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Several ways to play The line is not good for a long time b and magic resistance to the point If it is all physical output, it is b yellow dot to ensure survival It is usually the first level of the b point The rest depends on the situation.
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Being pressed to decisively point the main point of anti-magic skills and flickering Demon Cutting is on the line, and the level is full at the point.
After all, DF is a late stage.
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df?Enemy law? magina?
The enemy law is a relatively stable late stage, and he has one more ability to sign up in the early stage than the ghost, that is, his second skill.
There are two recommended additions, 311 all the way if teammates are reliable, you can master 1 skill that is, mana damage skill, passive and b level, and make up after level 7.
The other is active and passive.,It's a pressure-resistant enemy method.,Generally speaking, only the front period is very ordinary.,The main three skills.,It's not too recommended.。
As for the magina downstairs that says to see 09**, I don't recommend it here. 09's vanguard magina is suitable for a player who plays money quickly (like the original professional god 09), and generally speaking, the enemy law belongs to a quick and crazy money flow. If you go out of the Vanguard Shield first, you have to take a Vanguard Yaksha to fight and flow enemies, which is not suitable for some players who are slow to play money.
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DF is too brittle and too brittle, the small shield must have drops, passers-by have no eye protection or are suppressed decisive vanguard shield, although DF has B magic skills, but as long as you are charged with a catch and a death, you can hold back the frenzied battle with the bureau, after all, it will be relatively smooth, depending on your level of money!
It doesn't matter if you are an immortal god, the early magic resistance is at least level 1! If there is more control on the opposite side, you can appropriately click on the yellow dot.,Although the demon is ruthless.,But after all, the most important thing to play money in the early and middle stages of DF.,Don't fill it up directly.,You can fill it up in the middle of the term.,Now the definition of mainstream DF is to brush money.,Brush money ruthlessly.,Brush more.,Equip up DF to be a tiger.。 Now there are a lot of naked offerings for passers-by, although it is not too recommended, but you can try it occasionally
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Let's still look at the position and consciousness When I play df, the main serve is flashing with a poor ghost shield power prosthetic leg 875 basically can't be stopped.
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It depends on the situation.,Generally, the first level of learning b,And then look at the opposite lineup.,The law system is more than 1 level of magic ball first full of magic resistance.,It's all physics.,Point yellow dots and magic balls.,I'm playing relatively strong.,Accustomed to full magic balls first.,If the opposite side controls more, you can also fill B first.。
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Outfit: 3 branches, 1 magic wand, 1 **plaster, 1 group to eat trees.
Skills, you look at the opponent's lineup.,The second skill must be learned at the first level.,If there are many masters.,Suppressed.,Then the 3rd skill is fully learned.,Then point the 2nd.,Finally, the 1st.。 If you press them to fight, then don't use the third one first, and learn the first skill to the end.
Equipment: Combine the magic wand, the vanguard shield (the enemy magic resistance is very high, and then the vanguard will be double resistance, not easy to kill), prosthetic legs, berserk battles, bone crusher hammers, butterflies or black emperors, if necessary, turn the prosthetic legs into long-distance shoes.
The above is just a personal opinion, if there is ** to say that it is not good to bear with me.
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It depends, because DF has 3 skills, but the amount of HP is very small. Therefore, it is recommended to pioneer the shield first, so that the ability to carry the strike is good, and the so-called late stage of standing is a good late stage. Then the frenzy, the trench coat, the butterflies.
Regarding the addition of points, it depends on the situation, if it is pressed miserably, it will be 2 to 1 level. Others liter 1, 3If the pressure is not very great, 1, 2 pairs of points.
There is a university big. To put it simply, that's it.
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- -It's true that the upstairs is wrong to say no... The rising point is 12 first...
There is a big rise. But 3 late is useful. So it's full.
Others will rise by 3....He is more useful than the yellow dots. If you are loaded.
Prophase. Recommendation 2-3 lacing. Prosthetic legs.
Out of the offerings. Break up the bones. 30 minutes if you have such equipment, forget it.
Later god costume.。。 Butterfly. Look at Loongson and the like.
Hit until you can make such equipment. It's a matter of the hero's ability. No matter how much money you give you, you won't be able to fight the bear alone???
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Anti-mage, the model is a demon hunter in a fight.
If there is a hero chosen by Soul Guard and there is no enemy law, some people may also call Soul Guard an enemy law, because the model of Soul Guard is Yudian in the Battle Campaign mode.
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Enemy law, DF also seems to refer to defense.
