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I rub. There's elementary school students downstairs here.
Wandering Mage. Build. 1。Pile of blue bars 2. There is a health guarantee of 3Subtract CD
Out order, sapphire to tears. Lunch boxes turn in time. Wear shoes. Glacier armor turns into ice fist. Vampire Book.
If you can get out here, you basically win.
Early obscenity. You have to make up a lot of soldiers to drive the middle and late stages, and when the blue is 2000+, you can basically fight with the opposite side.
Output techniques. The ideal output sequence is qeqwqrq. It's Q, and then another skill, and then Q, and then another skill.
If you are not absolutely sure, don't use QWE at the same time, if you are used to using QWE at the same time. Then you must not be able to play wandering.
In terms of adding points, the main Q auxiliary can reduce other people's magic defense. So it's the highest priority skill after Q is over.
When fighting in a team, you can play like this with qrqeqwq. His ultimate is a very powerful AOE skill. After a person puts these few skills, the opposite side must be very crippled. Teammates can win with a little skill.
The wandering ultimate CD is very short. Plus passive. The CD is really short. Sometimes chasing people can't catch up, you can start a big chase. It doesn't matter if you don't catch up. It will be recovered in about 30s.
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Generally, if you have confidence in yourself, then go out sapphire and add 2 red pills.
The first time I went home, I took the goddess out and made up a ruby.
Skill bonus points mainly depend on the opposing heroes.
Generally speaking, it's the main Q and the sub E, if the lane hero is long, or it's a rush, then the main E and the sub Q are generally QWE and then Q, which can basically be cast without gaps.
Remember to buy blue medicine after the tears of the goddess, because you have to use your skills to replenish your troops.
By the way, I will tell you a little trick.
QWE Continuous, you can instantly stack 12 mana points, instead of 4 seconds as the equipment description of CD.
The order of loading is, Tears of the Goddess, Lunch Box (the one that is a combination of ruby and sapphire), and then the shoes are worn.
If it goes well, go straight to time, then out of the little mask, and then out of the archangel.
Finally turn to the big mask.
If it doesn't go well, it depends on whether the opposite AD is strong or AP strong.
If you are strong AD, you will come out of the ice stone, and if you are strong in AP, you will come out of the abyss.
Remember to make up for the cane.
The resurrection armor and ice staff seem to be liked, and it is best to produce a vampire book to enhance Ruiz's survivability after output.
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Learn to cast spells intelligently, and then practice a set of combos - e-w-q, because the wandering passive (all skills are increased by mana), so add more mana, and each move of the wandering can be reduced by a second cooldown, and then practice more groping and groping to find a set of playing styles that suit you
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I don't understand the weak who are strong in equipment, and there are strategies on the official website.
Ruiz is a late-game spell turret, and there are many possibilities for wits and courage in the battle between Ruize and his opponents. When Nar came out, a term called the Window of Opportunity was introduced, which allowed Ryze to not consistently output damage, but instead rotate between Giving and Powerless. Whether it's for Ryze himself or for his enemies, learn to choose a strategy around Ryze's passive skills: >>>More
Let's go, let's go, can you handle this? Don't rush me! Already refueling! Want to capture me alive? Hum! No way! Help me memorize the scroll, and maybe I'll let you go. Each other, each other! No!
As before, the difference is that before I didn't open the ultimate skill cd very quickly, the ultimate sucked blood, but now I don't open the ultimate cd slowly, and I open it very quickly, and the ultimate is simply ruthless,
Go out and put on cloth armor and five red to ensure your own survival. (Whether it's on the order or on the road, I recommend this outfit) If the online mix is good, you can go home and consider the shoes You can put the cloth clothes into dodge shoes If the opposite side is controlled, then buy mercury shoes The cloth clothes can be used to synthesize lanterns (shoes depend on the opposite situation to come out) The shoes are out first A good resistance in the early stage, At this time, you can choose to come out of the lantern. (The lantern can add resistance, and physical attack.) >>>More
Yasuo's skills have both defense and rush, which is a nightmare for Crispy, but some high-explosive mages are not afraid of Yasuo, such as wandering mages, who have been revised many times, have control and displacement in skills, belong to the Fatan hero, and have a thick amount of blood in the later stage, and take it away by controlling the high explosion, as well as the Frost Witch, Diana, and so on.