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Because this competition requires good physical strength, good reflexes, and high requirements for IQ, women's physical strength may not be so good, and they do not have such a high IQ.
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That's because in professional e-sports, many people have an anti-female mentality, thinking that girls are not suitable for playing games and do not have that kind of intelligence.
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Here are some of the reasons why there are almost no female players in professional esports:
1. The training intensity is too high.
The intensity of the training of the professional team can be said to be very high. Subtract the time for sleeping and eating every day, and the training time, review time, and summary time can reach about 10 hours or more. And you need to do physical training every day to make sure your body doesn't collapse!
Many academy players can't stand such high-intensity training, and 99% of girls can't persevere. Therefore it is necessary for men to be noble, and men must suffer later!
2. The upper limit of girls in terms of games is relatively low.
There are a lot of scientific articles on the Internet that show that boys are indeed much more talented than girls when it comes to games. But that's not to say that girls are inherently bad at games, it's just that it's relatively low compared to boys. And in this way, the upper limit of girls in terms of games is relatively low.
Let's say the average rank of a boy is 50 stars, and the average rank of a girl is 45 stars. So at this point, girls are really relatively poor in esports!
3. Physiological differences.
We have already mentioned above that the physical endurance of boys is generally much higher than that of girls. Another big reason is that girls have a menstrual period every month. This can be said to be a fatal wound for girls in the professional player industry.
The emotions of girls during the menstrual period are on the one hand, and more of them are physical discomfort. If you catch up with the competition on the day, even if you can participate in the competition, you will not be able to play to your full strength. So at this point, it can be regarded as a real hard injury!
4. The sense of disparity brought by the comparison of occupations.
There are a lot of industries derived from e-sports, and the most suitable for girls is to play, female anchors, female game commentators, and so on. These are relatively more suitable for girls. And compared with boys, girls can develop faster and better in these industries.
In this way, these industries can not only bring good profits, but also good reputations, compared to the relatively difficult path of professional players. Therefore, the sense of disparity between professions is also an important reason!
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Personally, I think that the main reasons why there are almost no female players in professional esports competitions are none other than the following:
The first is e-sports, which is basically a project that boys like, like girls rarely pay attention to this project, and girls like some relatively elegant sports more, but this does not mean that there are no girls engaged in professional e-sports, and there are a small number of girls who prefer this project.
On the other hand, professional e-sports competitions need to cooperate with each other, but since the vast majority of players in this area are boys, many boys often don't like to form partners with women or team up to participate in competitions, thinking that it is difficult for girls to meet their own requirements in this regard, and may drag the team back.
Another important factor is that professional esports often take a lot of time, and girls tend to spend more time and energy on studying, unlike some boys who have enough energy and interest enough to spend on professional esports, especially female players, if they plan to enter professional esports, this industry is likely to be hindered by their families.
To sum up, there are several reasons that lead to almost no female players in professional e-sports competitions, but it is still some female players who show their style in professional e-sports competitions and play their excellent results.
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Women's players are not strong enough to have a place in gender-neutral esports competitions, but this is not the whole reason, because there is also a large gap between men and women in other traditional sports, so they can compete on the same stage, and women just can't compete with men.
Even in hands-free chess, there are very few female players who can compete with men, and many women's world champions are in the top 50 of men, and the difference between men and women is so big.
In fact, e-sports has also held women's e-sports competitions many times, such as Xiaocang, Miss and others we are familiar with have participated many times. But the actual effect is far less than expected, more often it is just a gimmick for the promotion of the competition, and people are generally concerned about the appearance of the female players rather than their level.
In the final analysis, the volume of women's e-sports is too small, there are too few powerful female players, the level of players and teams is uneven and the overall level is low, and the event is poor to watch, and it is difficult to achieve results in the sense of e-sports. Over time, these events slowly disappeared into history.
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This may have something to do with the different interests of boys and girls, and boys have a better understanding and practice of esports than girls.
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There are also others, such as the empress of the year and so on.
Isn't this normal, a highly competitive game, not to mention female professional players, and there are few female players.
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Take'Well, there are too few women in this profession.
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It's simple, parents don't allow it.
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This can only be said that there is no such thing as at the moment, and I believe that there will be a women's team in the future.
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Girls make money by playing games and starting a live broadcast, and they can't be so tired to go to a career.
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Of course, professional esports is not divided into men and women, but the amount of training is too large and it is not particularly recommended.
