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This lineup is really true in the late stage, there are mysteries that ignore the control of BKB, the output of the Blackbird, and the all-round endurance. Almighty to give a trick to the mystery, you will not be able to fight.
In fact, there is no complete lineup, it is recommended that the Beastmaster + Prophet + VS, other casual, early VS wandering, with the Prophet to catch the mystery and the blackbird. This lineup is generally in the Blackbird, the Beastmaster cooperates with the wandering to kill the Blackbird in the early stage, and if it doesn't work, use the tomahawk to consume to level 6, and then catch the Blackbird, and then cooperate with UG, Druid, Werewolf, JB Some late-stage heroes can be, the Blackbird is too brittle, easy to be werewolves and JB seconds, and it can't stop a wave of brilliance.
In fact, you can also boost the lineup, and the opponent's lineup AOE is insufficient.
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In the middle lane, there are heroes with strong online pressing, such as Poison Dragon, Zeus, and Blue Cat, to suppress the rhythm of the Blackbird belt. There is more meat on the side, because the opposite lineup has more melee battles, and the line will not suffer too much. In addition, there should be a stronger late and support mage.
Personal recommendation: SNK Gangback Ghost Blue Cat is popular.
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The blackbird is a big queen, only the blackbird can go in the middle, and it is enough to hold down the blackbird!
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Big Tree, Calf, Doomsday, Bone Method, Sal.
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There's no late stage, just drag it over in the early stage.
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Puppy Lion plagiarism silent poison dog.
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The coordination of the lineup, the ability to align, and the team battle are all you in YY, and the professional team can break the lineup with any hand. The so-called lineup and BP, if the strength has not reached a certain level, you should not think about it at all. For example, if you can't keep up with your physical fitness when you play basketball, you think about how to break through and how to pull the lever, and in the end you just stay at the level of thinking.
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Silence, Little Y, Lion, Little Black, Necromancy.
lion second bull head, silence to prevent the opposite side from opening big, Xiao Y is free and has a stick, necromancy is not negotiable, Xiao Hei is crazy to output, speechless. . .
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1. Enigma, tides, clockwork, blue cats, blackbirds.
2. Tide, Stray, Fire Cat, Void, Ice Soul.
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There is no perfect lineup, and team battles should focus on the timing of cuts, the release of skills, etc., as well as the accumulation of advantages in the early stage, etc.
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Lineup Dog No lineup is invincible.
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It's all meat, it's simple, and the recommended answer is good, which is worth commendating. For those who can't face A, it's okay to be a little silent, and there is a strong AOE on the opposite side, and it's not good in the later stage, so you can play the late stage appropriately.
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Tides, Phantom Thorns, Zeus, Silence, Captain.
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It's much easier to bring a silent warlock.,And then a big control like a tide.,Later it's recommended to choose out of the ghost.、Monkey or blackbird (only one)Because the battle against the dough mainly relies on the sand king、Lao Niu jumping knife to cut in first,So choose monkey and ug This needs to be out of the late stage.,And it's relatively stable after development.。
The remaining 2 are to choose Wandering, Centaurs, Mammoths and other controls with powerful ganks such as Blood Fiend, Fire Cat, Clockwork, Queen and even Daredevil. Silence in the early stage and protect the line in the late stage, and is responsible for 1-2 groups of eyes. The tide cooperates with the middle lane and other ganks to bring the rhythm up.
Once the level suppresses the other party, you can basically lead the nose and leave.
Pure hand, I hope to help you, thank you!
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This lineup is not bad.
It's pretty hard to break.
4 in the early stage and 1 in the back.
However, there are disadvantages as follows:
1.Relying on the late ability of MEDUSA, you can gank restraint in the early stage, (or fight against heroes with strong ability to dominate the line).
2.Basically, every hero lacks demons, so you can consider the enemy law or the Necromancy, or silence.
3.Blood Demon can restrain the phoenix (silent skill restrain sk,es) 4The opposite French system has a high burst output and can produce flutes.
5.You can take the heroes with strong first-strike ability to fight against (Axe King (jump E), Tide (jump big), Little Naga (take the lead and restrain everyone)).
As long as the control is more than a stable late stage.
Refrain from playing money on the opposite side of medusa.
Then let you outdo Medusa in the late game (am, Blood Seeker).
Enemy Bloodfiend Axe Tide Silent (Sven or Little Naga) Tide Naga can be called an undefeated combination, you will know it after watching the ace game) If you need the **** address of the game, ask again.
