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What runes do you want? What heroes? Or a universal rune.
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Universal runes: ad: —or: adc
Red: Fixed Attack x9 - or: Fixed Attack: Object Piercing: Critical Hit Chance ==5:3:1;
Yellow: Fixed Armor x9 - OR: Fixed Health x9;
Blue: Fixed anti-x9;
Great Essence: Fixed Attack x3 -or: Fixed Attack: Lifesteal ==1:2.
This is the most conventional set of AD runes.,The advantage is that it's universal.,As long as it's an AD hero.,This set of runes is right.,The disadvantage is to play ADC.。
Time recovery is insufficient (ADC recommends that the big essence suck 2 fixed attacks 1, this rune can also be used for the prince of the jungle.) )。
ap: —or:apc
Red: Spell Penetration x9;
Yellow: Fixed Armor x9 - OR: Fixed Health x9;
Blue: fixed method anti-x9 - or: fixed method strong x9;
Great Essence: Fixed Law Strong x3.
This is the most regular AP rune, and the disadvantage is that some special APs such as wandering mages are not applicable.
The role of penetration is not obvious in the early stage, so it is recommended to fix the wound or attack. At least it's a little bit of a small advantage when it comes to aligning the line.
The blue growth method is strong for late-stage heroes, and the fixed method is strong for early-stage heroes; Magic Resistance is suitable for AP damage against the opposite side, so it is safer to bring magic resistance.
The best attributes of each rune:
Mark (Red): Piercing, Attack Speed, Critical Damage Chance, Attack Damage.
Sigil (Yellow): Health, Evasion, Armor, Recovery (including Mana Recovery!) )
Glysed (Blue): Reduced cd, Ability Power, Spell Resistance, Mana.
Essence (Max): All are the best attributes.
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<> this set is suitable for those who basically rely on basic attacks to output damage, such as small cannons and Vane.
This set is suitable for harvesting, such as the Holy Lance Ranger and the Small Cannon.
This set is the most classic, especially suitable for heroes who need to match skills, such as Verus and Ice Shooter.
This set belongs to the development of ADC, such as Wayne, and the ADC that is not good in the early stage can use this set.
Another thing to know is that Riot loves the profession of sharpshooter too much, no matter how it is matched, 21 9 0 is not a problem with pretending.
So, it's just a personal idea of how to match, and mine is just a recommendation.
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Give me your QQ and I'll add you to tell you.
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The mainstream jungler is like a blind monk, Zhao Xin generally wears protection, and there should be very few with attack speed, so I can't think of it for a while.
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No matter how the support is strengthened in the new season, the support is still a position without economic **, so the jump money outfit will still become the preferred rune for most of the support, with this set of runes, the support hero does not have to worry about his economy will be pulled down too much;
Red Mark: 9 Advanced Attack Damage Marks, fixed attack damage, increased physical damage of support heroes (if it is an AP type hero, it can be replaced with an increase in mana).
Yellow Sigil: 9 high-level armor sigils, which immobilize armor and reduce the physical damage taken by heroes;
Blue Glyph: 9 advanced growth magic anti-embossing, each level increases magic resistance and reduces the magic damage taken by heroes;
Purple Essence: 3 advanced rebate essences, 2 gold coins for 10s, increase the return speed of support heroes and make up for their economic gap.
Ranged support rune talent.
Red 9 spells pierce.
Yellow 9 fixed armor.
Blue: 9 fixed magic resistances.
Essence: 2 Ability Strength, 1 Fixed Armor, Fixed Back to Blue, etc.
Melee support rune talent.
Red 9 fixed armor.
Yellow 9 fixed armor.
Blue: 5 fixed magic resistances, 3 growth magic resistances.
Essence: 3 fixed health, fixed armor, movement speed, etc.
Piano Girl's Rune Talent:
Red 9 spells pierce.
Yellow: 7 fixed armor and 2 fixed back to blue.
Blue: 5 fixed magic resistances, 3 fixed back blue, 1 spell penetration.
Essence: 2 fixed armor and 1 fixed back to blue.
Nami's Dedicated Rune Talent:
Red 9 fixed armor.
Yellow: 5 fixed armor, 4 fixed back to blue.
Blue: 5 fixed magic resistances, 4 fixed back to blue.
Essence 3 fixation methods strong.
Lulu's special rune talent:
Red 9 double wear.
Yellow 9 fixed armor.
Blue: 6 fixed magic resistances, 3 fixed back to blue.
Essence: 2 immobilized spells, 1 fixed armor.
Wind Maiden's Rune Talent:
Red 9 fixed armor.
Yellow: 5 fixed armor, 4 fixed back to blue.
Blue 6 fixed methods strong 3 fixed back to blue.
Essence 3 fixation methods strong.
Female Tan's special rune talent:
Red 9 fixed armor.
Yellow 9 fixed armor.
Blue: 7 fixed magic resistances, 2 growth magic resistances.
Essence: 1 fixed armor, 2 health.
