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It depends on the situation.,The situation is different.,Add points too.,I'm generally 1-level jump.,Level 1 stealing attributes.,Then point 1 skill.,Level 6 point big.,Later, if there's a big point.,Point full 1 skill and then point to jump.,Point to jump and then point to steal attributes.。
The little fishman is much stronger than imagined in the early stage, not to mention the long-term limit of the raid, the output weapon in the opening stage of energy conversion, if there is a control teammate to cooperate, take the head like a bag. But his own weakness is also obvious, not so much because he wants to kill, but because he doesn't kill people, he will be suppressed. You can add 1 more level of raid according to your personal habits, but the key to this skill depends on the skill of use.
Out-of-house loading: eating trees, medicine jars, branches. The field shop is convenient, so try to buy items that are not available in the field.
Basic outfit: The little fishman has a lot of equipment options, in addition to the wide range of applications of the Vanguard Shield, the purification knife, the double knife, the madness, etc., the autonomy is very strong, and it also needs to have a more detailed grasp of the situation. The more common ones are purified Lincoln matching, crazy black and yellow matching, double knife butterfly matching, etc.
God Outfit: Lincoln Twin Blades Purification Assault Clone Crazy Black and Yellow Butterfly. A hero who is difficult to decide, according to the comparison of the control ability of the lineup on the field, the explosiveness of the French system, the enemy's escape ability and other factors.
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Generally, it is level 2 E, level 1 steals attributes, and then the main C has a big point and a big point, and after C is full, steal attributes and E to the point, depending on the situation. Such a small fish is very powerful as a mixed lane to gank teammates to kill, or to catch people with teammates in the middle of the game. If you are equipped, you can bring enough food and drink in the early stage, and mix it to level 6 out of the prosthetic leg vanguard shield, because the magic is not enough, you can consider making an urn (or use Haitao's stunt to cut the prosthetic leg...)
In the future, if you want to catch the opponent alone and the opposite side is not controlled a lot, you can come out of the crazy mask, you can also consider making sacrifices to increase the electric hammer, and then you can come out at will, and you can attack the gods and horses. . . That's my way of playing.,I'm vs only level 35.,The style of play may not be mature enough.,LZ you just take a look.。。。 What, I recently tried out a nail reduction ring, and the effect is very small.
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The little fishman is basically a gank hero. In my first outfit, a slightly non-vegetable, it was two socks. Two twigs socks and the shield of the poor ghost in the early stage. As soon as you eat the book, it will be a big hit. Add points: I'm 23 skill to point The first skill is to counteract the limit buff.
And hurt yourself. Prosthetic leg in the early stage The second skill is best to cooperate with the control of killing in the early stage. Now the little fishman is tragic and the attribute is not permanently added.
So his HP has always been tragic. Individuals will be mad-faced butterflies. Godson.
But if this all comes out. You're too smooth, too.
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The first point of energy The second point e and then all 1 skills have a big increase 1 After the skill is full, then point e and then energy Yellow dot During the period, there is a big increase But I think the poor ghost shield is useless Go out 3 branches +350 times 2 rings +1 eat books After that, out of the challenge and then crazy face butterfly.
The small fishman + bounty is a relatively strong double-flush face, double stealth, and doesn't eat much equipment, the early outbreak is relatively high, the weakness is crispy, and the next big fishman in the balance of power is completely broken (it's best to bring gems to avoid being taken first). >>>More
In addition to the details, I just want to say that it is a natural defect, and using it to play a group, or cm, is virtual. >>>More
23 skills in the early stage of each add a little bit, and then a full skill, there is a big increase, followed by a full 2 skills, and finally 3 skills, so that the early output of the little fishman will be powerful, and it is not recommended to be a pioneer if you are equipped, the key to the small fishman is in the amount of blood, not to reply, so buy a vitality ball (1100) to support the upper limit, it is OK to buy a vitality ball (1100) to support the upper limit, there is a big move itself, when there is no blood, hide back for a while and the blood will be full, be careful not to be in the opposite hero's field of vision, back double knife (single knife, vampire), butterfly, dragon heart, strong attack, BKB's on the line.
I can jump away. The small fish should not be called a net, but it should be said to be pulling. Jumping skills such as White Tiger Jump can be pulled, but have no effect on DF, Painful Flash, Puck Wings, and TP. >>>More
It's hard to say, it's hard to say the mobility of the small fish, but as long as you prevent it from getting close, it's really against the tower, and it's just a matter of making up the knife.