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Do you know why it's uncle? Because few people play.
Any idea why so few people play? Because this profession is not fun.
Think about it before choosing, the priest is a profession that adds blood to people, and when you play a copy together, others fight monsters, and your duty is to keep an eye on their blood groove, and add blood to whoever you see is out of blood, it's very tiring, and you can't appreciate the data you hit on the monster, you see if you're willing to do this kind of work.
Playing Priest is a bit tedious, but more popular, and that's what Priest is, it's up to you to choose.
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MS is popular. But playing a copy is a team thing, and there is no such thing as an uncle and a minion.
If that's what you're thinking, don't play a dungeon, because you're going to hit a wall at every turn.
Forming a team to pretend to be an uncle is the easiest to be scolded. If you are not the regiment commander, you have to listen to the command.
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It's tiring to practice pastors, but it's so popular that it's true.
If you don't get an uncle, you still have to look at your own equipment and technology.
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Haha, pastor is a very harmonious profession, FB is in high demand.
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**Talent is good for precepts, you are now 40 techniques are fast**, recovery, set of shields, and then add penance, basically no problem, when t yellow blood gives a shield and then strong**, fast**, so that t generally will not die.
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See if you want to do ** or output to fight monsters?
**It's the divine shepherd plus blood The one who can fight the monster is the dark herd.
To upgrade a task or something, click on the shadow first.
If you hit this book, you will add blood mainly to t
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The main ** skills of the priest are (1) fast**; (2) Potency**; (3) mantra; shield (4) recovery; (5) healing prayers; (6) mantra; Static (7)** surgery; (8) ** Prayer; (9) Truthfulness; (10) Sacred hymns; (11) The ring of **; (12) Penance.
The first 6 skills are monomer**, and the last 6 are all groups except for penance. Penance is not included in the regular **skill because it is a unique skill of the precept herd, and the ring of ** belongs to the unique skill of the Holy Shepherd, so it is not included in the regular **skill, depending on the talent, if it is one of the above talents, it is the main **skill.
It requires the opening of the wheel microphone to use the mantra. Jing (The first skill used after opening the chakra microphone is ((1) (2) to trigger the Shingon Technique. Tranquility) and mantra. Yo (The first skill (5) (8) used after opening the wheel microphone triggers the mantra. You).
The attributes that priests pay more attention to when playing dungeons are intelligence, spirit, mastery, haste, and crit. Intelligence comes first, and spirit (guaranteed to return to the blue) comes second.
As long as you find all of these skills, the effect of using each familiar skill a few times is probably enough. If you still don't feel at ease, then arrange the battlefield and fight a few times with ** talent Anyway, it's normal to die on the battlefield a few times. Don't get into a dungeon without being familiar with a skill.
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Are you a priest or a precept? If you're lazy, you can play with God's pastor. If you want to play with violence, play with the precepts, because in the wild, only the precepts will think about how to fight back.
Shen Mu is to look at the blood bar in the team, look at the milk is OK, don't let T's blood line be dangerous, you must remember to hang it when you recover, pay attention to the amount of blue. The precepts are more troublesome, you need to record the boss's skill time bar, and a good precept pastor can reduce the stress of the team by 30%. To be honest, novices recommend playing Shenmu.
As for DPS specialization Shadow, it is difficult if you want to soar high in the team, and it is more suitable for multi-target combat, and you must pay attention to the timing, and also pay attention to the dot ( dot, that is, damage over time, is a skill that continues to deal damage to the target for a period of time after being cast on the target. And now that the Dark Shepherd has been cut and is crying and fainting in the toilet, I usually use the Shadow Talent to fight monsters in the wild.
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Now that you have a certain foundation, it's much simpler.
Level up in the first 15 and choose the Discipline talent after level 10.
When you are at a low level, you can fight monsters alone, and if you do 1 penance + holy fire + punishment, you will basically die.
The next copy is given to the T set of shields, and the absorption of the low-level shield basically exceeds the amount of blood of T, so it is very worry-free. In addition, the low-level return to blue is also fast, and the whole group can set a shield.
Hang the recovery for the person who has lost a little blood, and if you need to brush the blood, it will be fast**.
