lol rune price calculation problem

Updated on Game 2024-04-18
14 answers
  1. Anonymous users2024-02-08

    Definitely enough. A set of AD for 9000

    AP's armor and magic resistance are all used for AD's, and the essence mark is exchanged for AP's, which is about 5000, and then two 6300 are 12600

    Add up to 14000 + 12600 = 26600

  2. Anonymous users2024-02-07

    vn Now 4800 Ahri 6300 11100 There are 10,000 9 left, buy two full sets of runes, 10,000 for my own personal preference, 10,000 9 is still a little bit worse, probably 10,000 is OK The most suitable.

  3. Anonymous users2024-02-06

    1 set of standard runes is a little more than 1w, what double wear, crit or something, it's only 1w5, and the armor and magic resistance are shared, so 3w can probably be a little more after buying.

  4. Anonymous users2024-02-05

    That's enough for about 2w, it's about the same.

  5. Anonymous users2024-02-04

    Physical damage is better in the early stage, so AD will generally choose one, because if you can't beat the pressed equipment in the early stage, it's not as good as the opposite side, and then the equipment gap in the later stage comes out, and the same can't be beaten.

    Armor penetration can be said to be much better than physical attack in the late stage, but if you are super ghost in the early stage, then there is no late stage.

    Generally speaking, only Zhao Xin, and other heroes with high physical damage growth and low equipment bonus will use armor to penetrate. Because attack is far less useful for Zhao Xin than armor penetration, later heroes such as barbarian kings can also use armor to penetrate, and no one can beat it in the early stage anyway. As long as you can replenish the troops and eat experience, you can do it.

    The early attack can't be beaten either. If you're a jungler, you can use physical attacks, as farming is faster.

    Auxiliary runes can be used to add money can also use AP and AD, and the money that adds money comes quickly, and the runes are useless after they are equipped, but AP and AD runes are better to oppress people, and maybe there are heads. So it's not bad, but if you don't have an advantage, you can't beat it.

    The red color of the French system is generally worn with double wear and addition, which is cost-effective. If you replenish the water, (you can't make it up without skills) red can use physical attacks first, and then use double wear addition to wear it when the level comes up, the essence is strong, yellow armor, blue can be strong with magic, and the first one is out of the Holy Grail first. In this way, the magic strength will be very high, and there is a holy grail plus to resist demons.

    It won't be too low in magic resistance, and it won't be out of output.

  6. Anonymous users2024-02-03

    Physical: If you have a red fixed attack, the damage will be high in the early stage, and if you penetrate it with armor, the damage will increase significantly after you have 1 large piece.

    In the legal system, the red belt generally wears runes double, because the damage of the early flat A also accounts for a certain proportion of the output.

    Support,If it's a rune with ADC with a Japanese girl hammerstone.,If it's Annie, bring an AP rune.,Because these supports are more aggressive.,If it's not too radical to play such as the wind actress mom.,It's with red armor.,Blue magic strong.,Yellow and big essence plus money.。

  7. Anonymous users2024-02-02

    I play AD Great Essence Attack*3 Seal Double Piercing*6 Attack*3 Sigil Armor*9 Glyph Magic Resistance*9 This is the most basic and the most practical What else to ask.

  8. Anonymous users2024-02-01

    If the opposite side is meaty, armor piercing is better (recommended for late heroes). However, physical damage can be played better in the early stage (early hero recommendation). If you support, it's fine, and yellow armor is a must!!

  9. Anonymous users2024-01-31

    10 seconds of money.

    Gold per second. 1 gold per second.

    Talent plus gold: 2 gold in 10 seconds gold per second.

    1+ Gold. In the case of not buying additional equipment, additional runes + additional talents + additional gold itself = gold per second.

    Add money equipment, the attributes are all unique, a total of four pieces: **Heart Philosopher's Stone Cage's Lucky Hand Greedy Blade (5 gold coins per 10 seconds, gold coins per second).

  10. Anonymous users2024-01-30

    Do the math yourself, you know what the specific rune is, and it's good to multiply and add one in **.

  11. Anonymous users2024-01-29

    A set of runes is about 2w.,It's like this.,You can go to the game to see the details!

  12. Anonymous users2024-01-28

    Under normal circumstances, the price of a set of level 3 runes is about the same for more than 2w.

  13. Anonymous users2024-01-27

    Generally around 8000-10000+, depending on your own collocation. The strength of the whole law is about 1w2.

  14. Anonymous users2024-01-26

    Advanced Insight Mark*9 (Red Piercing),

    Advanced Recovery Talisman*9 (Yellow Fixed Armor),

    Advanced Protective Glyph *9 (Blue Fixed Magic Resistance).

    Advanced Potential Serum*3 (Essence Strength).

    Effect: Spell Penetration: + Armor: + Magic Resistance: + Ability Power: +

    Total price: 10,455 gold.

    High-grade Desolation Mark *9 (worn by red objects).

    Advanced Recovery Talisman*9 (Yellow Fixed Armor),

    Advanced Protection Glyph *9 (Blue Growth Magic Resistance).

    Advanced Strength Essence*3 (Essence Attack Power).

    Final Effect: Attack: + Magic Resistance at level 18: + Armor: + Armor Penetration: +

    Total price: 12,300 gold.

    Because the yellow fixed armor is universal, the ** of the two sets is a total of 20901 gold

    ad universal runes:

    Fixed Attack *9 in Red

    Yellow Fixed Armor*9

    Blue fixed abrasion resistance*9

    Fixed Purple Attack *3

    Suitable for heroes: crocodile, male knife, Nok, **, and some other melee AD heroes!

    AP Universal Runes:

    Red Fixed Piercing *9

    Yellow Fixed Armor*9

    Blue fixed abrasion resistance*9

    Purple Fixed Spell Damage*3

    Suitable for heroes: Fox, Akali, Fire Boy, Little Girl, Ike and most other AP heroes, which are very suitable for some amateur players!

    AP Movement Rune:

    Red Fixed Piercing *9

    Yellow Fixed Spell Damage *9

    Blue fixed abrasion resistance*9

    Purple Movement Speed*3

    Suitable for Heroes: Cards and Ryze and other heroes that rely on mobile AP.

    ADC Universal Runes:

    Fixed red attack speed *9

    Yellow Fixed Armor*9

    Blue fixed abrasion resistance*9

    Purple Fixed Attack *1 + Life Steal *2

    Suitable for heroes: Suitable for some ADC players who like to play attack speed streaming, such as: Ice, Policewoman, Female Gun and other ADCs!A hero who can guarantee continuous output!

    AP Helper Runes:

    Ranged support rune talent

    Red Mark: 9 spells pierce.

    Yellow Sigil : 9 pieces of fixed armor.

    Blue Glyph: 9 fixed magic resistances.

    Purple Essence : 2 Ability Strength, 1 Fixed Armor, Fixed back to blue.

    and other applicable objects: Qin Girl, Nami, Lulu, Wet Nurse, Zyra, Anne, Fan Mother.

    Melee support rune talent

    Red Seal: 9 fixed armor pieces.

    Yellow Sigil : 9 pieces of fixed armor.

    Blue Glyph: 5 fixed magic resistances and 3 growth magic resistances.

    Purple Essence: 3 fixed health, fixed armor, movement speed, etc.

    Applicable objects: Japanese girl, gem, hammerstone, robot, nunu, old cow.

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