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DF, Xiaoqiang, Fire Girl Ke Prophet? What else does anyone say?
Lost + Prosthetic Leg + HY + Vanguard Ton UG vs Vanguard Ton Arcane MK Flying Shoes Temple Blood Crystal Death Prophet without a head.
It was first magnified, then lost, slowed down, and finally ug died, and this is the power of the prophet.
The Prophet of Death is strong in heads-up, and so is in group killing. The AOE is once every five seconds, and without counting the armor, the big G loses 1058 HP every 5 seconds for 30 seconds. That was when the soul speed hadn't accelerated before.
6 seconds of widespread silence. Extremely fast movement speed. If you want to kill her, it's hard to have no skill limits.
The key to killing her is to have a limit, that is, to solve her in a very short time, otherwise it will be a bug-like existence. Haven't you often encountered the Prophet of Death putting a big one, and then killing three times, four kills? The Death Prophet has nothing else, as long as he resists the fight and returns the demon quickly.
Heads-up, team battles are all bug-like existences.
Say df you can hit it a few times when you chase it, others are much bigger than you nb, don't say you pretend to p, even if you are, out of a sheep, strong attack, phantom axe. You really don't necessarily win.
Wandering, you drive very nb, you hammer past, can you hit others a few times? Unless you still have a sheep.
Fire Maiden, a demonic wizard. Xiaoqiang, if you don't die in seconds, others will die for you. Suspicion is silent Open the big past blow twice and you've hung up. The Prophet of Death came out of the Temple, super good ballistics, range. Fire Maiden, can demons suppress prophets?
There are no restrictions on heroes such as Void, Fishman and other heroes. It's hard to kill her. Pursuit is generally the death of the person who is being pursued, and you should not be able to catch it.
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...Doomsday, don't let him be silent, it's easy to say, the doomsday with a staff is a mage killer.
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DP's melee ability is very strong, and if you go head-to-head without minions, it's very powerful, and basically no one can beat it! I have a wide range of silence skills.,6 seconds full level.,And R's AOE output.,CD is very short.,So the burst of DP is very high! The scary thing about him is that his ultimate doesn't hurt to watch, but when you find out that those evil spirits are chasing you, it's too late to run!
dp, if the team battle can't be smoothly killed, it is recommended to avoid the edge for the time being, the level 16 ultimate output is extremely terrifying, if there is no strong dps output and stable control, it is difficult to kill in seconds! DP is best controlled and controlled, and the output of your own home is output together, and the spell is also physical!
Can be restrained by blade armor. And then there's the Green Staff!
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AM can't restrain DP....The last time I dp the green staff Xiwa sheep knife, the enemy on the opposite side was knocked out.
DP has no absolute restraint, but it still has weaknesses: 1 is not controlled. 2. Rely on ultimate. 3 itself is a crispy, and the meat is by equipment.
The best way is to find the opposite side to fight in the field. If you get dp in seconds, you can do it in seconds, and if you don't see DP amplification, you can do it 3, and DP is not controlled, and you can't be retained. It's really hard to fight online.
A little experience, forget to adopt!
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If you want to play crash dp in the early stage, you can have a high explosion, tiny, lion, and lina are fine.
If you want to drag it out to the later stage, it's even simpler, AM (Antimage) is the absolute best choice.
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In the early stage, the night demon, the blood demon, the little shadow demon, etc., etc., the gank, the single kill is extremely simple. In the later stage, the white bull gods (preferably with BKB) can't stop them once they kill them. If there is a heads-up opportunity, the enemy law can also be used, and the enemy law of the team battle will be surrounded by seconds.
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1 is not the closer the priority, it is the unit you choose for normal attacks to take precedence.
2. When walking for a while, because the movement speed of the little soul is limited, if others run, they may not be able to catch up, so they just run and will not attack.
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1. Your main point is which little soul to attack.
2 It's impossible for the other party to stand and fight you.,You have to go.,It's just out of a certain range.,The little soul will lose the target.,But you r him or point him.,Didn't you find that the little soul has a tendency to accelerate.。。 So it's not.
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It's just a feeling, in fact, the little souls are scattered around the Death Prophet, and if there is only one enemy unit around, all the small souls will automatically go over and attack the enemy unit.
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A ghost's attack power is about 48 dp is always out of the flesh outfit team battle stands in front of the dp to fight whoever the ghost will gnaw restraining dp only to trick him out of the ultimate and wait for the ultimate move to go on again or to pretend to be a ninja armor out of his own flesh.