Once you know the passive skill redemption (90% of the damage of the penance fire is converted into the person with the least blood in the **amount** team), it's even simpler, set a shield, and punish the penance flame against this monster and it's fine.
There is no requirement for positioning, as long as you don't t t t go in front of you.
Precepts can be used up to level 85, and dps** is very good.
After 85, it is best to wash the dark herd and upgrade the field clearance task, because after 85, ** consumes a lot of mana. Continuing to add health to the dungeon requires non-stop recovery and is prone to death.
If you practice Dark Shepherd, you can experience it with a low-level dual talent.
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Levels 1-15 do their own tasks, and after level 15, go to random FB
Choose milk,If you are tired of random FB rows, go to the field to do tasks,There is talent from level 10.,It is recommended to choose dark herdsmen.,Don't choose a shepherd for random FB.,Less than the full level of skills is immature, what talent and blood are about the same.,100 words how to give you details.。
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Whether it's pvp or pv, the preferred precepts are better.,**The amount is not bad.,It's easier to survive.,This version of dark m dps is a little worse.,Only some specific bosses can be played high.。
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Pastor is good! I'm all playing with the Precept Priest, a small copy of the Precept Priest is okay, and if the team dungeon needs a group farm, you need to use the sacred! The point is not to let the tank die!
The tank doesn't die, it's been beaten, and one or two outputs won't scold you! There are also certain quests that need to be dispelled, but this one is a minority.
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Just brush the blood... Card good cd has been reading the strip t full blood move interrupted to open the monster before the cover of the shield card cd is OK.
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There are 3 types, namely the Precept Priest, the Holy Priest, and the Shadow Priest, now let's talk about their characteristics and compare.
Precept Priest. From the perspective of skills, skills such as suppression and soul fire reflect the characteristics of the precept pastor who is mainly defensive. However, considering that the pastor will not play the role of anti-monster in the dungeon, it is judged that the precept is a PvP class. From my experience of using priests for more than 2 years, the main role of the priest in the battlefield is to support **.
Links to skills such as Shield, Recovery, Introduction, Suppression, and Quick** can easily pull teammates back from the brink of death. Looking at the characteristics of the skills, the signature skills of the above precept priests are basically instantaneous or short chant skills, so it can be judged that the precept priest is a mobile support class. Considering the low blue characteristics of the precept priest, the comprehensive evaluation.
Priest of the Precepts is better suited for small team PvP activities such as Arena 2v2 3v3
Holy priests. From the description of the Holy Priest's talent, we can conclude that the Holy Priest's self-recovery ability has been greatly improved compared with other talents of ** ability. So first, the Holy Priest is the main ** profession. Looking at the characteristics of its skills, it lacks life-saving skills such as suppression and soul fire, and its low stamina, it is inferred that the Holy Priest is more suitable for PVE.
From the analysis of PVE's skills, it mainly releases single skills such as strong ** techniques and recovery, and the blue consumption of group ** skills is too terrifying. Compared to the Holy Knight, the monomer** is a little less powerful, but the stability is higher. Therefore, it is judged that the main position of the Holy Priest in the PVE is to assist the ** profession of the Holy Knight to brush 1T while brushing 2T alone.
Shadow Priest. In terms of skills, the Shadow Priest has more skills such as silence, transformation, and little invincibility than the other two types of priests, and the Shadow Priest is suitable for PvP. But at the same time, compared with the other two types of priests, the damage and skill links of each skill are considerable, plus its unique whole group returns to blue and blood, so the dark herd is also suitable for pvE activities. Combining the above two points, the Shadow Priest can be defined as an output class.
In terms of skill analysis, the skills with objective damage mainly include skills such as psychic detonation, extinguishing, and whipping. Considering the self-damage nature of extinguishing, the whip is a continuous spell casting skill, and the psychic blast has a cd for a few seconds. So the Shadow Priest is not the main output class on the team.
In connection with the characteristics of the whole group's blue health and stacked damage, the Shadow Priest is defined as a team-supported output class. In PvP, the Shadow Priest has less linked skills, similar to the Shaman. In the first few seconds, you can burst out with huge damage, but after a round of skills is used, you need to wait 4-10 seconds for CD to burst out again.