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1. The development of e-sports in China has ushered in its first period, and the expansion of the e-sports market has also brought a lot of opportunities, and e-sports education is a sign of the country's recognition of e-sports education 2. E-sports now has a bright future, but the e-sports major is not simply playing games, the full name seems to be called e-sports sports and management major.
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<> quote from the live stream:It's not that we discriminate against female players, but that the general environment can't tolerate female players
Most esports clubs have a dormitory system, and the training players usually eat and live together.
It is undeniable that male players are indeed better than women in terms of talent, physical strength, and reaction, and it is not convenient to recruit female players, so female players have naturally become a rare species on the field.
Most of the female players will join the women's team to train, which brings us to another issue – the women's competition.
I don't think there's anything discriminatory against women in esports, just like it's common for Olympic events to be divided into men and women.
But on weekdays, how many women's professional events are out of the circle and almost everyone knows?
Not to mention e-sports, not even basketball, football.
Many people say that the women's tournament has no sense of appreciation, they can't feel the courage and fierceness, and there are few straight male audiences, and many women's tournaments are cool after being held for a few sessions.
Without competitions, women's clubs would not have ** and would not be able to attract sponsorship.
In such a vicious circle, the women's team also cooled down quickly.
There is no way, the women's team mainly relies on live broadcasts and performances to make money, and it has gradually become a gimmick, and it is becoming more and more difficult to appear miss, tossgirl.
I once saw on Weibo that a famous team recruited the conditions for the Glory of Kings women's team, Eternal Diamond can try out, and there are requirements for height and weight, and it is best to be talented.
I can't help but sigh, it's clearly recruiting anchors. If famous clubs treat women's esports with this attitude, then female players will never have a bright future.
In addition, the training of e-sports is very hard and boring, and playing games for more than ten hours a day is a common or even necessary thing.
When the female esports player of the source pants is not famous and wins, there is no reason for the female team members to earn more than other male players, which is reasonable.
And many of the strongest kings are among the top players who still haven't won the championship.
But what if these female contestants go to be streamers? How many female anchors are among the top of the strongest kings, she doesn't have to show her face, and has a title like the first hail in the national costume Jane Yasuo or the world's first female Li Bai. Watching one or no voice changers every day, playing games and singing, the income is several times or even dozens of times that of male anchors of the same level.
For most girls, it is enough for them to have a job that earns tens of thousands or even thousands of dollars a month to support themselves and have a good standard of living. After all, not everyone wants to make money to support their families, or they have great ambitions to become the boss of a listed company or something.
Fortunately, now that e-sports is popular, more and more women have become e-sports fans, and the e-sports circle is no longer a small circle exclusive to straight men.
Seeing more and more female viewers under the LPL and KPL, I believe that the future of women's esports will get better and better.
After all, the young lady who plays the game thief six can't even resist the girls.
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Because most women don't like this type of game very much, and they like it very little, so naturally there are fewer female professional gamers.
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Because it takes a lot of time to play e-sports to destroy guesses, and the requirements for judgment ability are also particularly strong, the hand speed requirements are also particularly strong, and the reaction ability also needs to be very clear and clear, so there are few female professional players.
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This is because the industry is not particularly developed, and then many people feel that this potato locust-like work is not a proper job, and there are many women who are difficult to systematically master the operation of these games, and there are also some prejudices.
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In fact, there are many reasons, on the one hand, due to the high intensity of e-sports training, girls may not be able to keep up, on the other hand, girls' psychological endurance and response Xiaozhou limbs are not as good as boys.
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Because of Toshino's core in society, girls are given a protected role, and society requires girls to be more beautiful and intelligent than men, rather than competing like men to change their difficulties, which violates the essence of competition and advocating competition.
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This is because most of the boys like to play e-sports games, and girls generally don't like to play.
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Men practice for a month, women practice for 3 months, and two months of them are time to love beauty and dress up.
After all, esports is virtual, and it is necessary to operate it by people, and it is impossible to completely reach the point of reality. Whereas football matches are played by people personally, the skill level of the individual. Physicality and on-court play are uncertain, and there is a lot of variability, so esports can never replace real football.
Now the economy brought by e-sports is also a good industry, and you can do it after learning well: event planning, event operation, game anchors, referees, coaches, professional players, game commentators, etc.
At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event organizers, venue operation and maintenance, hosts and anchors, e-sports business, game internal testing engineers, etc.
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