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The strategy for the fourth level of Monument Valley is as follows.
1.In the first water palace, make good use of the revolving table in the middle, and you can easily pass the level.
First, turn the rotary valve on the lower left to adjust the position of the stairs. Use the turntable in the middle to move Ada to the trap point.
2.Once the erected wall was flattened, the turntable in the middle was used to move Ada to the traverse. Enter the next water palace.
3.Once you're in the second water palace, move Ada to open the trap below and activate the turntable that rotates the entire water palace.
Move Ada to open the trap above, and the wall with the trap will rotate in the opposite direction.
At this point, rotate the entire water palace in the opposite direction.
4.Adjust the water palace to match Figure 10, then move Ida to open the mechanism on the top rooftop to enter the third water palace.
After entering the third water palace, there is a pink crossbar directly in front of Ada, and adjusting the direction of the crossbar can help Ida clear the level smoothly. Remember to align the location with the room door at the route Ida is taking.
5.After passing through the interior of the third Water Palace, and finally coming to Gongtai, you can complete the fourth level of the Water Palace in Monument Valley.
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Monument Valley Complete Strategy Chapter 1 Teaching Strategy.
Monument Valley Complete Strategy Chapter 2 Teaching Strategy.
Monument Valley Complete Strategy Chapter 3 Hidden Temple Raiders.
Monument Valley Complete Strategy Chapter 4 Water Palace Raiders.
Monument Valley Complete Strategy Chapter 5 Minaret Raiders.
Monument Valley Complete Strategy Chapter 6 Labyrinth Strategy.
Monument Valley Complete Strategy Chapter 7 Wuya Nest Strategy.
Monument Valley Complete Strategy Chapter 8 Box Strategy.
Monument Valley Complete Strategy Chapter 9 Slope Strategy.
Monument Valley Complete Strategy Chapter 10 Observatory Strategy.
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Where's the fourth level? Take a screenshot.
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Run into a pesky crow man. Through forks and small kiosksAvoid the Raven Man and walk to the Rose button。Handles for spiralable staircases appear on the walls of the originally.
Rotate the handle and send Ada to the rose button on the upper floor, at which point the minaret will appear as a ladder. Ida climbed the ladder and entered the small doorto enter the new green map.
Rotate the button, allowing Ada to avoid the Raven Man and walk to the Rose button, and the entire building will rotate. By rotating the handleto remove the Raven People from the roadLet Ada walk through the small door。Ida enters the new orange spire.
Ida walked the road and reached a fork in the roadGo to the left and think about the small doorto enter the new green map. PassedRotate the lower handle, allowing Ada to avoid the crows and enter the small door.
PassedRotate the upper handle, allowing Ida to avoid the crows, walk through the next small door, and enter the purple room. By constantlyRotate the wall with a knobto send Ada to the next floor. By constantlyRotate the wall with a knobto send Ada to higher levels.
Rotate the wall with a knob, connect the passage road, and let Ada climb the ladder. Rotate the wall with a knobto bring Ida to the end.
Background: Monument Valley is a puzzle mobile game developed and produced by ustwo, which was officially released in 2014. In the game, players help the silent princess Ada out of the monument maze and guide her to the finish line by exploring hidden paths, discovering optical illusions, and avoiding the mysterious Raven Man.
The little princess Ida steals the kingdom's sacred geometry out of curiosity, but this seemingly innocuous act causes the entire kingdom to perish.
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Monument Valley Complete Strategy Chapter 1 Teaching Strategy.
Monument Valley Complete Strategy Chapter 2 Teaching Strategy.
Monument Valley Complete Strategy Chapter 3 Hidden Temple Raiders.
Monument Valley Complete Strategy Chapter 4 Water Palace Raiders.
Monument Valley Complete Strategy Chapter 5 Minaret Raiders.
Monument Valley Complete Strategy Chapter 6 Labyrinth Strategy.
Monument Valley Complete Strategy Chapter 7 Wuya Nest Strategy.
Monument Valley Complete Strategy Chapter 8 Box Strategy.
Monument Valley Complete Strategy Chapter 9 Slope Strategy.
Monument Valley Complete Strategy Chapter 10 Observatory Strategy.
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Monument Valley 1 has a total of 10 levels. They are:1Chapter 1 Teaching.
2.Chapter 2: Garden Ida embarks on a journey to seek forgiveness.