Therefore, it is judged that the Shadow Priest is an explosive class in PvP. Considering its control and anti-control skills, such as fear and large dispel, they are basically group skills. But at the same time, considering that the Shadow Priest needs teammates to cooperate to get through the 4-10 second DPS trough period, it is judged that the Shadow Priest is suitable for small team PVP.
Such as Arena 5v5
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Precept Pastor: Very strong dispel, single blood brush ability is also good Pvp pv has Shadow Shepherd: Rely on DOT (continuous damage) damage output Pvp PvE has Holy Spirit Shepherd: The whole group can only brush blood
Each has its own strengths.
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There are various uses for all kinds of talents, and there is no such thing as who is strong and who is soft!
Both Shadow and Commandment are divided into PVP and PVE.
If you say that you talk about ** in the battlefield and in JJC, then you must say that the precepts are more powerful than the sacred.
If you say that you fight the ** amount in FB, then the divine must be more powerful than the precepts.
If you say that in FB single brush and life-saving ability, then the precepts are definitely more powerful than sacred. 、If you say which is the most powerful output in FB on the battlefield, then Dark Mu must be much more powerful than the other 2 talents!
So it depends on your positioning, pastor's words, you have to believe that since you are called a pastor, you must have a unique advantage over other professions in terms of **, from the perspective of talent, you know that there are 2 kinds of pastors, and there are only 1 other professions.
WLK is open, and Dark Shepherd has risen! With a strong team-wide support and strong output, a high-end Dark Shepherd is something many guilds dream of.
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I just want to say that now in the case of painful suppression, the ms has been repeatedly seconds, and the effect of suppression is not as good as that of the archangel.
This talent is not unavoidable as a PvP God M talent,
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MS Three Talents It's up to you to do what you're going to do. Different talents are different.
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Pastors are busy.
First of all, there are priests, shamans, druids, and paladins in World of Warcraft.
The priest has a strong ** ability, which has been witnessed from the MC era of the 60's to the current Ulduar era [CWOW or SW era]. His ** has been known for his sustained and explosive power, as well as his powerful life-saving skills. First of all, although the explosive power of the priest is not as powerful as the crit ** knight.
Persistence** is not as long-lasting as the rejuvenation and healing of the druids, and the growth of the wild. The endurance is not as strong as the shaman's water escape + talent draft. But the priest is a comprehensive **.
He has no obvious characteristics, but his Truth Word-Shield is very powerful. It can save the lives of teammates in the first place. This is beyond the reach of other **s**.
However, the pastor's ** is very comprehensive. He has all the characteristics that ** should have. It can be said that he has the shadow of a shaman, a druid, and a paladin synthesis in him.
Second, the undead race has been weakened since WLK. Still, his undead will is strong. Because intimidation is the most common control skill in dungeons and jjc.
Then, after the WLK, the priest remained the core of the JJC and the replica.
Whether it's ** or dark herding. The powerful abilities and terrifying output and endurance of the Shadow Form are outstanding representatives.
So pastors are still very promising, and they will never be left behind and outdated, nor will they become a profession that will be left out in the cold.
So the pastor is busy.
Now there is no need for priests in the national uniform, ** and shadow form are fine. And it's time for the streets to be full. Equipment is no longer a problem. Today's pastors need to practice their skills and consciousness and prepare for the arrival of WLK!
Hope the above can be helpful to the landlord.
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Priesthood is a traditional profession.
It belongs to the typical "supplement" in anti-fighting
Compared to other ** professions, his focus is:
There are many instantaneous skills.
Shield Healing Prayer.
Restore and now defy the ** Ring.
That is, the priest is a generalist.
At the same time, he is also a firefighter.
After WLK opens.
The pastor is still the Lord.
Prospects, do you think a copy can be missing**?
Will you bring ** will you not bring an MS?
Now this version requires MS to be.
First, pile up the law to 1000+
And then pure brainless heap spirit.
Remember, for priests, the focus is on endurance.
That is, how much back to blue.
The pastor is not asking for how much to add.
It's about how long to add.
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