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Actually, I think it's best for you to play the heroes you're good at.,As far as the lineup is concerned, their combination is not powerful at all as long as it passes the line period.,It's all point control.,And there are very few aoe skills.,Team battles are very bad.,It's not easy to break the tower.,Strong is very fierce in the line period gank.,The early team battle outbreak is very strong.,The difficulty of operation is low.,It's easy to play skill comb.。
Therefore, it is recommended that you use your own good fights, which have strong survivability during the lane period (with displacement skills), and it is best to have certain AOE skills or team control skills.
I feel that ants and phoenixes are more suitable to deal with them, and I think the others who fight well are the right way.
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Queen (inferior single, must be behind unless there is a silent first hand + the bear can't reach you), Tide (medium), silence + sand king (advantage lane, silence to be obscene) Pay attention to the minimap, if there are 2 people disappear, pay attention.
The queen can change ants, and the team battle is still very powerful. BH is OK, too.,But you have to find a super sharp one.,Otherwise, it's hard to fight.。。 You can also choose a blue cat, and you must ensure that you are not caught more than 2 times in the early stage. The sand king can change the head of the cow, but not the cow of the pit.
Be sure to have a good view. Getting caught less is the key to winning. Someone is missing and reminds each other.
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It's super hard to win in 4v5, and this kind of lineup can only rely on the operation show. Puck Queen Pom (blue cats can also be beaten, but few people can't beat without BKB), choose at least one. Control recommended Ox, or Warlock, Refresh A Staff Warlock can also be used as a pseudo-late hit.
The later stage is the most difficult to choose, and it must be BKB, and it seems that only the water man is more suitable. The belt line is strong, not afraid of grabbing, there is a cut, you can show, and you can also copy a temporary 5 to 5. The hardest thing is that it is not easy to get up, and it is difficult to have fewer people.
Actually, it's better to have a meat.,But there's a pat on the general meat can't get up The tough armor Skeleton King is easy to fight when he stands in front of him.。。 Death Rider Axe can barely do.
Try it like this, Warlock midlaner, Queen puck inferior single, Waterman advantage lane, Axe Jungler to support Waterman at any time. One of the advantages of few people is that the experience is fast High level, level 5 level 6 level 7 These 3 times are the key, and how much advantage you can play determines whether you win or lose.
Fewer people push the tower and more money, and when the warlock has a big one, he pushes the outer tower more, which is convenient for the water man to lead the line.
Water man speed doppelganger bkb, warlock eye a staff, the queen's words are also a staff bkb puck words out of the jump wind tent sheep knife or something, the axe king priority meat up up on your top, there is a warlock in the back hand you don't need to go first.
Why do you say pom, pom scattering can restrain bear warriors, there is jumping is the kind that Hemming dislikes the most, and stealth has a miraculous effect before there is no gem on the other side. However, the output was always a little weaker before it was equipped.
Also, if there are fewer people, you have to pretend to be a number of people, and it is beneficial to have more doppelgangers in the Necronomicon book
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Their split should be Haimin + Centaur Bear Battle + VS, and then the 212 combination of Xiao Hei in the middle lane.
If it's a simple line, you can take the poisonous dog to Xiao Hei, whether it's the main d deputy c or the main w 1d 1c, it's basically brainless abuse, and the group of poisonous dogs d can save their set of fire, g ignores the magic free kite.
Then take Chaos + Fire Girl to deal with the Sea Centaur combination, the Sea Centaur must gather fire, you are stunted, no matter who rolls, just stun the people and horses in the back hand.
The third way Bear Battle vs is to choose some inferior single strong heroes, Phoenix, Black Sage, Bounty, Popular, Clockwork, in fact, the little fishman is also OK, VS's hammer flight trajectory is obvious, school-level C, basically 100% dodge.
Then teach you how to play in the group.,There is no good AOE at all in this lineup on the opposite side.,You can rely on the fire girl or other AOEs to clear the troops.,Wait for them to take the lead.,If it's a small fishman who is inferior.,You can also sell it.,He has stealth and the displacement of E.,Poisonous dogs pay attention to the protection of D.,The outbreak on the opposite side is not the kind of instant outbreak that Lion has.,As long as D's good doesn't fall in seconds.,Absolutely can't be killed.。 If the inferior order is clockwork, wait for them to make the first move, and then cut directly into the big move. I thought about it again, the fault tolerance rate of Fengxing is low, but the AOE is good, and this is a bad order.
Although Hei Xian is developing steadily, only the fire girl can cooperate in the early stage, which is not too good. The bounty is 4 to 5, and you are even more weak. It's just the best of small fish and clockwork.
4 to 5 to them, be sure to hit the backhand, if you take the initiative to attack, then you must make sure that they are few. It doesn't matter if they play conservatively in the early stage, they only have people and Haimin in the early stage, and there is no threat at all. The real threat is vs to level 11, and this first move can directly threaten the back row.
