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That's true
Eclipse of Sanity (g).
The Obsidian Destroyer unleashes all of his potential, and his will unleashes a mental storm that pierces the weaker wills with devastating power, dealing damage equal to (The Destroyer's Intelligence - The Intelligence of the Hit Hero)*8 9 10. The stronger wills, although they can withstand more damage, will consume 75% of their current mana at the cost of most of their energy. Heroes with higher intelligence than The Destroyer are completely unaffected.
Rank 1: Deal damage equal to (Destroyer's Intelligence - Hit Hero's Intelligence)x8 to enemy heroes within the target radius. All heroes who take less than 100 damage lose 75% of their current mana.
Cast Time: 160 seconds Cast Cost: 175 mana.
Rank 2: Deal damage equal to (The Destroyer's Intelligence - The Hit Hero's Intelligence)*9 to enemy heroes within the target radius. All heroes who take less than 300 damage lose 75% of their current mana.
Cast Time: 160 seconds Cast Cost: 250 mana.
Rank 3: Deal damage equal to (Destroyer's Intelligence - Hit Hero's Intelligence)*10 to enemy heroes within the target radius. All heroes who take less than 500 damage lose 75% of their current mana.
Cast Time: 160 seconds Cast Cost: 325 mana.
From the above, it can be seen that the Blackbird large unit is the enemy hero, and the conclusion drawn in actual combat is also like this
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Valid only against heroes At level 2 it is the most imba.
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Yes. Because creeps don't have intelligence settings.
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Of course, the Blackbird's bigness is related to intelligence, and the creeps don't have intelligence settings.
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See how to fight. If the Blackbird is a one-on-one intelligence hero across the line, the advantage is still very good.
Blackbird has a kind of bonus point that is the main plus t, and with this kind of bonus point, few heroes can gain an advantage over Blackbird on the opposite lane.
If it's not an intelligence hero, you'll always t him at level 5, and when you click on him a few times at level 6, a big move, you'll basically be killed. Intelligence heroes are better, although level 6 is difficult to kill, but if you steal his intelligence, you will reduce his attack, and your attack will be much higher than him, and it is difficult to raise the head of the opposite side without counter-compensation. It hurts to rush over and point him at the right time.
It's okay for a normal intelligence hero to be pressed down, but it's hard to say when it comes to a TK Warlock. TK's online ability is recognized, and the laser can press you without delay. The warlock has thick skin and milk, and is ballistic and domineering.
In general, if the Blackbird is on the main T-line, there are very few heroes who can press. And the blackbird got up in the back and served very domineering. It should be considered an advantage. After all, Blackbird is an intellectual DPS of Xinxiang, a late stage.
Does the landlord mean heads-up? If you go heads-up, you should be able to win in the late BKB. But if TK had been allowed to get his hands on it first, Infinity Sheep would have basically died. Look at the operation and the speed of the money. This should depend on the equipment.
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The advantage is very large.
Intelligence heroes are generally crispy.
The blackbird used the orb to kill in a few clicks.
Blackbird's ultimate, even if the opponent has high intelligence, will reduce mana by 75%.
And most heroes with intelligence, if the magic is clear, it is almost equal to the waste wheel town. Thank you.
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The premise is that there is no equipment level advantage, and the DPS advantage in the later stage is huge, and the premise is that there are people to resist. Anyone who fights Fu Jing will feel like a finger hurts, especially in the later stage. It's just that the ultimate degrades more blood to heroes with low intelligence. My simplicity is straightforward, -
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Yes, this advantage is not obvious in the early stage, but it is obvious in the later stage.
Blackbird is still very good at playing soul guard.,Blackbird's magic ball will cause high extra damage to illusions.,The ultimate is very objective to the soul guard's low intelligence growth hero damage.,T skills can effectively control soul guard replenishment and positioning.,The damage amplified after stealing intelligence about 4 times is very high.,Soul guard is very brittle.,It's easy to be seconds off.。 The Blackbird will be easier to suppress than the melee form of the soul guard, and it will hurt both to mend the knife and point people. >>>More
This lineup is really true in the late stage, there are mysteries that ignore the control of BKB, the output of the Blackbird, and the all-round endurance. Almighty to give a trick to the mystery, you will not be able to fight. >>>More
There is basically nothing to pay special attention to when playing the first, second, and third children. Joining the group activities, what you need is operational awareness, if you don't have experience, you won't be taken there, it's a team problem, not your personal problem, you need to have the opportunity to accumulate experience for me if you don't have experience, right >>>More
Compared with the lower position, it is suddenly evil.
Double knives are recommended, it is almost safe under the front legs when angry, and it is not easy to do it after being angry. Flashes, paralyzing traps, traps (so that you can do it once) after the ghost people are dancing. >>>More
The Blackbird should be regarded as a hero throughout the whole field.,Before, during and after the whole game, it's not weak.,The early stage is generally out of 2-3 pendants.,Box.,Fake legs.,And then you can go directly to the sheep knife.,After the sheep knife comes out, make up an exciting gem +55 attack speed of the one.,And then bkb,Shiva,And then out of a demon heart.。 In terms of skills, I personally like the first 3 three skills to learn a level, and then the main rise t, the one that absorbs intelligence. Level 4 T is generally a hero who can use a large second agility after T twice. >>>More