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Those who are talented can develop into professional players and go to clubs to play games after graduation, while those who are not talented can be engaged in e-sports professional club managers, coaches, data analysts, team leaders, etc. after graduation; E-sports anchors, commentators, agents, etc. in the e-sports entertainment industry; Event operation, planning, refereeing, etc. in the e-sports industry.
Talent in game production is the scarcest in China, and the reason for this is the influence of the educational environment. Esports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally much better at working as game designers.
The second is the game commentary. With the development of China's game industry, from Beijing and Shanghai to third-tier cities, more and more game competitions are being held across the country, and many wonderful moments are easy to overlook without game commentary.
Again, it's career coaching. E-sports majors study games more thoroughly, a game will be analyzed at multiple levels and dimensions, and the analysis concept will be taught to students. After mastering the core idea and honing it, it is not difficult to be an ordinary game coach.
You can also be a game streamer. The anchor industry has always been very good, and it is also a professional counterpart to e-sports. As long as the live content is healthy and can attract traffic, it is a feasible path.
Finally, there are the esports pros.
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The major of "E-sports Sports and Management" mainly cultivates practitioners related to the e-sports industry, including e-sports athletes, coaches, referees, professional managers, event planning and execution, tactics and data analysis, venue operation and maintenance, club operation and management, e-sports hosting and anchoring, e-sports business and other related talents.
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There are many schools that offer e-sports majors, and Internet schools will be more professional.
The e-sports professional learning content and future direction of the industry are very rich, such as professional players, game commentary, Liang Tanxiang e-sports anchors, club operations, game planning, game development, etc.
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The main courses of the e-sports major are: e-sports data analysis, team tactical planning, letter reform, analysis and design, e-sports competition, program planning, event organization and management, animation and game character scene investigation and annihilation, design and cutting-edge production, proficient in office automation.
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Now that the e-sports industry has become the development of the whole industry chain, it is no longer in the eyes of many people that there is nothing to play games, do live broadcasts, etc. E-sports has now developed to the level of competitive sports, which requires participants' thinking ability, reaction ability, heart-eye limb coordination ability and willpower, as well as the cultivation of team spirit, etc., the National Sports General Biqiao Bureau has been approved to become an official sports competition, and Shanhuizheng's major colleges and universities have also begun to try to establish e-sports majors.
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E-sports is a confrontational e-sports game competition based on e-sports games, with information technology as the core of software and hardware equipment as equipment, in a virtual environment created by information technology, in a unified competition rule, and a fair confrontational e-sports game competition under the protection of rules, e-sports is becoming a new kind of sports.
There are a lot of learning content and future career directions, such as professional players, game commentary, e-sports anchors, club operations, game dismantling planning, game development, etc.
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E-sports majors need to learn event organization and planning, e-sports referees, introduction to e-sports, and e-sports techniques.
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The e-sports major mainly learns event organization and planning, refereeing, introduction, and e-sports technology.
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E-sports majors are more promising if they are more talented, and e-sports majors will also study some public elective courses in addition to games, such as English and mathematics. There are many schools that offer e-sports majors, and there are many professional schools and vocational schools that have e-sports majors, because if you want to learn e-sports, you should first start training at a very young age. Therefore, if you wait until the students are too old to come into contact with it, it will be too late, so many students gradually enter the industry after junior high school.
In fact, the e-sports industry is still relatively promising, but the premise is that you must develop well, and you should have talent in this area, there are all kinds of games in the field of e-sports, whether it is mobile games or online games, they are very popular. But the premise is that you have to play well, and the psychological quality is relatively strong, if your psychological quality is not strong enough, then even if you enter this field, you may not get better results, these have a lot to do with your future development, so you must think carefully before choosing.
Some students learn e-sports mainly to escape the major pressure in school, and they want to escape systematic learning, but in fact, choosing this major cannot allow them to escape. On the contrary, after choosing this major, the attention I will receive will gradually increase, so I should also pay great attention to other studies, especially the subject of English.
If you are going to be very good at your development, you will probably go abroad and compete abroad in the future. In such a situation, if you don't learn English well, then it is likely that your development will be greatly affected, and it may also directly affect your future. Therefore, even if you choose this industry, you need to go through systematic learning, so you must think carefully before making a choice.