3.Chapter 3: Ida of the Hidden Temple has an uninvited appointment.
4.Chapter 4: Mizumiya Ida discovers a new way of walking.
5.Chapter 5: Ida the Spire encounters the nasty Raven Man.
6.Chapter 6: Labyrinth: Ada meets a friend named Totem.
7.Chapter 7: The Crow's Nest Throne is uninherited.
8.Chapter 8 Chest: There are strange surprises here.
9.Chapter 9: There is no one left on the slope who can forgive us.
10.Chapter 10: The Observatory: At the end of the journey, all that is not ours is returned to its rightful owner.
Game Description: "Monument Valley" is an exploration and puzzle game developed by USTWO, published in 2014, operated by iDreamSky** in China. The game helps Ada, the Silent Princess, out of the monument maze by exploring hidden paths, discovering optical illusions, and defeating the mysterious Raven Man.
The game has a total of 18 levels, including the "Forgotten Shores" and the original game, as well as an AIDS aid version: Ada's Dream.
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1. Enter Level 8 of Monument Valley and go directly to touch the mechanism.
2. After the mechanism is touched, it changes, and then the next mechanism is touched, and the steps in front will rise. Ada can walk up to it and touch the trap in the upper right corner.
3. After touching the mechanism, rotate the turntable mechanism on the right to make the chain go up. Haha Totem is out again. Then move the totem to the position shown in the picture. Ada then walked back, touching the next trap.
4. The totem descends, moves **Teng, and touches the next mechanism.
5. After touching the mechanism, the totem rises, allowing Ada to stand on top of the totem. Then the totem recedes and the trap is restored. The totem descends with Ida on his shoulder.
6. Then move to the left with Ada and Totem and return to the previous place.
7. Then move the totem to the front of the steps, and use the visual error to let Ada walk down the totem. Then remove the totem, and Ada can smoothly walk the ** step to touch the mechanism.
8. Now I don't care about Ada, just move **Teng. Keep moving ** to touch the various mechanisms on the right.
9. This is the key. As shown in the image below, the totem touches the mechanism on the right, the pillar on the left descends, and then moves the totem in the water upward. When the totem on the water leaves the mechanism, the totem under the water goes up.
10. This is not over yet, the totem on the water moves to the right again to touch the mechanism. There will be changes underwater, just like before. Move the underwater totem again. The totem on the water leaves, okay, the totem under the water can finally go up.
11. Then merge the two totems into one.
12. Move the totem to the left, and separate one to touch the mechanism.
13. The next step, let's look at the picture.
14. Ida goes back again to touch the mechanism, and the two totems meet.
16. The following is very complicated, you have to go back and slowly transport the totem over. Then use the turntable to combine the underwater totem and the water totem together and line them up.
17. When all the totems are lined up, use this reincarnation path in the upper right corner. Then split the totem and place it on the four fulcrums in the upper right. Four lights come on, and then the terrain changes.
18. After the new terrain appeared, Ada kept walking on it.
19. After reaching the top, touch the mechanism, and the surrounding area will start to fall. The totem appears at Ada's feet.
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1.Move the stairs first, show the stairs, and run straight to the pavilion above.
2.Move the middle module to the left 2 times to show the path, click the villain to walk over.
3.Move the middle module to the left 2 times to the button, and the villain walks over and presses the button and comes back.
4.Move the middle module to the left, show the path as a triangle, and click on the villain to go to the top.
5.Move the middle module to the left, move the path to the door, and click on the villain to enter.
6.Come to another castle, click on the villain to run to the button, and the route changes.
7.The middle staircase is pulled out, click the button where the villain runs to the middle, and the villain's route changes again, and a pink module appears below.
8.Move the bottom pink module once.
9.Click on the villain to walk to the bottom of the break.
10.Be careful here, don't move too much when moving, connect the break with the mouth on the other side, and click the button where the villain runs to the top.
11.Switching to another castle again, the villain walks to the middle and pulls the pink module on the right down to connect the path.
12.Click on the break where the villain goes to the end.
13.Pull up the pink module below, connect the path in the middle, and click the villain to go over.
14.Then pull down the pink module, connect the middle path with the left path, and click on the villain to go to the end.
15.Then move the module on the left, connect the junction and ladder to the junction, and click on the villain to enter.
16.Go inside the castle and click on the villain to go to the door on the other side, and you will chat with someone in the middle.
