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E-sports has brought many spiritual changes to young people, and the e-sports industry is a new industry, and many young people have taken e-sports as a direction for their own business, which has changed many young people. <>
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E-sports actually brings some games on the Internet to young people nowadays, and few people can make a career out of it and make money, in fact, most young people are still addicted to video games. <>
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It must have brought a lot of joy, because the pressure of young people is particularly great now, so they can only rely on the outside world to relieve the pressure, e-sports games have relieved a lot of pressure for them, and they can also make friends through e-sports.
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Because there is a group of young people who naturally like e-sports, have their own thoughts, and have their own dreams, e-sports brings young people the courage and path to pursue their dreams.
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The first is that playing games is not just an amateur, it can also be done as a serious thing, and the second is the nature of e-sports, which can improve people's desire to win, and then make the sense of participation stronger and the experience of the game higher.
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It brings more choices, because the esports industry is not just a game, it is slowly developing into a field, and more and more people are starting to pay attention to this aspect of esports and it is more inclusive.
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It should not only bring them a fulfilling life, but also a lot of positive meaning, and there are many people who are actually very confused, they just rely on e-sports to find the direction of their lives.
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Esports brings to young people: young people pursue what they love and want to try it as a career.
Electronic sports is a sport in which video games reach the "competitive" level. E-sports is a competition between people that combines intelligence and physical strength using electronic devices as sports equipment.
Through e-sports, participants can exercise and improve their thinking ability, reaction ability, limb coordination and willpower, cultivate team spirit, and professional e-sports also have high physical requirements.
E-sports is also a profession, similar to non-electronic game competitions such as chess, and on November 18, 2003, the General Administration of Sports of the People's Republic of China officially approved e-sports as the 99th official sports competition.
Composition of the eSports industry:
Esports is first and foremost inseparable from platforms, that is, video games, computer games, and smartphone games, and all esports events are game-based.
Clubs are also called clans. Like the clubs in sports leagues (such as the NBA), they are mutually beneficial organizations formed by athletes coming together.
The operation of the club is inseparable from the sponsor, the sponsor mainly provides financial, in-kind or related services and other support, while the club or event organizer conducts commercial promotion for the sponsor, forming a mutually beneficial relationship. Boom.
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Yes, I think this has already been implemented, and there are many people who have already invested in this aspect of sports, and it is possible that it will be replaced in the future.
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It may be said that the era of national e-sports has come, because now many people can play e-sports, competitions, and all kinds of competitions.
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I think the era of esports for all is coming soon, because the esports industry has developed very rapidly in recent years, and many colleges and universities have introduced esports as a major.
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There are pros and cons to the development of the e-sports industry, and the promotion can drive the employment of some young people, such as competition, as well as the development of live broadcasting, but it will also make some people overly addicted to e-sports games. For the sustainable development of the e-sports industry, young people do not need to retire when they are older, and they can be the coach who leads the team, so as not to be too far away from their hobbies and the e-sports industry.
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First of all, e-sports does not mean that the online game e-sports major is not a frolic of discussing how to play and abandoning studies; E-sports education is not a general popularization of knowledge, but focuses on event organization and management, online self-marketing, commentary technology, content production, coaching, and data analysis.
Nowadays, esports has been officially classified as a sport, and it is generally believed that anyone who signs a contract with an esports club and has this as their main profession can be called a professional esports player. It is understood that the current number of such players in China is about 1,000 people, and their income is mainly divided into two parts, one is the fixed salary paid by the club every month: the other part is the competition bonus.
The total monthly income of ordinary players is between 20,000 and 30,000 yuan, and some players also have live broadcast contracts as income**, and the annual income is as high as six or even seven figures.
Nowadays, esports has been officially classified as a sport, and it is generally believed that anyone who signs a contract with an esports club and has this as their main profession can be called a professional esports player. It is understood that the current number of such players in China is about 1,000 people, and their income is mainly divided into two parts, one is the fixed salary paid by the club every month: the other part is the competition bonus.