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The esports profession is still very promising. The courses studied in the esports major include esports analysis, industry risk, introduction to games, game analysis techniques, and industry competition. Hunan Vocational College of Physical Education, Shanxi Vocational College of Physical Education, Heilongjiang Vocational College of Commerce, Nanchang Institute of Technology, Sichuan University of Media.
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The e-sports profession is promising, and the e-sports industry is quietly emerging, and the next 10 years or so will be a period of development. Mainly learn how to better cooperate with the players, as well as the theoretical knowledge of the game.
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I think the esports profession has a future; Mainly learn how to operate in e-sports, the cultural history of e-sports, and how to manage e-sports teams; Communication University of China, Sichuan University of Communication and Communication, Sichuan Film and Television Institute, Shanghai University of Sport, Nanchang Institute of Technology.
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First of all, e-sports does not mean that the online game e-sports major is not a frolic of discussing how to play and abandoning studies; E-sports education is not a general popularization of knowledge, but focuses on event organization and management, online self-marketing, commentary technology, content production, coaching, and data analysis.
Nowadays, esports has been officially classified as a sport, and it is generally believed that anyone who signs a contract with an esports club and has this as their main profession can be called a professional esports player. It is understood that the current number of such players in China is about 1,000 people, and their income is mainly divided into two parts, one is the fixed salary paid by the club every month: the other part is the competition bonus.
The total monthly income of ordinary players is between 20,000 and 30,000 yuan, and the department refers to which player still has a live broadcast contract as income**, and the annual income is as high as six or even seven figures.
As e-sports is a new type of industry, there is a big shortage of e-sports talents, and with the subdivision of e-sports industry positions, the requirements for the quality of practitioners are getting higher and higher. At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event organizers, venue operation and maintenance, hosting and anchors, e-sports business, internal testing engineers, etc.
At present, the e-sports major is a new major opened by many schools, involving a wide range of employment directions, such as referees, players, anchors, and publicity in e-sports. The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development of the E-sports exhibition needs the support of a sufficient number of talents, so the development prospects of the e-sports profession are broad. If you find a good school to study e-sports, you can learn practical skills and have professional knowledge of e-sports, and the future development space is very good.
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E-sports majors need to learn professional e-sports knowledge, including the basic introduction to e-sports parsley, art burial skills, and e-sports sports management, etc., which will also be tested during the art examination, requiring candidates to go through professional learning to have a greater chance of being admitted to the e-sports major.
In fact, the employment direction of e-sports majors is very clear and extensive, and at present, in the talent market, there is still a great demand for related positions. To put it simply, the employment direction of e-sports majors can be divided into the following 6 categories: the first is the e-sports technology direction, including the cultivation of talents in professional players, data analysts, coaches and other positions; the second is the direction of referees, which specializes in cultivating professional referees; the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects; The fourth is the direction of sports medicine, including e-sports**, physiotherapy, psychological counseling, etc.; The fifth is the ** direction, including game video production, program editing and planning, etc.; Sixth, the direction of e-sports, the direction of marketing.
In the past year, the Chinese national team has won two golds and one silver in the e-sports event of the Asian Games, and the Chinese League of Legends team has won all the international championships. The excellent results have attracted more people's attention to the special sport of e-sports. >>>More
Of course, girls can study esports. Although there are currently few female professional e-sports players, there are many development directions in China's e-sports industry chain centered on events, and e-sports is not only for professional players. In addition, there are a variety of development directions for e-sports majors, including e-sports professional players, e-sports game development, e-sports digital animation design, e-sports club operation and management, and e-sports event planning.
Girls can learn e-sports, but in the long run, the competitive game industry will not last too long, eat a young meal, and you have to play e-sports to have a certain operating company, absorb you, whether you can find a job, it is difficult to say, it is better to learn a technology, you can learn a pastry, do cakes, bread, pastries and other handicrafts, good employment, high salary, good treatment. In the future, you can open a dessert shop or a cake shop.
There is a way out for learning e-sports, e-sports is not learning how to play games, e-sports majors are mainly learning e-sports technology, introduction, refereeing, event organization and planning, etc. >>>More