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Defense 541 or more - this doesn't need to be piled up at all, WLK is wearing armor and basically overflowing.
Hit 246 - different upstairs, my hit is so much, and my dkt is lower than this hit level, because in addition to the first miss is more embarrassing, dk brainless ice touch the steady connection is not difficult, miss and make up for another one, my hicc25 is like this all the time ice over = =!
Accurate - this is not better than a hit, it can't be too sloppy, 26 is the standard, so as not to be parried and knocked back.
Gems - not what I thought, but the dodge first was reduced by 20% by the ICC, and there is no need to pile it up; Defense skills overflow, if you want to reduce it, you don't need to pile it up; Parry, decreasing, chicken ribs. The most important thing is that it's all blood armor flow now, so the basic strength x30 resistance, if the basic attributes fail, use mixed color stones, such as purple, green, etc., x 10 accurate 15 endurance and the like.
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Defense level 541, accuracy 264, accuracy 26. The defense level is a hard indicator that must be reached, and it is best to hit no less than 200, and the accuracy is best not to be lower than 10. Sapphire blue hole 30 resistance, if the above three attributes you have reached the standard, red hole and yellow hole can also be considered brainless 30 resistance.
If it is not reached, 10 red holes are 15 resistance for accuracy, 10 yellow holes are 15 resistance for hits, or 10 defense is 15 resistance.
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Defense level 541 or above, no need to deliberately pile up, DK take the defensive suit without a shield block, gems without trouble 30 resistance, stroking all resistance, shoulder stroking with gladiator's best, now it's all blood, blood is king.
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dkt, please come up with colorful special effects and defense level on the premise of reaching the standard, no brain 30 resistance.
Head: +32 resistance + colorful armor (it seems to be called the rustic earth invasion diamond), yellow hole 30 resistance. Silver Northern Expeditionary Head Enchantment.
Shoulder: 10 accurate and 15 resistant, in order to produce colorful special effects. PVP Honor Enchantment (+30 Resistance+15 Tenacity).
Clothing: Two 30 resistant. Enchantment 275 health.
A hand: 30 resistant. Enchantment 18 Resistance (Armor Piece from Skin) does not need to consider the enchantment of that + threat + parry, it is not practical.
Underwear: Two 30 resistant. Enchantment leg armor.
Cloak: Enchanted 225 armor.
**: 30 resistant. Enchantment DK-exclusive stone-skinned gargoyle.
517 defense + ** enchantment, and there is also a head enchantment that can provide defense, etc., which can definitely meet the standard.
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DKT is brainless mastery, equipment selection contains mastery, parry, dodge attributes, FM is mastery, endurance.
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