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The first is the Snow Girl plus Zashiki Boy This belongs to the double ghost fire assistance, dual control plus point kill lineup, and it is basically okay in the segment of one four 00 - one land 00. The Snow Girl must bring the Snow Ghost.,Don't play the output.,Reasonable, the Snow Girl's output is really low.,Don't look at the attack is an S.。 The second lineup is the damage direction.,Snow girl is replaced by a bird.,Bird with four needle women,The other two combination crit.,Bird's passive knife makes up for the damage.,Plus the ultimate hit in the case of the opponent's full force to hit a 9 damage.,The probability of this crit out of the needle girl is very high.,With Sister Deng's big and monomer-style god point kill,The damage is enough.,And there's no lack of ghost fire at all.。
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Lineup recommendation. Green Lanterns, Enma, Terracotta Warriors, Butterflies and White Wolves.
Royal soul matching. Imperial Soul Situation, Green Lantern Enma Breaking Momentum, Bingyong Fire Spirit, Butterfly Fortune, White Wolf Yin Mora.
The reason why Enma is breaking the momentum is only because of the main training lamp, so it strengthens a lot of breaking momentum, and then the high speed is all on the breaking momentum.
It should be obvious that in addition to the imperial soul of the output position, a large part of the remaining imperial souls of Shikigami have not been strengthened, and the butterfly is now only strengthened by 3 with the No. 4 effect resistance, and most of the positions of the Bingyong butterfly are strengthened by 3, so there is still a lot of room for improvement in attributes.
If you look closely, you should still see that the white wolf has hardly upgraded his skills. Well, because I also decided whether to use the white wolf (:
So this is the racing lineup mentioned above.
Playing skills. The lineup speed order is the same as the texture, and it is the Enma Blue Lantern Soldier Yong Butterfly White Wolf Kagura.
The way of playing is obvious, that is, after the Enma grabs 1 speed, the green light sucks it, and then the soldiers taunt the opponent's whole team to play steadily.
And the biggest difference between my team and many other teams is probably that I don't have a Shikigami with a almost 100% appearance rate.
This is thanks to another key point in addition to the fighting skills, the green lantern.
It can be found that the green light is my only 6-star main output, and many people think that the green light does not have high damage due to B's attack panel.
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How does the onmyoji mobile game SSR-style Shenqing Lantern lineup match the infiltration cong fight?
Green Lantern Line is a powerful auxiliary type god in the game, but it has this good high output, but this is also equivalent to other auxiliary type gods, in the face of the real output type of god is still not, but it can help teammates supplement a little output, in the game, her primary attribute attack power is not high, only one thousand, the health value is good, there are six thousand, and the defense power can also reach three hundred, Cong Xiang's speed is very good, reaching one hundred and two, and the crit orange green also has eight percent, in addition to the speed beyond Zheng Luhu's ordinary, Everything else is well balanced.
The green lantern line itself is relatively meaty, so the Royal Soul choice does not need too many defensive outfits, just bring a bat wing, and the others can be arbitrarily matched with two output outfits, so that it will be meat and output, and its role in the team will be greatly improved. And then as an auxiliary type of Shenqing Lantern is still very good with the lineup, you can try the recommended lineup, which is the combination of Kagura + Zashiki Boy + Double Green Lantern, the biggest thing about this lineup is flexibility! As long as there are not too many rushing type gods or too many control skills on the opposite side, you can basically rely on the movement to show the enemy all the time, so this lineup is also more suitable for players who like to show operations, and they still need a little operation skills.
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Do you want to know more about the introduction of the new version of the Onmyoji Qingxing Lantern Fighting Skills Lineup Analysis of the advantages and disadvantages of the Qingxing Lantern, I have worked hard to find the introduction of the new version of the Onmyoji Qingxing Lantern Fighting Skills Lineup Introduction The tutorial and information of the analysis of the advantages and disadvantages of the Qingxing Lantern, follow the footsteps below to learn the introduction of the new version of the Onmyoji Qingxing Lantern Fighting Skills Lineup Introduction to the analysis of the advantages and disadvantages of the Qingxing Lantern
Onmyoji's new version of the Qingxing Lantern Fighting Skills lineup matching guide, the times create heroes, after a period of depression, Sister Deng returned to the stage of the fighting arena with the new royal soul.
Advantages: Single-stage AOE output, reducing the impact of the Jizo image, strong field control ability, very restrained high ghost fire consumption lineup (rain and fire flow), high speed, and more advantages in taking the lead.
Disadvantages:The output is all dependent on the royal soul,Skills and panel output are low,Can't be used as a single core,Usually the lineup needs dual-core output,The common ones are Sister Lamp + Pranya or Snow Girl's dual control,Sister Lamp + single-stage AOE output (such as judges)。 Relatively speaking, the lineup is more fixed, and the requirements for the soul are higher.
