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In this case, you can restart the computer to try it, if it still doesn't work, then there are two possibilities, one may be that the renderer of the software has crashed, at this time, you only need to render a small sphere model, or crash, it means that this is the problem, at this time you need to reinstall 3dmax to solve, and there is also a possibility that the file is too large, the hardware of the computer is not even better, if you render the ball, you can render successfully, so the file is too big, the machine can't stand it, At this time, you can only change to a higher configuration computer.
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I'm like this today.,It's good to delete the ** green plant model on 3d66.,I got two models.,Try it all night.,Finally, it's done.,Other separate ** green plant models.。 Because the parameters required by green plants are relatively large, and the green plant parameters made by themselves are relatively small, the green plant parameters in **** are only suitable for good looks alone, and we can use them if we do them ourselves or extract them from other people's big pictures.
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Open the Settings System option in the vray render settings, change the basic mode to the advanced mode, change the dynamic memory limit to 4000, and change the default geometry to dynamic. If it doesn't work, you can change the dynamic memory limit a little higher, mine is the 2014 version, this method is very easy to use, I have tried, no need to delete the model and change the material.
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There may be reasons why 3D rendering is stuck.
1. The memory is too low.
2. The graphics card model is too old.
3. Parameters, models, materials, etc.
Solution:1Use the layered rendering method.
2.Reduce the number of faces, bumps, etc. of secondary objects.
3.Use normal maps to achieve model detail, reducing the number of faces.
4.Upgrading hardware, different situations and different methods, need to be explored slowly.
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The rendering parameters are turned up, you can turn the output size low, the image sampler can be adjusted to the rendering block, the maximum subdivision below is lowered, and the gi will change the brute force rendering to a glow map, and then the preset will be set to very low, or you can customize it to a low level, and the subdivision of the light cache will be lowered again.
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Reasons for 3dmax render cards:
Hardware. Image resolution.
Network or local location.
A single computer with a render farm.
A rendering solution is being used. (Arnold, Vray, Corona, etc.); Upgrade your hardware.
Check if the PC meets or exceeds the requirements.
Network or local location.
If the scene and materials are in a network location, temporarily move the scene and materials to your PC's local location. The network is a serious contributor to the delay in rendering time. Many custom corporate configurations and security prevent programs like 3ds Max from relying on unrestricted read and write access.
A single computer with a render farm.
The render farm will split the rendering job across multiple computers and complete the job faster than a single PC.
Cloud rendering solutions.
Upload the 3dmax project to the cloud rendering with one click, select the configuration according to the rendering needs, select the high-performance server at will, batch rendering, batch results, do not delay the local computer to do other work, support 3dmax renderings and film and television animation rendering, and improve the rendering speed of the necessary rendering tools.
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The 3D rendering card owner can solve it like this:
1. Try changing the version of the renderer.
2. If you change to a high-configuration computer, the rendering card owner may be caused by insufficient configuration, but the cost is high.
3. Use the cloud rendering platform, one-click submission, batch rendering, efficient, fast, and cost-effective.
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Today, we will start with the parameter settings, analyze the possible causes, and try to see if it works.
1. The dynamic memory setting is too low.
In some larger scenes, we need to be aware that if the dynamic memory limit is too low, the rendering will cause a crash. Generally speaking, it is enough for us to set the dynamic memory limit above 8000 or directly set 0, which means that the dynamic memory limit is not set.
2. Advanced ray tracing is not enabled.
After the above version, we see that there is an option to use high-performance ray tracing, and sometimes there will be a crash in the rendering if this option is not enabled, so usually we can just tick this selection by default.
3. The ray tracing effect of the default renderer.
Ray tracing for the default modifier is often incompatible with the VR renderer, so rendering crashes can sometimes occur when rendering. At this time, we can switch the renderer to the default renderer, cancel all the ray tracing options in the following figure, and then switch back to the VR renderer to reset the parameter rendering.
4. Use a large number of replacement materials.
We all know that displacement materials have relatively large memory requirements in rendering, and they also affect the rendering time, and if there are too many displacement materials in the scene, rendering crashes may occur. In the case below, a small graph will take several hours to calculate the photons, and if you add a displacement material, it may cause the max to collapse.
Long-term photon calculations.
In this case, we can cancel the displacement on the VR setup and then test the rendering to see if it is the displacement material in the scene. If you find that it is the effect of the displacement material, it is recommended to reduce some of the displacement materials and replace the displacement effect in other ways.
5. Ray-traced materials.
If there is a ray traced material used in the scene, the chance of rendering crash is relatively high, so if you still can't find the cause of the problem in the above mentioned problems, we can try to detect whether there is a ray traced material in the scene, and if we find that some are recommended to delete or change to a VR material.
The 3dmax rendering crash may also be due to the lack of computer configuration, and now the cloud desktop is used to create and solve compositing in the cloud.
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This is mainly a problem with the configuration of the computer, and I often have this situation, and I have the same configuration as yours for my laptop, so let me tell you about my experience.
1 Save it before each rendering to prevent the software from automatically closing and redoing it.
2 The material of the rendered object cannot be subdivided to 12, the subdivision of light can be made high, but the subdivision of the object must not exceed 12, and the default value is 8.
3 You can't use the Great Hair, it's the one that makes the carpet, and as soon as you use it, the software closes by itself.
4 When calling the model, take a look at the subdivision of the model, and then use the eyedropper tool of the shader to absorb the material of the object Look at the subdivision of the shader to, and bring back all the subdivisions above 12 Preferably the default value is 8
5 Rendering large images with (high) in vary is the limit of what my computer can render.
To sum up, the computer is poor, you can't play 3D, especially the laptop has a slightly poor heat dissipation, and it will be paralyzed immediately.
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Check if there is a problem with the material model, win7 system 2G memory is a little cold. Look out for the VR information notepad. See if there are any red or green tips.
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The memory is too small.,Add one more, take advantage of the cheap memory now·· I'm using 8G of memory here.,But it's too big and it's not optimized and it's also stuck.
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There should be a computer system problem, although the laptop configuration is not high, but the rendering is completely fine. Try reinstalling it.
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The answer is very big, so it always fails to render in that place, and then I learned that when I was making materials, a 300*300 pixel ** was accidentally made into a 300*300 cm **, so I rendered it more than a dozen times, and finally it was stuck in that place, so I almost gave up You can check the place where you always get stuck, and then go over there to find out if there is anything wrong.
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Two scenarios:
1. The memory is insufficient, as for the memory to be added immediately, it is not practical to change the system, so now re-start the computer and then turn on 3dmax, you can let the computer release some memory for 3dmax. If this is still the case, it means that there are too many models and far beyond the range of memory can bear, so let's simplify the model, and reduce the model to less than 80w surface. If so, continue to streamline.
2. If there is an error in VR rendering, it may be that there is an object in the scene that has too many faces and causes a VR error, and you can detach this object into several objects.
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XP or 32-bit Win7 will have memory overflow phenomenon,Don't mention the hardware,You can try to delete or ** some relatively large models,Delete models and lights that are not in the lens,Turn off other running software。
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
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