In addition, it is best to be a team, the fastest speed Macon Sanctuary Secret Method War Drums Ashes Flute These must be had, fewer people fight more people, and team outfits can maximize your combat effectiveness.
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Take natural disasters, for example! Let's talk about the divergence! Tormented souls in the single, popular bad single, calves and prophets on the way!
Let's talk about how to fight! It is mainly about the calf and the prophet, the prophet pulls the wild, and the online line and experience try to give the calf and let the calf come out of the secret method. When the Prophet has a rank, it is very good to help the middle lane to kill.
At this time, when there is an advantage in the middle lane, go to the lower lane to help the lower lane to run the gank, and you should be able to win the road tower! Establish a small advantage!
Then the wind changes, the tortured souls are mixed, the calves are mixed, the prophet can gank, if not, he will be mixed! Don't forget to buy eye protection! Lewd money!
The number 1 position here is the wind or prophet, depending on the situation.
Equipment requirements: Sheep knife directly after the hidden knife is popular; The tortured soul will be out of BKB, Macon, Dizi and other team outfits; The calf jumps, there is nothing to say; After the prophet finished BKB, he directly came out of the DPS outfit.
The opposite side is obscene 4 to 1, so the eye can't be broken, and the team must have it! And you can't choose a pure core, you have to choose a pseudo-core like Fengxing and the prophet, and you can fight as hard as you have equipment! 2 pseudo-cores are up, and they can beat pure cores like Xiao Hei!
And remember to buy powder and real eyes, that little black may have a hidden knife, don't suffer in team battles! If you can keep the balance of power for 30 minutes, you will win!
No brothers, no dota!
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Calf, bone method, doomsday, ants. The sub-routes are: the bone method is in the single, the calf is the dominant road in the end, and the ant is inferior in the single.
Buy eyes in the early and middle stages to make sure not to be ganked. It's easier to defend the tower in the middle of the term, as long as you don't die, 1 team has no aoe skills, it's hard to break the tower, the bull head is mainly the back hand before the jump knife, and the sea people lead the team to roll over on the back hand f, to ensure safety. The end of the world is actually suppressed, and the equipment can be replenished soon, the main swallowing soldiers.
Ants shrink the ground to ensure safety. Bone method c pat, cool. The doomsday looks like it needs to be magnified.
The main point is to buy an eye anti-gank in the early stage, and the bull head is the key.
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The opposite lineup is nothing, the ability to push the line and push the tower is not strong, plug in the eyes, prevent centaur + sea people gank, if the people and horses + sea people occupy the line, then there will be a stealth hero, and it will not collapse if it is extremely atrophied. Since you operate well, the other two lines will win steadily, how can you lose.
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Analyze the opponent first, centaurs, giant fangs, and bear battle gank are really powerful, but it's definitely easy to crack, and we'll talk about it later, vs, there is no solution to the output of the little black halo flow pile, and you must have enough hands after fighting. First of all, we must determine a resistant-live C, after all, the opposite side is single-point control, and the chase is also good, you must choose good mobility, here is recommended monkeys, have you found that there is a lack of AOE on the opposite side? That is, the illusion is difficult to understand!
T can also be effective in grinding blood, and W is also easy to escape, once equipped, the illusion alone is enough to withstand the opposite. The monkey is obviously in the upper hand, and it is highly recommended here that the poisonous dog protects the monkey, a stable backhand, and can also protect people (imprison the team members, and the snowball is finished!). No one can gank the monkey who succeeds will also be quite easy.
The black bird is recommended in the middle single, the imprisonment can be suppressed by the experience of the little black, the little black of less than 6 is very wastewood, the poisonous dog and the black bird double imprisonment = the perfect backhand and the perfect backhand! The fairy dragon is recommended on the list, and it is very useful to avoid the opponent's first move by phase transfer, which means that you will have 3 anti-first skills! On the opposite side, the Heming, Centaurs, and Xiong Zhan gank combinations are basically scrapped.
This combination is absolutely not worthwhile, and most of the opposite sides are short-range! Even if they take the lead in team battles, they can't take advantage, as long as the park is big, and the silence of the 3 short-range (rolled together by snowballs) is big blackbirds, poisonous dogs are big, and there are infinite monkeys with illusions, and the advantage of team battles is not small! However, you must pay attention to the position in the early stage, as long as it does not collapse within 5 minutes, you will basically win (unless the small black farm on the opposite side is stronger than the monkey...).That can't be helped) and because this lineup is relatively brittle, the monkey must have a pioneer in the early stage, and then hy, 30, dragon heart.
Mobile phone code words for 30 minutes, ask for points....If you still have questions, you can ask me thank you.
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