Royal Soul Recommendation: Sister Lamp belongs to the semi-control and semi-output god, the Royal Soul is relatively flexible, and the pursuit of output can choose a four-piece set to break the momentum, and the auxiliary Sister Lamp has a hidden or wooden charm to disrupt the rhythm of the opponent. The strength of Sister Lamp is that she has enough control and backfire ability without sacrificing attacks, which is a good choice for the output of the dual-core lineup.
Lineup recommendation: Qingxing Lantern + Pranya + Sickle + Pepper Diagram + Zashiki, Onmyoji Qingming. Dual-control as the core of the AOE single-stage output lineup. If you get together to hit the fire spirit set, you can also replace the seat with a rain girl.
Not only can you seal the Imperial Soul and Passive, but the flag that seals Ebisu will make it impossible to add blood, and Sister Hanjaka is a good hand at controlling the war of attrition.
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The lineup is Green Lantern, Bird, Mountain Hare, Bingyong, Boy + Kagura.
That is to say, as long as you have the green lantern, except for the bird, the difficulty of killing the gods is almost 0
The post bar green light pvp lineup feels quite small. So I had the idea of writing a green lantern pvp lineup. I'm also a rookie, though.
What is the purpose of the green lantern? Steal the fire first. (When you meet it, tell the fire demon to gg).
So around the fire, the core idea of my lineup is that the first wave is all ultimate.
The green lantern is big first, and the mountain rabbit pulls the strip and the bird hits the core point on the opposite side, and the soldier bravely taunts the boy false fire Kagura gives the bird another output.
It can be seen that in the first round, you can put a green lantern + two bird ultimates, plus a taunt of Bingyong. Once you have control over it, you can continue to prepare for the second wave of ultimate.
But usually the first wave makes the other side cry.
My lineup feels so low-profile.。。。 The boy is 3 stars 25 mountain rabbit level 20 soldiers and brave 20 have not yet awakened - -
The green light is a set of breaking the potential + crit The emphasis is on a first-hand output (although the green light is an auxiliary but the ultimate bonus is good and suitable for breaking the momentum to play the secondary output) has high speed requirements, and my light is 153 speed (not yet strengthened to full) But it is almost the first hand in this segment. Before, we were behind the rabbits. But then I got the light faster than the rabbit, more on that later.
Then the rabbit is the beckoning cat set + speed. Rabbits are the core key! It is also the key point of whether you can play a wave of ultimate.
The rabbit must have a limited number of dancing pulls. My rabbit speed is 151, the speed is fast, and the income from fortune is also high. The rabbit can really be pulled out and used at a dozen levels.
In this way, the first-level rabbit has awakened, and with the royal soul, you can go to fight- -My original idea was that the rabbit danced first and then let the green lantern hit the output, but then gave up, because this could not maximize the utilization of fire. If the rabbit makes the first move, then the overflow of the opening Fortune 2 fire will be wasted. And the green lantern starts with the start to the rabbit dance, which is likely to be 8 fires.
Unless the face is black, it can't be black anymore, and the blue light doesn't suck the fire The rabbit is not triggered, and it will start with 5 fires, even so. Birds will also have a fire to turn on.
Bing Yong, I'm a fire spirit. A set of fire spirits + children can achieve the opening 8 fires. In the team, Bing Yong and Tong Zi casually brought a fire spirit and the other brought fortune.
If the soldier is fast, he will bring fortune. After all, Bing Yong's ultimate is 2 fires, and it is likely that this ultimate is free. Soldiers and boys don't need to be able to pile speed in the 2nd position.
It's better if you have it, and it's not tight if you don't have it After all, most of the rabbit pulls a third of the shots before the opposite side.
Bird, the point is here, the main output of the team, the strengthening must be high. The number six slot must be a critical hit. The second position should also choose attack over speed.
Birds are after attacking, the only output of this team, so don't think about what's left around, just pile up the output. Needle Girl + Crit Two-Piece Set.
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1. Basic attack, causing 100% damage of attack power, after awakening, 30% probability of absorbing the ghost fire of the eye-limb posture pants for its own use. With the high speed of Qingxing Lantern 119, if the passive is triggered, it is still quite a strong support to draw out the opponent's ghost fire.
2. After I use the skill of the god of the world, there is a 10% chance that the ghost fire will not be consumed. Even if it is upgraded to level 4, it only increases by 4% The probability is still very low, and the god-level RP skill. It's a pity that this skill doesn't have a bonus on hits.
3. 158% damage of the group, 30% chance to absorb 1 ghost fire from the enemy. It's also a probabilistic skill, and the effect hits don't bonus.
But what I'm saying isn't necessarily right.
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This set of lineups is extremely common in the new area and the old area, and many local tyrants in the new area use this lineup because everyone's heroes are not complete, and it is difficult to use a targeted restraint lineup to complete this set, and the comprehensive win rate is very high, and the old area is because the area has been open for too long, and these heroes can be quickly brushed or go to the store to change (a sister and three soul stones, panda jjc store, enemy law guild store, white tiger expedition store), as long as there is perseverance, 5 stars are not difficult.
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