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The enemy law is abbreviated as AM, magina
Outfit: Broken Shield (250), Tree Branches x2 (57x2), Tree Eating x2 (90x2) Mid-Pack: Vanguard Shield, Prosthetic Legs, Tether (it doesn't matter if you don't have a Tether, the enemy doesn't use too many attributes), Tenacity.
God Outfit: Dragonheart, Butterfly, Prosthetic Leg, Berserk, Vanguard Shield, Cannon.
In addition, if you look at the opponent's lineup, if there are many French systems, you can't consider the vanguard to challenge the turban.
After the mid-term, after the fastest furious battle, the enemy law does not need to chase people by flashing all over the map, and magnify the move to take the head.
With the frenzied battle, the speed of swiping money has skyrocketed.
Of course, when you go out to like 225, you can buy mending knives and axes in the field for the first time, and there is also a kind of jungle that gives up the dragon's heart or cannon and comes out of the blood-sucking sacrifice in the early stage.
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Kindness.. First of all, the enemy law should be called am. But whatever you want to call it.
The initial outfit is not so rigid.
Prosthetic legs, plus attribute attack speed, are generally not particularly smooth or will not be flying shoes in the late stage.
Sacrifices,There is bloodsucking.,It's better to play late.,If there's more melee in the team, it's best to come out.,If it's less, choose the following.。
Crazy tomahawk, if you play money slowly, come out of this, but don't come out too late.
Vanguard Shield, challenge the bandana, improve the ability to resist hits, and the opposite side is all control and high burst, and it is not bad to challenge again.
Butterfly, dodge attack speed output, good.
The other cannons are all plus output.
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Generally, there are 3 types of DF outfits.
1.Shoes + Eat Trees 2Agility loafers*2 + Noble Headband + Tree Eating (Recommended for Newbies) 3Blood Ring + Tree Eat*3 or Small S Stream Round Shield + Tree Eater*3
In the middle stage, it is generally 3 straps + Vanguard shield Challenge turban (depending on the opponent's attack output and magic output) + prosthetic leg Or save the Vanguard's money and a ghost shield (in the case of suppression.)
In the later stage, DF is a butterfly + dragon heart that has not changed for 10,000 years, and there is output and survival, and DF has magic ball skills, and it can't be wiped out or some novice friends like to fight wildly, but the effect of berserk is far less good than the effect of butterflies in the later stage.
Hope it helps!
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Go out round shield branches and eat trees, the enemy is too brittle should be out of the pioneer shield, the poor ghost shield has not been used may be good, you can also put the magic wand out and then the pioneer, prosthetic legs or magic shoes to see your preference, followed by a challenge turban, and finally what butterfly gold hoop stick is good, but don't use items with the effect of the magic ball. But to be honest, Enemy Law is not a good carry, and he almost never appears in CW, so I recommend you play Water Man and Fish Man.
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Come straight to the point. Outfit:
1.A group of tree-eating + a blood vial + 2 head rings (high attributes, anti-pressure, and those who are confident in mending knives can use it, and if they can't do it, you can also buy mending knives and axes outside).
2.A group of eating trees + a blood vial + 3 eating trees + mending knives and axes (the most general outfit) 3One set of tree-eating + one blood vial + 3 tree-eating + round shield (the most stress-resistant) mid-term pack:
1.Direct tenacious ball turn frenzy (very smooth, hit the money smoothly and didn't die) then prosthetic leg + sacrifice.
2.First out of the Vanguard Shield (usually the Vanguard Shield, df(am) health is too low), and then Berserk + Prosthetic Leg (or Prosthetic Leg + Sacrifice).
God costume: (What can be seen in ordinary passers-by, not the absolute god costume in theory) 1Flying Shoes (required in the late stage) + Berserk + Butterfly + Dragon Heart + Vanguard Shield + Sacrifice.
2.Flying Shoes (required in the late game) + Berserk + Butterfly + Assault + Vanguard Shield + Sacrifice.
Wait, it's casual later.
Personal experience, I hope it helps!
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In the early and middle stages, there will definitely be a vanguard shield and challenges, and the prosthetic legs will also come out, and the first god will be dressed in the later stage.
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Personal play: The best tree cutter for door installation, garden shield, and eat trees! Equipment should be understood! Mid-term pioneer, prosthetic legs,! Late Demon Dragon!
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My little brother has been playing dota for a while.,I've also played a lot of enemy law.,Here's my experience.,Generally go out for 600 yuan.,A temple (artist mask + guardian ring + production book),And then one eats the tree.。 The route goes up and down, followed by the vanguard shield (**ring + round shield + vitality ball), and then the temple is synthesized into a vampire, then the power shoes, and then the bone crusher hammer (javelin + power gloves + production book), generally out of here as long as you play properly, it will be very smooth, and then you can butterfly, cannon, dragon heart.