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DP goes out I like the temple plus eating trees.,And then the void gem.,Straw sandals.,Spirit ball.,Vitality ball.,Phase shoes.,Blood crystal.,And then if the opposite spell is explosive, it's a challenge.,If the physical explosiveness is strong, it's Xiwa.,In short, the main equipment route of dp must be meat.,The meatier the better.,And if there are enough grids, DP has blood crystals.,After buying two round shields, the injury-free effect is the same as the vanguard shield.。
Skill main upgrade 1 skill, level 2 learn level 1 silence, then 1 3 pairs, there is a big rise.
The final skill is that after the DP team battle starts, you must first hit a him.,So that your big ones will all hit him.,And pay attention to the timing of silence.,Silent jumping up the axe king.,Divine cow,Fish people who rushed up.,Interrupt the little Y tied to people.,Other skills are naturally slowly experienced by yourself after using them a few more times.。
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Now it can be said that the later versions are all the world of mages, and the mage stream is already the king of today, with the fast-paced play, all kinds of mages have gradually attracted attention. Now the dp is already very hot, even hot. It is possible to save the tide of the battle with him in one game.
His appearance equipment can be a bottle, or a Templar Ring and a Sapling. In the middle of the flying shoes, a number of wrist guards support blood, and the core equipment behind is the blood essence stone. In addition to the DP of the blood essence stone, it is simply not a "thing", too Niu X, you can consider the ice armor later, and then the dragon core (continue Niu X up), the task of pushing the destruction of the other world will be handed over to you DP!
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The main upgrade 1 skill, 2 upgrades 1 time (life-saving), and then it is to upgrade 3 skills, and if there is a big one, it will be promoted.
In the case of solo in the middle lane, 2 gloves, eat 1or2 trees, 1 clear, and buy branches with the rest of the money, because the pressure on the line in the middle lane is very high, so you have to weigh some blood.
If you go to the 2nd side, it is recommended to eat the tree + temple, add magic and attack and add armor, remember to turn it off in the early stage, open it at level 6, use 1 skill to press people in the early stage, open big at level 6, clear the soldiers very quickly, hit the tower is not even more said, the early push tower depends on you, and push the outside to push the inside.
The equipment is Phase Vanguard Blood Crystal Siwa is OK.
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In the current version, the Death Prophet is already powerful.
A person is pushing the tower, and before opening the tower, pay attention to the whereabouts of the hero on the opposite side. Most of the heroes are far away from you, so you can try to push the tower. Note that the tower's blood can only be replenished when it reaches about 130, and the tower's blood can be consumed as close as possible to this critical value, so that the tower can be broken quickly when the big push is opened, and it is also difficult for the other party to remedy it.
Note that when pushing, it is best to bring a car on your side, which has a great effect on pushing the tower. Pay attention to the skills of the opposing tower guarding heroes, such as the old cow's stick, when the tower is broken, it is likely to smash you with a stick, and he will repair the tower. Therefore, sometimes when you break the tower, you can rush to the tower to force the opposite hero to retreat, which is very good for you to break the tower.
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There's no trick to this.,Use R to push the line of troops near the tower.,And then open a big X.。 It's good that no one on the other side is directly A, and then R soldiers. If there is someone on the other side, you have to assess whether it is going to be a team fight, pay attention to silence, a person.
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6 59 In his ultimate, the evil spirit can control and attack a unit, and your hero uses keyboard A to attack a unit (not right-click) and the evil spirit points to attack it. So now the Prophet of Death imba
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Lead the line to open directly in the past, be careful of the faint skill on the opposite side, and prevent being seconds. Of course, you need teammate cover.
Generally, you don't dare to rush up to the opposite side of that station.
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yes, it's 6, hold yourself down two groups of soldiers.
Go to the bottom of the tower and blow the opponent's soldiers under the tower to drop it
Pay attention when the other party is not out of the car
Then he had another 5 soldiers on his own, and he magnified the tower far away
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Evil spirits prioritize attacking units that attack the main body.
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Get the timing right. Lone Tower + Soldier Line, press X.
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Go out 4 resin, 2 blood vials 3 purification. At least one shoe when you go home the first time. After that, if you want to be a bulldozer to push the tower, you can start a pioneer first, otherwise I recommend tenacity to blood essence.
It's more versatile. After that, the flying shoes push the line. Or the hidden knife, opened the big stealth.
Synthesis Method: Vanguard Shield: Recovery Ring + Circle Shield + Vitality Ball.
Blood Essence Stone: Recovery Ring + Void Gem + Essence Ball + Vitality Ball + Energy Ball Flying Shoes: Speed Boots + Scroll.
Hidden Knife: Short Stick + Silver Hammer + Scroll.