17.Then pull down the pink module below, connect the path in the middle, click on the villain to the end, and the 4th level will be passed!!
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2.Click on the red box marked as shown in the figure: Rotate the long building and staircase above. Let Ada step on the orange square marked in the picture above, and turn the chassis with a round hole to connect with the right. The road is connected and you walk in the door, and the first scene ends.
3.After Ida stepped on the orange square, her body seemed to lose gravity and walked upside down in the staircase water palace.
4.At this time, drag the building with a round hole on the left (marked by the red box in the picture), walk over and step on the orange square, then turn the chassis to rotate the water palace building, use the optical illusion to move Ida to make it stand on the building normally (as shown in the picture), climb the stairs and reach the orange square in the pavilion, and the second scene ends.
5.To reach this scene, first turn the pink square to walk up, and then turn the two round hole square buildings on the left will cause a door to walk in, you will enter a scene, enter directly through the door, and then click on the round hole to connect the front of the large pavilion to the stairs and walk over, the end of this chapter.
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The fourth level of Monument Valley, this game has been loved by players since it was launched, so do you want to know the latest strategy and news information of the fourth level of Monument Valley, let's follow Xiao Gu to learn about the fourth level of Monument Valley, I hope that players can have a deeper understanding of the game after understanding.
Rotate the handle to connect the stairs and make Ida walk to the end of the road.
Rotate the dotted wall to connect the pathway and make Ada walk to the orange button, and the leftmost pillar will change to a new path.
Spin the turntable again to send Ada through the door.
Ida will enter the new "labyrinth" through the bottom door.
Press and hold a row of buttons to lift the stairs up and move Ada to the orange-yellow buttons. At this point, the stone under Ida's feet rotates 180 degrees, and a turntable appears at the bottom of the maze that rotates the entire maze.
Hold the turntable 180 degrees to rotate the entire maze and splice the path so that Ada can follow the path to the second floor, climb the ladder to the top, and finally reach the orange button on the top floor. This is, Ida will be picked up to the new "maze".
Walk into a rotating pink path and spin the path to make Ada walk to the pink-red path near the crow below.
Spin the turntable where the crow is and let Ada walk through the door. At this point Ida came back to an endless waterfall.
Talk to the little blue man, then walk into the hut and return to the pink maze before.
Rotate the road before and walk towards the end.
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1. First of all, when the crow is not on the road, quickly go to the stairs and avoid the crow at the pavilion to reach the first mechanism.
2. Go up the spiral staircase to the second floor, and climb the ladder while the crow is not there to reach the second mechanism.
3. Go back the way you came, climb the small door on the stairs and enter the next item.
4. Turn the button so that the crow is underneath, walk over and step on the mechanism.
5. Go back the same way, turn the button so that the crow on the other side is also behind, and walk up the stairs.
6. When the crow comes, turn the button to make the crow enter the groove, turn it again to get the crow down, and enter the small door.
7. Seize the time to enter the small door. Turn the button to transport the crow to another platform, return to the small door, and enter the second floor.
8. Transporting another crow to an unrelated platform again by rotating the button. Enter the small door. Repeat twice.
9. Finally, keep turning the button and splicing the road ahead until you reach the end.
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The fifth level of "Monument Valley" "Raven Man", this level focuses on avoiding the Raven Man, who will not die if he is found by the Raven Man, will make an ugly crow call, and will not let you pass. You can follow these steps:
1. Go to the place pointed by the arrow and step on the mechanism. On the way over, you have to hide in the middle of the gazebo to avoid the crows.
2. Turn the handle, be careful to avoid the crow, then turn the handle again, and then come to the upper mechanism, open the mechanism, and it will come out.
Now go straight up to the door above.
3. The scene switches to the inside, turning the handle to let the protagonist avoid the first crow and come to the purple aisle where the crow is located on the right, and then turn around and dodge the second crow in the same way.
4. Turn the handle to lower the top platform, when the crow comes, when the crow arrives at the position on the map, the platform will be raised.
Come, when the crow turns his head and walks under the platform, he can lower the platform and you can go down the door smoothly.
5. This door is relatively simple, just avoid the crow and walk to the gate.
Move the passage up and you will be able to open the door.
7. Enter the fifth scene, the gameplay of this level is similar to the fourth level, and you can go up by constantly turning the castle.
8. It is also the last step, turn the platform, and you can pass the level.
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