high.

    So the "Mind Control Technician" has become a weapon against this boss.

    Players with plenty of orange cards can carry late-stage orange cards such as Dwarf Ysera, Firefiend, etc., which can make this boss battle a lot easier, and can easily turn the situation around by using the dead word effect of the "Death Lord".

    It is recommended that blue and white players use the Zoo Warlock deck that joins T130, and other mainstream medium-speed decks with orange cards (such as Tyrant War, King Technique, City Wall De, etc.) can completely destroy this boss.

    Since the boss's skills are based on the damage of your hand, you need to clear your hand quickly to play this boss, so you can defeat this boss with a quick attack deck.

    It is recommended that blue and white players use the zoo deck to easily abuse the boss. Other mainstream Rush decks can easily handle it, and adding Rush Orange cards like King of Trains to your deck is the icing on the cake.

    Since the boss's skills will return to 2 followers, and 0 fees, the start of each round must be used first, so the player is basically in a state of no followers on the field the whole time.

    Although this boss has a super ability to lay the field, fortunately, the quality of its followers is generally low.

    Players will need to add a variety of play-to-play followers to their deck, including some that work wonders against the boss: "Witch Doctor", "Prophet of the Ring of Earth", low-cost charge followers, and the artifact Red Dragon Queen "Aletstrasa".

    Now there are many ways to play this boss, such as: a wave of "ice method", "barbecue warrior" (a wave of flow is best to have a red dragon), the "milk ride" and "priest" of the milk death boss, and even the explosion flow of Xiaode and Yu Wuji thieves and so on.

  11. Anonymous users2024-01-28

    [Spider Zone].

    1. Anubrekan.

    Normal Mode Skill: Summons a 3 1 Nirub for 2 mana.

    Hero Mode Skill: Summons a 4-4 Nirub for 2 mana.

    2, Black Witch Farina.

    Summoned Zealots will each add 1 attack to her, and she will yell at you when you kill them.

    Normal Mode Skill: For each card in the opponent's hand, deal 1 random damage and 2 mana.

    3. Maxner.

    Normal Mode Skill: 3 mana to return the follower to the owner's hand.

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