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Here's my habit. Go out of the temple ring, add a tree, and go to the side not only in the middle, because you are not a gank, the initial level advantage is not much meaning, all you have to work hard is to fight hard 20 minutes ago, you can participate in the team battle, of course, the overall order is, the temple, eat the tree, bracers, shoes, blood essence, the back depends on the opponent's hero, the magic class is more out of the challenge, and the dps is more out of the shield. Basically, if you have more than 5 energy in your blood essence, it's almost over.
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The mainstream way of playing is the blood essence to challenge the ice armor heart sheep knife, and the shoes can be phased in the early stage and the flying shoes in the late stage.
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Shiva's Guardian: Mystic Staff + Plate Armor Purple Mandarin: Three Empty Scepters Empty Scepter: Artist's Mask + Mage Robe + Short Stick Dragon's Divine Power: Mana Staff + Attack Claw.
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Basically, now death is to take the push tower route AOE can't be just 2 skills If it's single, I'll buy a magic bottle And then someone in the team will wrap up the eyes The ff of the up and down 2 roads is all yours Or just 2 small branches, a blue potion, 2 purifications, and then buy all the small trees The one with blood is highly recommended on the equipment, and the blood essence stone is also out of the vanguard shield, but the blue is less It's not enough to use it, and it's more depressed The blood essence can come out of the flying shoes after the first out The premise is to ensure that you have a good replenishment of the army You can grab people's heads in the early stage And then you can consider the vanguard shield after it is finished Ice armor Clever Look at the opponent's lineup If there are more magic departments, there will be more clever spirits and more physics will be ice armor Pioneer If there is a show + demon wizard Recommend a Lincoln When you push the tower, you must be second before If you have money to make a sheep knife.
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There is basically nothing to say about a single outburst hero, and he can be defeated by pushing the line and the light method.
In terms of team battles in the middle and late stages, depending on the situation of the first move, as long as the hand is fast, he basically has no chance to shoot.
The greatest advantage of the Death Prophet is that he pushes the line and removes it, and just reaching level 6 or 7 is his advantageous period.
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The enemy law is not seen to be a lot of him, and you may not be able to win if you open a big one.
However, the Prophet of Death doesn't have much blood, so if you can break out, you can defeat him. It's good to be like wandering, and you will die with a few crazy strokes of a hammer.
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It seems that everything can be defeated, this hero is not a heads-up type and not a late stage, the push tower is very strong, and the team battle is also strong.
As long as the hero with a high burst is fine, but this hero runs relatively fast, so it is recommended to control the hero with strong skills.
Fire Maiden, Demon Wizard, Assassin Hero.
The enemy law is also good.
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Agree with the upstairs view.
I'm playing the Prophet of Death.,Pile snow in the early stage.,It's really hard to kill the prophet by breaking out more than the average agile hero.,Unless the prophet is caught by more than 2 heroes.,Or it's generally hard to die fast.,Turn back to you while running.,I don't know who died in the end.。
I generally like to give out sheep or hearts, and it is generally difficult to kill.
Unless it is in the later stage, the later heroes are up, but the prophet is not in the late stage, and there is no need to fight with the later heroes, and there will naturally be a late fight in the later stage, not to mention that the strength of the people is not something that a hero can say.
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Nothing is a game of 5 people.
The prophet is very buggy and can be defined as dharma flesh at all.
But there is no strongest hero Dota is talking about cooperation.
Having a qualified ganker on the team can limit his push tower as long as he is willing to pay for the TP money.
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This hero seems to be very arrogant in VS now.
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As the so-called enemy law is the nemesis of the mage, of course he is the best.
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Personal opinion. It doesn't matter if it's a restraint or not. Dota is a picture that talks about cooperation.,Even if you can overcome the lack of cooperation, it's still the life of people who fight back.。
However, this hero is really fierce in the early stage.,Basically, there is no single kill to kill him (when it's all full of blood),If the Death Prophet still has a big move at this time, the chance of being counter-killed is not small.。 If it is in the late stage, the equipment is not bad, and an intelligence hero basically has no great lethality, mainly for control, but late-stage intelligence heroes like Silence Warlock are not counted.
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Enemy law, wolf king, Xiaoqiang, many middle and late stages have defeated her.
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The Prophet of Death is still a very bt hero.,The movement speed is super fast.,It's not like what I said a few floors ago.,Out of the wind.,Phase.,Speed I remember it's 454.,His 3 skills add movement speed.。
It's not wise to chase him, he's too fast, blow up to the sky first, pull a certain distance, drag a kite with you, and almost no one can resist the ghost's attack.
When attacking, AOE recovers quickly, the damage is high, and with the ultimate, it is indeed very difficult to deal with, but as long as you limit him for a few seconds, concentrate the damage, and you can be put down in one round, and if you say restraint, the light method is almost the nemesis of most heroes.
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