The total monthly income of ordinary players is between 20,000 and 30,000 yuan, and some players also have live broadcast contracts as income**, and the annual income is as high as six or even seven figures.
As e-sports is a new type of industry, there is a big shortage of e-sports talents, and with the subdivision of e-sports industry positions, the requirements for the quality of practitioners are getting higher and higher.
The main jobs in the esports industry are currently as follows:E-sports athletes, coaches, data and tactical analysts, referees, professional managers, to event hosting, venue operation and maintenance, hosting and anchoring, e-sports business, internal testing engineers, etc.
At present, the e-sports major is a new major opened by many schools, involving a wide range of employment directions, such as referees, players, anchors, and publicity in e-sports. The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development needs the support of a sufficient number of talents, so the development prospects of the e-sports profession are broad. If you find a good school to study e-sports, you can learn practical skills and have professional knowledge of e-sports, and the future development space is very good.
The e-sports industry has gradually become popular, and at first people had the impression of e-sports as a teenager addicted to the Internet. But now, with the addition of esports to the Asian Games, which is part of sports competition, people are beginning to really realize the true meaning of esports. Esports has gradually entered people's lives.
There are two prospects for learning esports:
The first is to be a professional esports player, which requires strong esports talent and a strong will.
The second is to do it behind the scenes. Behind the scenes of e-sports is defined by the relevant national departments as "e-sports operators".
This is a general term for all behind-the-scenes positions (mainly behind the scenes related to e-sports events), mainly including event planning and execution, e-sports hosting, e-sports venue operation, e-sports club management, e-sports reporters, etc.
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1. Being a professional e-sports player is an employment direction for e-sports graduates, and for e-sports players, games are not just a way for people to recognize entertainment, but a means to make money and make a living. However, esports has high requirements for thinking, talent, and coordination, and may have restrictions on age requirements.
2. E-sports students can be game planners and designers after graduation, which is also a good employment direction, and now people have a lot of pressure in their work and life, and sometimes they need to play games to relax themselves, so the career of game planner and designer is very good.
3. Friends who often play e-sports may know the position of game commentator, which is also an employment direction for e-sports majors, and commentators are needed to explain the event in various large-scale game competitions and enliven the atmosphere of the scene.
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You can also be a manager for them, and you can also be a guarantee, if he is a professional player, he also has a team.
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In addition to professional players, there are a lot of jobs in the esports industry, after all, there are only a few who can become professional players. But e-sports is now very popular and has become a big IP industry.
Race support (coaches, data analysts, nutritionists, player agents, etc.).
Esports professional content production (journalists,
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People in this industry are generally familiar with computers, and this aspect can be considered.
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You can be a coach in the e-sports team, and you can also be an e-sports anchor.
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The esports market is booming, and many people have the idea that esports is not a sport. Cross Marketing Group, a Japanese market research company, recently conducted a survey of 1,200 men and women aged 15 to 69 living in 47 prefectures across Japan on the question of whether esports is considered a sport.
Of the 19 alternatives that are considered sports, football, baseball, and swimming are the top three, while esports is the only one, and most Japanese people agree that sports are sports that require a large amount of physical movement. (Figure 1).
Regarding the question "Do you think e-sports is considered a sport", the total proportion of people who think "yes" and "yes" is the majority of people who think that e-sports is not a sport. In terms of generation, there is a high percentage of young people who think that esports is a sport, but even this does not exceed the proportion of people who think that esports is not a sport. (Figure 2).
In terms of "awareness of e-sports", 80% of people have "never heard of it" or "don't know it", and 80% of people have only heard of the name, know the content, and participated in e-sports competitions. When it comes to the future popularization of esports content, 48% of the respondents said they would need to popularize it, while 52% said they did not think it would need to be popularized. (Figures 3-1, 3-2) It can be said that trends will change depending on the game environment, the market, and changes in people's consciousness.
Therefore, it is also interesting to see the future development of e-sports.
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E-sports is considered a sport, and playing chess is also considered a sport, but it is not necessarily a sport in the eyes of young people.
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Esports is a type of sport that belongs to the new sport.
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