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For a master of strategy, the only way to deal with him is reconnaissance. Because he will target your soldiers with the corresponding troops, so that you should focus on harassment as soon as you come, and don't rank first.
It's like yesterday I fought with a ne, his tactics are very weird, on the Lost Temple, he will build a lot of ancient guardians near your base, DH harassment, slow out of the huntress.
I used a farmer to pull the timber far away from the base to collect wood so that I could observe. When the pathfinder farmer went to his house, my BM and infantry were fighting monsters, and when I saw that he had just started to fight, I ran to his house, demolished the barracks, and only one DH finally couldn't survive my 3 soldiers and 1 hero.
But if I hadn't dragged the farmer to pick wood in the distance, and I saw that he was still training when he was building the barracks, then I would have been killed by the tree.
Therefore, reconnaissance is indispensable, as long as you know his tactics, it is easy to deal with it. Pay attention to reconnaissance, don't just focus on leveling up, harassment for living. When he saw what kind of troops he sent, he adopted the tactics of contrasting them.
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With delicate micro-manipulation of good consciousness can make up for it. Because playing all strategy games requires more than just tactical awareness and micro-manipulation are important!
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Learn from Him ...
Carefully observe his strategies and tactics, compare yourself, and know yourself and your opponent.
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Spell micro manipulation to control the economy.
Good insight (early recognition of enemy tactics).
Try to grasp the terrain and shape as well as possible.
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Dear Thunderbolt users, hello:
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I think it's the former.
The so-called strategy is to formulate the overall policy and war strategy of the entire war, such as when to start the army, who to send to lead the troops, how many troops to lead, attack first and then attack, and so on, which are usually decided by the monarch; The so-called tactics are the choice of which strategies to use, which strategies to use, which tactics to use, which tactics to use, and the specific setting to who to send into battle first.
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Tactically valuing the opponent and strategically despising the opponent seems to mean not to be afraid of the opponent, but to be cautious.
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Jack-of-all-trades, griffin cages, mechanical streams, musket streams, knight cannons, stealth cannons.
UD encounters the PAL mechanical flow is basically the destruction of the sea of skulls or the panda, or there is no solution, and other zz flows and dog flows are fine.
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1。Open the mine, and this is the plan not to upgrade the base. UD2 Hair Panda or Dark Ranger directly with zz can take him away.
Kill the peasants. His first pld is going to 3 to kill you peasants. It is recommended to close the house. And then as soon as the DK comes out, it follows the PLD. Only rob him of experience. Don't cinfantry or peasants. He didn't have 3 and was scrapped.
3。Speed technology out of 3 soldiers. He starts MK or AM and then rises to base. It may also be 2 to open a mine, but there are very few. You destroy him quickly, and it's over.
In a word: if the human race can't fight to the death and doesn't open the mine, it basically loses. You have to scout and stop him from mining.
Hope it helps.
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Terrans don't have a set tactic.
From the perspective of mining, there are: in the later stage of mining, there will be griffins and dragon eagles for ORC; On ne may come out of the tank; The destruction of the spiders on the ud may come out of 74, dragon eagles or airplanes with very few griffins. Don't open the mine to NE orc generally come to TR (Sky wave flow), to UD or speed technology out of high-level troops to fight, after all, UD Kehum.
In fact, HUM does not have a fixed way of playing, this is because HUM belongs to the mediocre race, which is unchanged and adapts to all changes, and because there is no strong hero in the early stage, its early harassment ability is limited. The strongest of the four races is the 2 pawns.
You can watch more pro gamer competitions to raise awareness.
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This store has a bit of the characteristics of this last time I went to the time when I was bored with my husband It's still pretty good And the box is good. I like it.
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Sorry, the horde side can't farm Alliance main city reputation yet, as you're a terrestrial race, but you can work as a third race to farm reputation for other rival factions, such as Bloodsail and Goblin.
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First of all, in your reputation column, you don't have the reputation of the opposing faction, not even hatred, so it's impossible to be friendly
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No, you can't. However, there are some other rival factions that can farm such as the Bloodsail Pirates, with some small bonuses.
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Don't say worship, you won't have the reputation of the other party directly, and you only have PK and group fights when you see you.
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Can't communicate. That's not messing around! You are so cute!
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There is no prestige for the opposing faction in the prestige bar.
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If you build a mill, don't go up 2 books, and there are one or two more big g, that's tr, and you must not let the hole in the ground to deal with tr, otherwise the hard work will repair and dodge, and it will trouble you to death, if he doesn't build a hole in the ground, it will be all arrow towers, and the spider salvo will shoot quickly. If it is a single hole to jump 2, it means that he jumps technology, and the flying dragon is likely to be his choice, or it may be that the wolf rides and runs to be obscene. If the opponent's early hero has been following you and harassing you for consecutive segments, it may be a game of jumping technology, pulling a dog to his house to see if it is.
If he erected a tower at home, then he would definitely have to play lewd, and it would probably go straight to 3 books. The general opening depends on his 2 buildings.,The double beast pen is generally a flying dragon.,It will also be a wolf riding and running.,But the choice of wolf riding will be relatively small.。 If it's a flying dragon, and 2 old cows, the spider has to raise the web, and some heavenly ghosts have to come out, otherwise he will use the old cow to stun your spider, and the flying dragon will shoot, which is the heavenly ghost effect will be better than the spider.
The orc's style of play is actually very monotonous, and there are relatively few tactics, and they are generally ordinary plays.
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ORC is the Great Soldier Stream, the Double Fly Stream, and the Lewd Stream. The more practical one is the double flying stream, the direct two. Just the spider stream will do!
DK buy shoes to run circles, spiders will not die! If you don't wait for the second book to be good, you will press him, and if the second book is good, you will have to press once, and the orc will be costed! It's up to you!
The operation is good, and the ordinary operation of the ORC is abuse.
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Guys upstairs are quite unrealistic.
Those opportunistic methods, you can play one game, you can also play 10 games.
But you can't fight for a lifetime.
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How about the Supplemental Knife? Positioning is critical
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It's not good to move, and if you accidentally kill you, then the team battle is estimated that you will hang, so it is recommended that you play meat, and it is good to cut into the consciousness, and it is recommended that you play dragon turtle.
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If you can't move around, you're likely to be caught, so you can play Meat Hero, and if you operate it, you can be a half-meat and half-T hero, such as a blind monk.
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In this way, the nightmare is good, the operation requirements are not high, but the consciousness requirements are quite strong, and the blind students are also good, depending on the degree of your operation.
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Wukong, Nightmare, Blind Monk, Barbarian King.
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