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Do not mislead on the 2nd floor.
The first number to build a number is to build a number of four or four, because the total number of points is the same.
Warriors have 4 points of intelligence and 4 points of luck, agility is used to fight monsters, reduce misses and bring equipment, and all others add strength. 35 strength for 1 turn.
Feifei, 4 points of intelligence and 4 points of strength, agility is to hit and play, fighting monsters also reduces miss, and there are equipment, others plus luck, 25 points of agility and 1 turn.
Bow and arrow, 4 luck and 4 intelligence, power belt equipment, all other plus agility, probably 5 points or less more strength than level. 25 agility 1 turn.
Magician, 4 points of strength and 4 points of agility, luck with equipment, about 3 more levels, all others plus intelligence, the only person who turns at level 8, 20 points of intelligence and 1 turn.
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Warriors want to add 4 force and 1 Min to high attack, 3 force and 2 Min if they want to kill high-level monsters, 1 force and 4 Min to the bow, 1 force and 4 Chi to the law, and the knife is Min enough to wear equipment of that level, and the rest are added to the 2 Min and 3 Min. Please tell me in detail about what occupation you want, because I use my mobile phone, which is inconvenient to type.
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Upstairs, don't mislead others.
Warrior 4 is a sensitive.
Mage 4 Wisdom and One Luck.
Bow and arrow 4 Min one attack.
Flying Man 3 Luck 2 Min (+ Full Luck after 25 Min (Attack Explosion High (Useless After 4 Turns))).
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Warrior 4 is a sensitive.
Mage 4 Wisdom and One Luck.
Bow and arrow 4 Min one attack.
Flying Man 4 luck 1 min.
See here.
Here's a detailed explanation.
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See here.
Here's a detailed explanation.
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I haven't added it so much, try it yourself.
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Mage's luck is 3 more than level, and all other bonuses are intelligence
Bow strength is 5 higher than the level of other all-sensitive
I haven't practiced combat power, and I don't understand
The Flying Man seems to be 5 levels higher than Minbi's other full luck.
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Pirate skill points.
Pirates need 20 agility for 1 turn.
Fighters, the equipment limit ability attribute is agility, and the main ability attribute is strength. Equipment agility requirement after level 10 = equipment level.
Gunner, the equipment limit ability attribute is strength, and the main ability attribute is agility. Equipment strength requirement after level 10 = equipment level.
Fighters add strength to level 10 agility to 20 others, full strength at level 11-20, and 4 strength and 1 min plus point after level 21. After a maximum of 100 levels, you can stop adding haste.
The Gunner adds 10 points of strength to level 10, all others add agility, and after level 11, 4 Min and 1 point of strength are added. After up to 100 levels, you can stop powering up.
Fighter: One turn.
Half Moon kicks 20 points.
Hundred Flame Fist. 10 o'clock -?Fast motion.
20 o'clock - ?Scorch.
Turn 2 at 8:00.
10 points for physical strengthening.
Precision punches. 20 o'clock - ?Punch of Speed.
20 o'clock - ?Back to the horse.
20 o'clock - ?Bone penetration.
20 o'clock - ?Ascending Dragon strikes a combo of 20 points.
Oak camouflage is 11 points, or 1 point to make up 1 turn skill.
Three turns 1, confusion attack 20
Point-?Gain 40 energy.
Energy burst for 30 points.
Energy cost is 11 points.
Superman transforms 20 points.
Gravel strikes 30 points.
2. Confusion attack 20
Point-?Gain 40 energy.
Energy burst for 21 points.
Energy consumption is 20 points.
Superman transforms 20 points.
Gravel strikes 30 points.
Four turns. Superman deformed.
At max level 20, this skill must be full.
Gravel slamming. Max level 30
Consume ***8Attack 700%.
Up to 6 attacks.
Gunners: One turn plus some suggestions:
The fast action is full. Crack Fist 0
Half Moon Kick Full. Double catapult kills full gallop.
1. Suggestions for adding points to the second turn:
Accurate guns are full. The fast gunner is full of rapid fire.
Confused shooting. Full light feather shoes.
5 o'clock in the first period. The late point can be full.
Bomb attack. Not added in the early stage.
If you have more points in the later stage, you can add a little more to play.
Shoot back. Full three turns plus points are recommended:
Triple shots. Full octopus battery.
Full of seagulls air raids.
15 Flame Spray.
28 Ice Spray.
28 navigation full.
I hit 10 with 1 turn and 2 hits
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