Gem-specific rune talents:
Red 9 fixed armor.
Yellow 9 fixed armor.
Blue: 6 fixed magic resistances, 3 growth magic resistances.
Essence: 1 fixed armor, 2 movement speed.
Hammerstone-specific rune talents:
Red 9 armor pierces.
Yellow 9 fixed armor.
Blue: 9 fixed magic resistances.
Essence 3 fixed armor.
Robot-specific rune talents:
Red 9 fixed armor.
Yellow: 8 fixed armor and 1 fixed back to blue.
Blue: 5 fixed magic resistances, 4 fixed -cd
Essence 1 fixed back blue 2 fixed - cd
Nurse's special rune talent:
Red 9 fixed armor.
Yellow: 6 fixed armor and 3 fixed mana.
Blue 9 fixed-cd
Essence 3 fixation methods strong.
Hope.. ~u@
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For the time being, this version is still a strong support, or Female Tan, Annie, Hammerstone, and Lao Niu; The old piano girl, the wind girl, Nami, the gem is not very easy to use, the S4 version of the auxiliary is recognized as a fast money, the female Tan hammer stone Lao Niu can play a role greater than or equal to the top of the single in the middle of the auxiliary period, Anne can be used as a team AP without AP, and there are two friends who are all ranked Anne is directly set in platinum, and they are all 30 new numbers, there is a rune is not complete, Anne has someone to wear with AP method, and there are also people who are very extreme with pure attack line points, Jumping money runes are not very easy to use.,This version of the salary is too powerful.,Friends' female tans are all essence fixed blood or fixed armor.,Female tans are now basically used as non-ban mandatory auxiliaries.,I personally feel like you don't need to bring jump money.,It's not bad.,Now it's very fierce to fight on the road.,It's the key to help ADC establish an advantage.,And this version assists in economic improvement.,In addition, the reason for the decline of the old auxiliary is that it's too brittle.,Didn't break out.,I hope it helps you.。
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The red method wears the yellow armor, the blue growth method is strong, the essence method is strong, this is the general red and the essence are not very changeable.
Some heroes who are extremely lacking in blue, such as crows, can be inserted and fixed back to blue (growing back to blue is generally not very useful in the later stage).
Some Development Stream Heroes: Blue can choose to be fixed (against Burst Heroes) and Growth Magic Resistance (against multi-AP lineups).
Some Burst Heroes Blue can be strong with fixed spells (Development Stream can also be strong with growth spells) Fixed runes focus on the early 6 pre-level gains Growth runes focus more on mid to late gains, yellow optional Armor Fixed back to blue.
Blue optional Growth Magic Resistance Fixed Magic Resistance Growth Strong Fixed Magic Strong.
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Mage I usually prepare two sets of runes, if the line is also AP, I am red double penetration, yellow growth blood, blue magic resistance, essence strong.
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Red fixed armor, yellow fixed armor, green growth magic resistance. The essence fixation method is strong.
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Yellow Sigil: 9 high-level armor sigils, armor, reduces the physical damage taken by heroes;
Blue Glyph: 9 high-level magic resistance Glyphs, magic resistance, reduce the magic damage taken by heroes;
Purple Essence: 3 Advanced Spell Strength Essences, Spell Strength, increases the hero's mana strength, and increases the hero's skill damage.
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Red is all the armor, yellow is all the armor, the blue is all the strong, and the essence is all the strong.
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Blue fixed magic resists yellow fixed armor, red spell penetrates essence strong. This should be the most ordinary.
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Imprint belt method wearing. Sigil with armor. The glyph can be magically resistant, and it can be strong. The essence is strong.
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Above are the two sets of talents of the S4 Offensive Jungler Below are the rune configurations, and what I recommend to you is the Offensive Jungler.
If it is an ap rune as follows:
Great Essence: Ability Power x3
Red: Double Wear x9
Yellow: Fixed armor x9
Blue: Growth Magic Resist x9
If it is an ad rune as follows:
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Blue attack.
Yellow armor. Red armor penetrates.
The essence of life.
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I am a professional lion and recommend 2 sets of runes and 3 sets of talents.
Red 3 Attack 6 Penetration.
Yellow 9 armor.
Blue 3 grows and 6 fixed resists.
Essence 3 Attack Damage.
Red double wear 9 pcs.
9 pieces of yellow fixed armor.
9 blue fixed magic resistances.
Essence fixed attack 3.
This set is generally used to resist pressure and is suitable for lions out of the flesh.
This set of half-meat outputs is now basically half meat.
This set is very extreme, with the first rune, the late god costume: five-speed shoes, dream spirit, light rain, greedy hydra, bone tooth necklace, the power of the three is basically to see who is second.
In the end, I paid for the apprenticeship!!
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Two Vampire Essences, 9 Advanced Attack Marks, 9 Advanced Attack Growth Symbols, and 9 Advanced Growth Armor Glyphs.
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The way to record the accountant cable attachment to see the garbage of the master.
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