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DF goes out, if the mending knife is unstable, just make a mending knife axe +3 tree branch, eat a big medicine for the tree, If you are powerful at the remote point, you can make a poor ghost shield, and then hold 875, Then make a prosthetic leg, and then do a frenzied battle, and after the frenzied battle is done, the personal suggestion is to do a clone, because the sacrifice is difficult to use well for some beginner players. DF's plus point is,Level 1B,Main R,Secondary shield,There is a big point big, His strong encounter is 3-way brush line mobility,When teammates are catching people or playing in a group,Look at the minimap,3-way run to steal the tower! Carry TP with you, equipment I recommend, if you brush money quickly, go straight to the frenzy, but be sure to do it in 12-13 minutes. Otherwise, don't fight naked, If it doesn't work, first 875, prosthetic legs, and then frenzied, the time to brush money is about 20-22 minutes, and then directly doppelganger, the doppelganger is done to break bones, and then make sacrifices, and then dragon heart (note: if there is a puppy on the opposite side, don't be out of the heart, out of the butterfly), and then close an abyss, basically very fierce, if you hit the back, sell the sacrifice, change the butterfly, sell the prosthetic legs, change the flying shoes!
I hope you'll take my advice!
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If you feel stress-free, you can go out barefoot. Can you fight wildly for 15 minutes? I usually play stronger.
Skill plus points, main plus 1 skill, then 2 skill. There are universities that don't add yellow dots. That attribute is not enough to see.
The first outfit is generally a berserk sacrifice of broken bones, a doppelganger, or a butterfly. In the end, the abyss is generally over.
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Your addition is wrong, how can you get some yellow dots! First point a flash, then point to the full consumption of demons, and then point the shield, there is a big point, now it's a bit dangerous to go out naked and fight, DF is very dependent on equipment, vanguard, prosthetic legs, sacrifices, halo hammers, late butterflies, BKB, clones, cannons.
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Completely wrong.
The biggest feature of this hero is that he is relatively mobile.
Flashing the first point. I recommend not wearing bare shoes, because you won't be able to get money if you encounter a hero with a strong line of possession.
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DF's magic ball is actually very good, it is recommended to fight first and then directly bkb butterfly route.
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Quickly prosthetic legs, vanguard shields, and then follow the group, jump back to kill the mage. The main slashing demon, flicker and magic resistance are intertwined.
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There is no right way to add points and how to load, only the right routine. See each other's plastic surgery clearly, the other party's outfit, and choose your most suitable outfit.
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Power Heroes are basically built out there.
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Novices can play the computer and come up with whatever they want.
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Jump in front of the hero and cut it when you can get stuck Then the hero on the opposite side will automatically go around it and cut it again, and then you can cut it again If you can get stuck at this time, you can also cut it Finally, I despise streamdf out of the vanguard shield theory and don't explain it, and the basic df is worthless.
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AM must be out of the vanguard shield.,And the early effect is good.,If the rhythm is relatively tight.,Vanguard shield + if you have more control on the opposite side, you can appropriately click on the yellow dot.,Although the demon burning is ruthless.,But after all, the most important thing is to play money in the early and middle stages of DF.。
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B goes behind the other party A and walks with him If he goes forward, you also go forward Get close and a little more in a A It's no problem This is very simple = = Try it yourself DF Attack speed Movement speed has a great advantage It is impossible A is not in B A 4 5 is no problem.
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Berserk, prosthetic legs, doppelganger axes.
These three pieces are standard, and 100 plates of Anti-Mage 95 plates must be this equipment. Don't come out to fight before you don't have a doppelganger axe, only the anti-mage of the mad battle axe is a hero with weak output and poor survival, and there are often low-end players who like to fight after the mad battle axe, thinking that they are invincible, and then die madly.
After that, if you seek stability, you will directly come out of the dragon's heart, and if you don't give you a sacrifice, you will give a sacrifice. As for the Halo Hammer, this is an overly passer-by piece of equipment, and serious teams are not lacking in control, so it is generally not recommended.
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df.Powerful Heroes. It's even more powerful against mages.
The late stage is the main output. Personal advice. Three branches in the early stage.
Magic wand scrolls. Eat tree potion and go out. And then.
The Great Magic Wand ......False leg, **Ring (875). (Here I am more entangled in the trade-off of the Vanguard Shield, which can greatly increase the ability of DF to carry blood when it is gank, but it will hinder the development of DF and cause the firepower to be not strong enough.) So it is advisable to fight directly before 875 without a completely sufficient advantage, and then advise teammates to make sacrifices.
Broken bones, butterflies. Flying shoes, assault. Thank you.
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